Switch Theme:

[2000] - Orks - Sneaky Tide (competitive)  [RSS] Share on facebook Share on Twitter Submit to Reddit
Author Message

Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.

Made in ca
Regular Dakkanaut

Still haven't found a list that feels good. Looking to try mob up on 2 bigger kommandos units for a "double jump" style turn 1. Moving away from 6 max units of boyz because they take so long to set up.
Anyway here is what I am thinking :

ghaz 215
bike mek, kff 75
30 slugga boyz, including klaw nob 193x3
30 shoota boyz, including big choppa nob 187
painboy, killsaw, grot orderly 59

Weirdboy 62x2
2 kmk 84x3

Weirdboy 62
15 kommandos, including 2 burnas and big choppa nob 142
10 kommandos, including 2 burnas and big choppa nob 97
5 kommandos, including 2 burnas and choppa nob 45x2

This puts me at 1882 points and 8 CP. The shoota squad is only there because my fourth sluggas unit had to be used for the kommando boyz. I have 120 sluggas and 70 shootas. I also don't know how many kmk are worth running.

Weirdboys running some combo of warpath and da jump. I included klaws on some nobz to give options vs vehicles (namely wave serpents that drive up to my face and dump wraithguard the turn after).

Thoughts appreciated

This message was edited 1 time. Last update was at 2018/01/03 13:20:20

Forum Index » 40K Army Lists
Go to: