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Made in us
Deadly Dire Avenger




Alaitoc Battalion Detachment +3CP (Aeldari - Craftworlds) [50 PL, 919pts]
+ Heavy Support +
Dark Reapers [13 PL, 221pts]
  • 7x Dark Reaper: 7x Reaper Launcher
  • Dark Reaper Exarch: Tempest Launcher

  • + Dedicated Transport +

    Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

    + Troops +
    Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
  • Guardian Heavy Weapons Platform: Shuriken Cannon
  • Guardian Heavy Weapons Platform: Shuriken Cannon
  • Rangers [3 PL, 60pts]: 5x Ranger
    Rangers [3 PL, 60pts]: 5x Ranger

    + HQ +
    Autarch [4 PL, 99pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Forceshield, Reaper Launcher, Star Glaive, Warlord
    Farseer [6 PL, 100pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Witchblade
    Spiritseer [3 PL, 45pts]: 5. Quicken/Restrain, Shiftshroud of Alanssair, Shuriken Pistol

    Saim-Hann Outrider Detachment +1CP (Aeldari - Craftworlds) [26 PL, 486pts] ++
    + Fast Attack +
    Shining Spears [10 PL, 188pts]
  • 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
  • Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
  • Shining Spears [5 PL, 95pts]
  • 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
  • Shining Spear Exarch: Star Lance, Twin Shuriken Catapult
  • Shining Spears [5 PL, 95pts]
  • 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
  • Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

  • + HQ +
    Autarch Skyrunner [6 PL, 108pts]: Banshee Mask, The Novalance of Saim-Hann, Twin Shuriken Catapult

    Alaitoc Air Wing Detachment +1CP (Aeldari - Craftworlds) [29 PL, 595pts]

    + Flyer +
    Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances
    Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones
    Hemlock Wraithfighter [10 PL, 210pts]: 1. Conceal/Reveal, Spirit Stones

    ++ Total: [105 PL, 2000pts] ++
    ++ CP: 7 ++ (-1 for 2 relics)

    Strategy is to start with the 20 guardians in the webway and the farseer, foot autarch, and the dark reapers in the wave serpent. The dark reapers may end up in the webway too depending on if I think the opponent's alpha strike can take out the wave serpent or if the reapers are going to have to fire and fade into it after my turn 1.

    The spiritseer is there to quicken the larger squad of shining spears to guarantee their turn 1 assault, although the swiftshround might not be worth it on him. The spears and their autarch will take out blobs and try to charge a valuable target turn 1. The hemlocks and crimson hunter will do what they do and blow tough stuff up. The wave serpent can assist the guardians and pick them up when they drop to 10 or less units. The farseer will try to buff up the most vulnerable unit (likely guardians or the large spear squad) and doom a priority target.

    This message was edited 2 times. Last update was at 2018/01/03 17:37:17


     
       
    Made in us
    Agile Revenant Titan





    Fayetteville NC

    Since Quicken appears important to your strategy, you could look into switching the Spiritseer to a Warlock. Then you can use the Seer Council stratagem to get a +1 to cast it. That and a reroll helps to cast and/or get a higher roll to make it more difficult to deny.

    Have I really been playing 40K for nearly 30 years? 
       
    Made in us
    Deadly Dire Avenger




    It's not a bad swap but since the spears only really need to be quickened once, the spiritseer/warlock turns into a smitebot after round 1 and it's worth the extra 10pt to get full smite.

    But you're right in that quicken could make or break a game depending, and so it might be better to bring a warlock, it's a tough question.
       
    Made in ca
    Furious Fire Dragon





    Beaumont,TX

    This looks like a great list!

    The only thing that confuses me is the alaitoc autarch on foot. I don't really understand giving him the incomparable hunter warlord trait because your guardians are going to need the alaitoc warlord trait puritanical leader to keep them from losing a lot of mans to morale. You could also switch the shiftshroud of alanssair to the autarch so he could deep strike with the guardians or generally go where he's needed. I don't think the spiritseer will need the shiftshroud because all the runes of battle spells have an 18'' range and the spiritseer moves 7'' so the seer will have no problem matching the initial 22'' move by the shining spears.

    Another thing to consider is dropping the alaitoc autarch in favor of a couple of warlocks to get some redundancy for quicken on the shining spears and it would let you use the seer council stratagem.

    Anywho just some things to think about. You've got a good list. I say go playtest it and figure out the couple things you need to optimize your strategy.

    Eldar: 6500
    Raven Guard: 1500
    Tyranids: 1500
     
       
    Made in us
    Deadly Dire Avenger




    Incomparable hunter goes with his reaper launcher to snipe characters from the backline, he's a poor man's Maugan Ra.

    The 20man guardian squad is there to deep strike on some blob that needs dead and will be protected with fortune and celestial shield and maybe LFR if needed. Wounds will go to the platforms first making the squad even harder to kill.

    The goal is for them to take out their points in models in their first round though.

    This message was edited 1 time. Last update was at 2018/01/04 13:32:13


     
       
    Made in us
    Death-Dealing Devastator




    That list looks scary. Personally I think anyone who isn't fielding at least 1 Dark Reaper for every 100pts in their list is missing the boat, but that list is super fast, shooty, and hard to hit. If you actually play it, can you let us know what beats you ever? I know all lists are beatable, but Eldar seem particularly difficult, especially when there are a lot of DR's on the board. Looking forward to any batreps you post with this list.

    "The Ultramarines are here to save us!"

    "Those are the Sons of Orar."

    "O R they!" 
       
    Made in us
    Ancient Ultramarine Venerable Dreadnought






    I'd try to get a 9 man SS instead of just a 6.
    Drop down to 1 autarch on a skyrunner with nova lance and reaper launcher. That should do it.

    "We are eternal all this pain is an illusion"
    -Tool 
       
     
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