Alaitoc Battalion Detachment +3CP (Aeldari - Craftworlds) [50 PL, 919pts]
+ Heavy Support +
Dark Reapers [13 PL, 221pts]
7x Dark Reaper: 7x Reaper LauncherDark Reaper Exarch: Tempest Launcher
+ Dedicated Transport +
Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
+ Troops +
Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
Guardian Heavy Weapons Platform: Shuriken CannonGuardian Heavy Weapons Platform: Shuriken CannonRangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
+ HQ +
Autarch [4 PL, 99pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Forceshield, Reaper Launcher, Star Glaive, Warlord
Farseer [6 PL, 100pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Witchblade
Spiritseer [3 PL, 45pts]: 5. Quicken/Restrain, Shiftshroud of Alanssair, Shuriken Pistol
Saim-Hann Outrider Detachment +1CP (Aeldari - Craftworlds) [26 PL, 486pts] ++
+ Fast Attack +
Shining Spears [10 PL, 188pts]
5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken CatapultShining Spear Exarch: Star Lance, Twin Shuriken CatapultShining Spears [5 PL, 95pts]
2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken CatapultShining Spear Exarch: Star Lance, Twin Shuriken CatapultShining Spears [5 PL, 95pts]
2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken CatapultShining Spear Exarch: Star Lance, Twin Shuriken Catapult
+ HQ +
Autarch Skyrunner [6 PL, 108pts]: Banshee Mask, The Novalance of Saim-Hann, Twin Shuriken Catapult
Alaitoc Air Wing Detachment +1CP (Aeldari - Craftworlds) [29 PL, 595pts]
+ Flyer +
Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances
Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones
Hemlock Wraithfighter [10 PL, 210pts]: 1. Conceal/Reveal, Spirit Stones
++ Total: [105 PL, 2000pts] ++
++ CP: 7 ++ (-1 for 2 relics)
Strategy is to start with the 20 guardians in the webway and the farseer, foot autarch, and the dark reapers in the wave serpent. The dark reapers may end up in the webway too depending on if I think the opponent's alpha strike can take out the wave serpent or if the reapers are going to have to fire and fade into it after my turn 1.
The spiritseer is there to quicken the larger squad of shining spears to guarantee their turn 1 assault, although the swiftshround might not be worth it on him. The spears and their autarch will take out blobs and try to charge a valuable target turn 1. The hemlocks and crimson hunter will do what they do and blow tough stuff up. The wave serpent can assist the guardians and pick them up when they drop to 10 or less units. The farseer will try to buff up the most vulnerable unit (likely guardians or the large spear squad) and doom a priority target.
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