Welcome to game 13 in our ongoing Chaos vs. Imperium campaign. With the Chaos uprising in Ameti Hive defeated and the surviving Chaos forces attempting to regroup in the wilderness, the war enters a new phase.
Having reviewed the events of the uprising carefully, the Inquisition have identified the influence of a powerful Chaos psyker – a precog that the renegades have used extensively to stay one step ahead of Imperial strategy.
Clearly such a threat cannot be allowed to endure. To this end, Inquisitor Bellerophon and his retinue are leading a search and destroy mission to eliminate the psyker and his guards. The psychic spoor has been followed to a rebel held bunker complex in the wastelands outside Ameti Hive. The Inquisitor and his party prepare to breach the defences and enter the underground tunnels…
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Inquisitor Bellerophon scanned the area surrounding the bunker entrance with his auspex, a heresy-era relic he had previously ‘liberated’ from a radical colleague who had gone too far in his use of forbidden artefacts. He noted the defence positions outside the main entrance and the patrols of renegade militiamen. Whoever built this complex back in the early colonisation days of Triskelion had known their trade – the only approach was head-on.
“Their defences are well positioned, even if poorly maintained. Subtlety is not an option” The inquisitor addressed his stormtrooper sergeant crouched next to him on the low rise they sheltered behind.
“Brute force it is then my Lord” The trooper responded. “I’ll prepare the men”
The inquisitor nodded “Keep my second team in reserve – once we breach the defences, I’ll want them with me when we search the tunnel complex”
The stormtrooper saluted and moved away at a crouch to brief the fire teams. Inquisitor Bellerophon took a last look at the auspex screen. Things were about to get bloody…
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The field of battle – the bunker complex entrance is in the top left corner, with the defences surrounding it. The Inquisition team is top right
The access road is heavily guarded
Bunkers and defenders cover the approach
The kill team moves up, all attempts at stealth abandoned
A Krieg squad, pressed into inquisition service, comes in on the left flank
The defenders respond – taking cover and returning fire
The race for the entrance is on!
Much easier to throw grenades from up here
The stormtroopers disciplined fire takes a toll on the renegade defenders
The renegades, aware of the critical importance of the bunker complex, push forward to repel the attackers
Inquisitor Bellerophon leads the charge
The Krieg die well, taking many renegades with them
In close, the superior skill and weapons of the Inquisition is too much, and the final defenders are slain
The second, more specialised Kill Team assembles outside the entrance as a sniper stands overwatch
Breach! The outer door is blown and the kill-team storms inside
Alarms sound throughout the complex and defenders rush to respond
Push forwards!
One of the Crusaders is first into contact, charging defenders behind make-shift barricades
He is soon joined by a frenzied Arco-flagellant
The underground complex
A renegade flamer eliminates the first kill-team members in a burst of prometheum
Having killed the lights, Death Cult Assassins and more arco-flagellants move down a side corridor, purging the defenders
The rest of the kill-team clears another room
The corridor layout confounds a cohesive assault – the raiding party is forced to split up
Death Cult Assassins combat fanatical militia
More of the kill-team assaults the command section of the bunker complex
None shall pass. One of the crusaders holds a T-Junction
The defenders hold on desperately
Kill Team members fall to the renegade commander
The raging chaos leader is finally laid low by a crusader
But where is the Psyker? The Inquisitor searches with increasing desperation as his Kill Team numbers dwindle
There! Isolated but undaunted, Inquisitor Bellerophon storms into the Psykers lair – and his guards
Alone, outnumbered and wounded, he battles the fell warp-seer
“In the name of the Holy Emperor of Mankind, I cast you out!” Bloodied but unbowed, the Inquisitor strikes down the Chaos witch and resistance in the complex collapses.
Imperial victory!
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That was a fun game – another custom scenario with a Kill Team mission to clear the defences followed by a Zone Mortalis assault on the complex itself. Having each mini act as an individual unit in the bunker meant that even real killers like the Death Cult Assassins had to work hard – no wiping out 3-4 enemy a turn.
A pleasing finale as well, with the Inquisitor himself finding the (hidden) target and, at the last, striking him down.
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The demolitions charges detonated with a muffled crump as thick black smoke billowed from the bunker entrance. Inquisitor Bellerophon and the surviving kill team members watched as the ground collapsed into the tunnels below, forever burying the heresy they had contained.
The stormtrooper sergeant jogged up to Inquisitor Bellerophon with his vox caster in hand and a grim expression on his face.
“My Lord, reports from across the region – heavy Chaos landings are being reported. It seems the renegade forces are being resupplied and reinforced from orbit”
The Inquisitor scowled at the news and stared into the low grey clouds above, as if he could pierce them with his will to see the ruin descending on this world.
“It seems the forces of the archenemy want this world very much.” Inquisitor Bellerophon shook his head. “This is no simple uprising of cultists and madmen. We need to find the root of this heresy and burn it out.”
In the distance, the drone of the approaching assault carriers could be heard as they began their retrieval of the kill team. High above, the clouds reddened as the tortured atmosphere responded to the first orbital incursions.
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Next game – the Chaos forces begin to rebuild with newly arrived weapons and armour – but the Imperium does not sit idle. Command nodes, fuel and munitions supplies are essential to the Chaos forces – these must be destroyed.
Enter the Antipodean drop-troops to the Triskelion theatre – death from above!