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Which Army is the Most Famous for Walkers?
Space Marines (all Flavors)
Eldar
Imperial Guard
Mechanicus
Chaos Space Marines
Orkz
SoB
Tau (do they even have walkers? :D )

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Longtime Dakkanaut




When you think of Walkers (not titans) which army do you think of? I am not talking about 1 center piece walker that you favor in your army, I am talking in general. When someone says "Hey I have this Walker Army" what army do you think it is right away? Also, keep in mind we are talking Walkers, not Monstrous Creatures.

(If I forgot an army that has walkers let me know)

 Tomsug wrote:
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Dreadnoughts.

My first tought of walkers is dreadnoughts.




 
   
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When I think "walkers" I think IG Sentinels and Eldar War Walkers so I'd put those two top for me. Things like AT-ST jump out when people say Walker. Dreadnoughts I see as something different, for some reason.

   
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Marines and orks in armageddon pops to my mind at word walker armies

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 An Actual Englishman wrote:
When I think "walkers" I think IG Sentinels and Eldar War Walkers so I'd put those two top for me. Things like AT-ST jump out when people say Walker. Dreadnoughts I see as something different, for some reason.



This. Exactly where my thoughts go too.

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The only army I've ever seen that people attempted to field as "Walkers only" would be Space Marines.

A lot of armies have them, but if someone said "I'm bringing a walker army" I'd draw a blank.
   
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I'd count Battlesuits. They're just more agile Dreadnoughts really! And don't have the requirement that you be horribly wounded.

So Tau. Are the walkeryest army.
   
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 Elbows wrote:
The only army I've ever seen that people attempted to field as "Walkers only" would be Space Marines.

A lot of armies have them, but if someone said "I'm bringing a walker army" I'd draw a blank.


Did you not play 4th-6th edition. Ork Kan Wall Armies back up by dreadz and Big Mekz with KFFs?


Automatically Appended Next Post:
also, out of curiosity, what Walkers do SMs have besides Dreadnoughts?

This message was edited 1 time. Last update was at 2018/01/07 17:14:58


 Tomsug wrote:
Semper krumps under the radar

 
   
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CSM have 4 Walkers in their Codex alone. Throw in FW and you have all the imperial ones plus Kytan and Decimator.
   
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I think of a Walking Dead or Game of Thrones themed 'Walker' army.

In 40k I think Eldar because I'm biased and, I believe, have the only unit with 'Walkers' actually in the name?
   
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If you say "walker", I think "dreadnought".

But if you say "walker army", I think Orks.

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Alaska

I would think of an Ork Dread Mob first, but that's because I'm an Ork player. An Iron Hands Space Marine army is what I would think of next.

Good point about Tau, though. They've lots of big robots. On the other hand if we're counting regular Battlesuits then should we also be counting things like Centurions? What about Tyranids now that big bugs and and vehicles are more or less the same thing?

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If you're looking for full body style walkers, you can go Dreadnoughts for Spacemarines, all Tau Battlesuits for Tau; all but the commander for Wraith units for Eldar.

If you're looking for more AT-ST style walker, look at Imperial Guard and Eldar.

 
   
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This is kind of a weird one, because on one hand considering the "Walker" type I go to Dreadnaughts first, but Dreadnaughts are also chunky and look like their type should be "waddler" rather than "walker".

The problem with trying to make a "walker army" is that most armies have one or two walkers they use to fill a certain role; if you wanted an entire army built around walkers Eldar and Guard are straight out because they've got all of one scout/fire support walker, Space Marines and Chaos Marines are iffy mostly because their walkers are too expensive to center an army around. Battle Sisters, similarly, have a single suicide melee unit that is properly an Ecclesiarchy unit lumped in with them because nobody's updated their model range in eons.

So if you want a "walker army" you're looking at the Adeptus Mechanicus (either a Cybernetica-based 30k army of battle-automata or a 40k list built on Ironstriders/Dunecrawlers), a Tau Battlesuit cadre, or a Knight household.

From an aesthetic standpoint without in-game concerns Tau and Space Marines are probably the best at it because of the variety of models and you've got command models that are also walkers; the Legio Cybernetica and Chaos Marines have the variety of models but no walker commanders, and the rest have a walker unit or two but a "walker army" would be endless repetitions of the same set of units.

So on balance I'd recommend battlesuits. A Space Marine Dreadnaught army works if you aren't too concerned about in-game effectiveness or lore-friendliness, the Adeptus Mechanicus and CSM/Dark Mechanicum work if you aren't too worried about having a few infantry models wandering about in support of your robots, and Knights work depending on how your play environment interacts with the skew.

This message was edited 1 time. Last update was at 2018/01/07 20:45:24


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If you are interested in game efficiency in 8th ed you def do not take ork walker mob...Ork walkers are seriously bad. Space marine dreadnoughts eat them for lunch.

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Deathguard

No one else gets zombies. (Walkers)

Jokes aside, probably Marines or Orks. And of course the only all-walker army Knights.

Other races have walkers (Eldar Warwalkers, Sentinels) but don’t use them as heavily.

If you mean infantry hordes Guard and Orks

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What even is a walker?
   
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tneva82 wrote:
If you are interested in game efficiency in 8th ed you def do not take ork walker mob...Ork walkers are seriously bad. Space marine dreadnoughts eat them for lunch.


Addendum: Having reviewed the Ork options I've pulled that recommendation. I was hoping the generic Mek-Dread Boss from IA8 was still a thing and might have granted some rerolls, and was disappointed at the cost of generic Dreads/Kans and the general lack of weapons; the only thing left to recommend a Dread Mob is the KFF, and that's not enough to carry them past the costing problem.


Automatically Appended Next Post:
 Jaxler wrote:
What even is a walker?


It was a vehicle type in 7th used to describe vehicles that had legs rather than wheels, tracks, or antigrav.

This message was edited 1 time. Last update was at 2018/01/07 21:04:21


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 timetowaste85 wrote:
 An Actual Englishman wrote:
When I think "walkers" I think IG Sentinels and Eldar War Walkers so I'd put those two top for me. Things like AT-ST jump out when people say Walker. Dreadnoughts I see as something different, for some reason.



This. Exactly where my thoughts go too.


Yep, me too. First thing which rattled around my noggin too.

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tneva82 wrote:
If you are interested in game efficiency in 8th ed you def do not take ork walker mob...Ork walkers are seriously bad. Space marine dreadnoughts eat them for lunch.


That's true, but Orks do not yet have a codex either. Carnifexes was very bad before the Tyranid codex came out, now they are fairly good and pretty well balanced. And Carnifexes is kind of a Tyranid dreadnought equivalent.

Ork Walkers will be one of the easiest things to fix, as they just need a price cut. There are other parts of Orks that will be much harder to make workable. Transports and Tankbustas, for example.
   
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pismakron wrote:
...Ork Walkers will be one of the easiest things to fix, as they just need a price cut...


My impression reading the Dread, Kan, and Meka-Dread (FW) rules is that they'd also benefit from multi-shot upgrade guns rather than trying to justify buying one-shot guns on BS5+ models.

I do also find it somewhat odd that the Meka-Dread is two arms (either one gun or one melee weapon on each) while the Leviathan (the Space marine 300pt 16W giant Dreadnaught) has melee/secondary gun arms and two extra guns not attached to the arms; usually the Orks have more random pintle guns strapped all over everything.

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 AnomanderRake wrote:
pismakron wrote:
...Ork Walkers will be one of the easiest things to fix, as they just need a price cut...


My impression reading the Dread, Kan, and Meka-Dread (FW) rules is that they'd also benefit from multi-shot upgrade guns rather than trying to justify buying one-shot guns on BS5+ models.

I do also find it somewhat odd that the Meka-Dread is two arms (either one gun or one melee weapon on each) while the Leviathan (the Space marine 300pt 16W giant Dreadnaught) has melee/secondary gun arms and two extra guns not attached to the arms; usually the Orks have more random pintle guns strapped all over everything.

They might also give different points costs for Rokkits at BS 5+ and Rokkits at BS 4+.

The Meka-Dread only has two weapon arms because its other two arms were Fixin' Klaws, which gave it the ability to repair vehicles and +2 Attacks on the charge back in 7th. The Mega-Dread had two main weapon arms and two secondary guns. For some reason in the 8th Edition Forge World Index they decided to get rid of the Meka-Dread's ability to fix vehicles and moved it from HQ to Heavy Support, and they also eliminated the Mega-Dread entirely despite the fact that it is still in production.

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 Dakka Flakka Flame wrote:
 AnomanderRake wrote:
pismakron wrote:
...Ork Walkers will be one of the easiest things to fix, as they just need a price cut...


My impression reading the Dread, Kan, and Meka-Dread (FW) rules is that they'd also benefit from multi-shot upgrade guns rather than trying to justify buying one-shot guns on BS5+ models.

I do also find it somewhat odd that the Meka-Dread is two arms (either one gun or one melee weapon on each) while the Leviathan (the Space marine 300pt 16W giant Dreadnaught) has melee/secondary gun arms and two extra guns not attached to the arms; usually the Orks have more random pintle guns strapped all over everything.

They might also give different points costs for Rokkits at BS 5+ and Rokkits at BS 4+.

The Meka-Dread only has two weapon arms because its other two arms were Fixin' Klaws, which gave it the ability to repair vehicles and +2 Attacks on the charge back in 7th. The Mega-Dread had two main weapon arms and two secondary guns. For some reason in the 8th Edition Forge World Index they decided to get rid of the Meka-Dread's ability to fix vehicles and moved it from HQ to Heavy Support, and they also eliminated the Mega-Dread entirely despite the fact that it is still in production.


Clarification: I meant that it seems odd that the Space Marines have more extra random auxiliary/pintle weapons strapped to their big Dreadnaughts given that normally the Orks have more ramshackle extra guns haphazardly strapped all over things, and strapping more auxiliary Big Shootas on Ork dreads could be a way to make a Dread Mob army work better.

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I just think of Sentinels and Penitent Engines because they're what is on my shelf.

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Got to be Eldar for me, as they actually walk rather than stomping. Plus, some of their walkers actually have the word in thair name.

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The Space Marine Dreadnought is iconic to the point people who don't know 40k have still probably seen it, right up there with the phrase "Blood for the Blood God".
   
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Bergen

One of the mist iconid 'walker' in the game is the dreaded carnifex, and he is not even on the table. What is up with that?

   
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 Arachnofiend wrote:
The Space Marine Dreadnought is iconic to the point people who don't know 40k have still probably seen it, right up there with the phrase "Blood for the Blood God".


Yea but isn't a Dreadnought more of a "Robot" or "Cyborg"?
   
 
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