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Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Hello, I made my own model of an infantry bunker and I'd like to make some balanced rules for it. I used the Imperial Bunker profile as the base and modified it a little. It's meant as a neutral bunker somewhere on the battlefield, not purchasable building.

To make the bunker more immersive (and balanced), I'm thinking about adding a rule that allows killing its occupants without directly destroying the bunker itself, allowing others to claim the bunker.
These are my ideas

Auto-hitting ranged weapons may target the embarked unit instead of the bunker itself. Embarked Character models count as being part of the unit for the purpose of wound and armour save rolls. (Clearing the bunker with a flamethrower for example)
or
Every wound roll of 6 made against the bunker also makes to suffer a mortal wound to the unit embarked inside. Roll a D6 if a Character is present. On a roll of 1, it gets the mortal wound. If more characters are embarked, choose which one gets the mortal wound.


What do you think of it? Any ideas or suggestions to make it better?

Thanks!

[Thumb - Infantry Bunker.png]
Infantry bunker rules (wip)



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Librarian with Freaky Familiar






I feel like you just copy pasted the already existing rules for "bunkers" in strong hold assault.

To many unpainted models to count. 
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Maybe, unintentionally...


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Legendary Master of the Chapter






Well how different can a bunker really get.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Librarian with Freaky Familiar






Even the wounding on 6s to the bunker is from the strong hold assault.

To many unpainted models to count. 
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Well, all I'm asking for is to be helped with the decision what rules are better to make it balanced/immersive. The one with 6s giving mortal wounds to the occupants or the other one allowing flaming the soldiers inside to death?

Also, where exactly the rules on 6s are in the Stronghold Assault? I struggle with finding it.

This message was edited 1 time. Last update was at 2018/01/08 22:36:30



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Librarian with Freaky Familiar






So if I were to do it.

Famers just out right ignore any cover saves to the occupants

The attacking player can shoot the bunker or the models within the bunker. Any models within get a +2 to their save.

If an enemy unit gets into melee with the bunker any wound roll of 6 is a mortal wound to the bunker along with any damage yo it.

Under strong hold assault rules on attacking bunkers, they get the same rule as I posted just above this, 6+ causes a mortal wound to the bunker

This message was edited 1 time. Last update was at 2018/01/08 23:00:17


To many unpainted models to count. 
   
Made in us
Fixture of Dakka





So the weird thing about the mortal wounds on 6s thing is that I can become more effective at killing the unit hiding inside for protection by targeting the bunker itself. So my swooping hawks shoot at the bunker. They have 4 shots apiece. Each to-wound roll of 6 will automatically kill a space marine hiding inside. If they were outside the bunker, I'd wound them on 5's, but they'd ignore 2/3rds of my wounds if they were standing in the open or 5/6ths of my wounds if they were standing in ruins. So a fully in-tact bunker is worse for their health than the stacking of crumbling debris with more debris threatening to fall down from above.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Librarian with Freaky Familiar






Thats why i said only flamer weapons can ignore the cover of the bunker, else, units inside get a 2+ to their armor saves, but hitthe the actual bunker itself will cause a mortal wound on a 6+ for melee comabt only.

To many unpainted models to count. 
   
Made in us
Never Forget Isstvan!






Instead of making regular bunkers into immobile transports (which is fine), you could also just make them into a simple terrain piece that you don't need to remember stats for.


Bunkers are a type of battlefield terrain. Models can only enter or exit a bunker through a doorway. Once inside a bunker, the unit gains +3 to its save (instead of the normal +1 for being in cover) and can only be shot or assaulted by units who can see the windows or doorway. Up to 2 models that are inside a bunker may fire out through each window or doorway on the terrain piece, and 1 model may fire any stationary weapon mounted on the Bunker.

Flamer weapons or grenades that fire into a bunker inflict an additional mortal wounds on any wound rolls of a 6+.

This message was edited 2 times. Last update was at 2018/01/09 11:28:20


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Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

 Eihnlazer wrote:
Instead of making regular bunkers into immobile transports (which is fine), you could also just make them into a simple terrain piece that you don't need to remember stats for.


Bunkers are a type of battlefield terrain. Models can only enter or exit a bunker through a doorway. Once inside a bunker, the unit gains +3 to its save (instead of the normal +1 for being in cover) and can only be shot or assaulted by units who can see the windows or doorway. Up to 2 models that are inside a bunker may fire out through each window or doorway on the terrain piece, and 1 model may fire any stationary weapon mounted on the Bunker.

Flamer weapons or grenades that fire into a bunker inflict an additional mortal wounds on any wound rolls of a 6+.


This sounds good. Rulebook allows us to make up rules for terrain pieces (Scratch Build Terrain section).

Unit gaining +2 or +3 armour save.
One man can shoot the Heavy Bolter, but can't shoot any other weapon.
Auto-hit weapons and Grenades cause additional Mortal Wound on wound roll of 6.


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Fixture of Dakka





Giving a guardsman a 2+ cover save kind of gives me pause. Is there precedence for that big a boost in the current bunker rules or something?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Librarian with Freaky Familiar






Wyldhunt wrote:
Giving a guardsman a 2+ cover save kind of gives me pause. Is there precedence for that big a boost in the current bunker rules or something?


Not really? It's more of a matter of no one ever uses them.

To many unpainted models to count. 
   
Made in us
Never Forget Isstvan!






Don't forget that by making it a simple terrain piece without a capacity, your limited to only models fitting inside benefitting from it.

You wont be able to stick 30 conscripts/gaunts into most bunker terrain pieces (thus some would be stuck outside.

Its actually much stronger for units with big guns (like havoc/devastator squads).

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Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Yes, I have it planned so you could fit inside about 12 32mm base marines or about 18 Guardsmen (25mm base) without a heavy weapon.

I might reduce it a bit more, though. 15 guardsmen max capacity seems ideal for me.


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
 
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