Alright, I've been in the middle of building my 30k Mechanicum Force, and after getting my warlord, a unit of Thallax, a unit of Vorax, and an Ordinatus, I decided to simply put my proposed army up to see if it is a valid army. Please leave feed back on what I should fix if anything, or what I could do better. I'll also at the end put a set of reasons why I decided to do what I did.
• HQ1: Archmagos Draykavac 240/265
o Upgrades: Abeyant (+25)
• Troop 1: Thallax Cohort 135/310
o Upgrades: +3 Thallax (+120), 6x heavy chainblade (+30), Ferrox (+25)
• Troop 2: Thallax Cohort 135/310
o Upgrades: +3 Thallax (+120), 6x heavy chainblade (+30), Ferrox (+25)
• Troop 3: Adsecularis Covenant 35/135
o Upgrades: +5 Tech-thralls (+30), Heavy chainblades (+20), ROPT (+15), Carapace Armor (+20), Revenant Alchemistry (+25), Frag Grenades (+5)
• Dedicated Transport: Triaros Armored Conveyor 135/150
o Upgrades: Extra Armor (+5), Smoke Launchers (+5), Blessed Autosimulacra (+5)
• Elite 1: Tech Priest Auxillia 65/90
o Upgrades: Magos (+20), Cyber familiar (+5), Lacyraemarta
• Fast Attack 1: Vorax Class Battle-Automata 65/250
o Upgrades: +2 Vorax (130), Frag Grenades (+15), 1x Irad cleanser (+10), bio-corrosive ammo (+30)
• Fast Attack 2: Ursarax Cohort 175/505
o Upgrades: +6 Ursarax (+300), 3x powerfist (+30)
• Heavy 1: Karacnos Assault Tank 225/230
o Upgrades: Blessed Autosimulacra (+5)
• Heavy 2: Myrmidon Destructors 135/255
o Upgrades: 3x Rad engine (+120
For my HQ I wanted Draykavac as 1) he look cools and 2) his liquefactor seems like a nice way to burn through tanks and champions with better than average odds. He also causes Fear, which without TSKNF is a big deal for most Space Marine Legions.
Troops I wanted to make up for the short comings of the short range that Mechanicum infantry have for shooting weapons and use them for a Melee force. Thallax would get 4 S7, AP4 attacks on the charge when I include the Ferrox augmentation due to rage and I can reroll misses due to haterd. the Tech Thralls with the Tech-Priest are simply to act as meat shields that refuse to die (huh, kind of reminds me of a certain machine race in 40k, nah it's probably nothing).
Fast attack I wanted even more melee, so Ursarax can deal a ton of deadly blows, having 4 attack on the charge, and with 3 power fist thrown in I should be able to deal with Sgts with 2+ armor saves. Vorax I want to lay the hurt and have them escort Draykav up the board.
Heavy support I went with the Karacnos for the ability to weaken my enemy toughness while also ignoring cover and have better than average odds of hurting them. and Myrmidons because I wanted to wipe off 20-man Marine blobs with I-rad engines.
So does this seem reasonable? I also did this because then for a 3500~ point game I could add my Ordinatus without too much hassle.
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