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Made in gb
Grovelin' Grot





Me and my buddies are gearing up for a necromunda campaign. But I always like a slow burn army to dip in and out off. Always had a soft spot for nurgle marines and ork. To stop myself buying all the new beautiful nurgle monsters I decided to limit what I was going for, so a poxwalker army.

I've made 10 ork poxwalkers (porkzwalkers?) To join my 36 regular. To keep myself interested I'll be trying to create poxwalkers of all the 40k races. Maybe branching into some lizard and beast men eventually.

Now my first question, bare in mind I'm not familiar with the new edition is, is this a terrible idea? I'm not overly competitive at all so don't mind loosing if it's fun.
My second question what characters are nessasary to run? They will probably be all counts as so I can be fluffy. And can I take old fabuis bile in new rules?
3rd question bit off topic, can a dark apostle be mounted on a deamonic mount or bike? As I love the new beast of nurgle mini that's coming and that feels good and fluffy for this force. Thanks in advance guys

From Endor to Hoth, Ripley to Spock, I'll get what you want but there's Gunna be a cost
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Viablish for casual games.

Typhus and Necrosius for characters

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Longtime Dakkanaut




For support characters, you have a number of options. Typhus, plague surgeon, tallyman, blightbringer, and blightspawn all offer a lot to a poxwalker focused army.

Personally, I'd rate talyman and blighbringer as the most essential, as the former makes up for the mediocre to bad WS of poxwalkers while the latter can get them up the field at a more reasonable pace. Typhus can be useful for his buffs, but he is such a cost efficient combat monster and caster as well.

The others are still decent, but less useful. Plague surgeon isn't awful as a beat stick, but his aura is very mediocre. Similarly, the blightspawn's flamer is nifty, and his ability to deny enemies the first strike in combat is nice, but it isn't essential.

As for how viable it is, it probably is more than you think. Pure horde can do pretty well this edition. It can also be used to hide dangerous characters and get them into the enemy lines, plague surgeon getting to tear through some marine infantry for example. Your biggest issue is just not having response to certain threats, so if you want to make it more well rounded add some flyers, maybe with weapons that can do anti tank. Like the new bloat drone with flesh-mower or a daemon prince with wings.
   
Made in gb
Regular Dakkanaut




I will be fielding then for the first time tonight (not as the main bulk of my army, I just have the 20 from the starter set to try out).

They look so bad on paper, costing 1.5 guardsmen for something with no shooting and weak melee (meaning they will seldom get to use their good ability, especially against MEQ armies), so I guess buffing is mandatory to make them work...

<edit> thinking about it, I will take the psychic power that lets them inflict mortal wounds on a 6 (assuming it works on a unit not a model, don't have the codex at work) - with that the weight of weak hits they should be able to tear through even tough opponents...</edit>

This message was edited 1 time. Last update was at 2018/01/18 09:56:23


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I had some success with putting them with a psyker (Typhus or Plaguecaster) and buffing them with putrecent vitality and/or miamasma of pestilence each turn - make them a pain in the rear to kill, and it even helps in combat.

I also tried keeping a blight hauler near them, which provided them with 6+ armor rolls, but that rarely ever did anything.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I think there is a stratagem that makes any models that die near the poxwalkers come back as more poxwalkers. So the characters can "buff" the walkers just by killing stuff near them.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Heh, we recently had a game where my pox walkers were screening my ally's Khârn, the Betrayer.
While he was rampaging through friend and foe alike, the pox walkers were just growing and growing.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




I want to try this. Always end up with too many characters tho lol.
So many good options
Tyhpus
Necrosius
Daemon Prince
Blightbringer
Blightspawn
Fabius

CSM sorceror

Mutants with renegade enforcers.

DFTT 
   
Made in gb
Sneaky Lictor






Poxwalker farm is going to be a thing. Poxwalkers screened by cultists only to have the cultists be turned into Poxwalkers.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Oozing Plague Marine Terminator





It's a very fun list, that should take opponents by surprise... At first. The drawbacks are, your speed, and you're pretty much full Melee, without alot of bite. You're going to be giving your opponent plenty of armor saves while taking none for yourself. I often consider it Target Practice for your opponents.

I also play Orks, so when I invest in all the characters, psychic buffs, CP inveatment and Strategem combos to make my Pox Walkers viable, I often ask myself why I'm not playing Orks instead.

The first few weeks of the DG codex, I played pox farms and it was great. They withstood double fighting genestealers, wraith guard, and gunline AM. It was a joy of mine to feed that farm. Kill someone, oh well, Pox Walker! But my opponents got wise, target the pox walkers first. Now I bait my opponents. Think it's a pox farm? Nah, I'll save my CPs for more VOTLW.

But as it is a very fun list I would recommend it. Add a Tallyman. His reroll are invaluable and the CP investment is high.
   
Made in gb
Regular Dakkanaut




Played my battle last night ... the poxwalkers did OK, capturing an objective off some scouts (and "recruiting" them), then they tied up a tactical squad (backed up by twin assault cannon razorback) for 3 turns before going down. That was with minimal support (plaguecaster for Blades and the Bell Guy to advance slightly faster turn 1 (or not, since they rolled double 1)).

One thing I learned was that putrescent blades doesn't help them as much as I thought as they do not have plague weapons. If they had had proper support (typhus for example) they could maybe have rolled up the flank...though up against 2 assaultbacks they were never going to be ideal.

We won the battle though - playing for objectives while losing the attrition war.
   
Made in us
Oozing Plague Marine Terminator





Blades works well combod with the VOTLW strategem to get str 4 pox walkers to wound easier, and when you have Typhus there, you can usually go with either or depending if the power goes off. Optimally your walkers find a decent target, and hit them with lots of wounds.
   
Made in us
Fresh-Faced New User





I saw Fabius mentioned and I believe he can't buff poxwalkers as they aren't heretic astartes.

As far as a poxwalker army, if you toss 3 or 4 bloat drones in there it'd be strong.
   
Made in it
Contagious Dreadnought of Nurgle





poxwalkers ARE heretic astartes, so they can be buffed by blades+votlw, +2 to hit on poxes, plague weapons or not is huge, with 2 attacks each you can deal lot of wounds. they can wound almost ANY model in the game at 3+/2+ if buffed by thypus, for 6pts model guess is huge.

This message was edited 2 times. Last update was at 2018/01/20 22:42:25


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Made in us
Gore-Soaked Lunatic Witchhunter







Fought it once or twice. The hard-counter is volume of multi-damage attacks; I threw three Sydonian Dragoons into a poxwalker mob once and D2 almost utterly negates Disgustingly Resilient, so I just up and cleared about two thirds of it (17 or 18).

So keep that in mind for target priority; anything with a bunch of D2 attacks will destroy Poxwalkers, kill them first.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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