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Top 5 strongest units in 8th edition
Space marines: Guilliman
Space marines: Razorback
Space marines: Stormraven, stormhawk or stormtalon
Space marines: Hellblasters
Dark angels: Dark talon
Imperial guard: infantry squads
Imperial guard: mortars
Imperial guard: leman russ
Imperial guard: manticores or basilisk
Imperial guard: primaris psykers or astropaths
Imperial guard: baneblade or baneblade chassis equivalent
Imperial guard: Scions
Admech: Kastelans
Sisters: Celestine
CSM: obliterators
CSM: magnus
CSM: alpha legion cultists
Death guard: mortarion
Death guard: plagueburst crawler
Death guard: bloat drones
Death guard: poxwalkers
Chaos (general): Daemon princes
Daemons: Brimstone horrors
Eldar: Dark reapers
Eldar: Swooping hawks
Eldar: Shining spears
Eldar: psykers
Eldar: Hemlock wraithfighter
CSM: khorne berserkers
Grey knights: Dreadknight grand master
Tyranids: genestealers
Tyranids: biovores
Tyranids: carnifex
Tyranids: hive tyrant
Tyranids: exocrine
Tyranids: Termegants
Orks: Boyz
Orks: Weirdboyz
Tau: Commanders
Tau: Drones
Eldar: Wraithguard

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Made in gb
Pyromaniac Hellhound Pilot






I made one of these threads at the start of 8th, and now almost every strong unit has been nerfed by games workshop and their feedback mechanisms. So who's at the top now? Vote for your top 5 strongest units and give me suggestions if there's anything I've missed! I've tried to group a few units with similar battlefield roles together.

This message was edited 1 time. Last update was at 2018/01/16 21:31:47


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I voted: Guilliman, Mortarion, Magnus, Dark Reapers and Tempestus Scions.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Clousseau





East Bay, Ca, US

I voted Dark Reapers, and only Dark Reapers.

While Eldar may not be as OP as Imperial Guard, this specific unit is just a joke to play against. Did i say unit? I meant two detachments with 12 dark reaper units. Or a giant blob. it doesn't really matter, it's not like they need the obvious synergy of guide, and forewarned, to be beyond badass. Oh and for 1CP they can jump-shoot-jump.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Regular Dakkanaut




It's interesting that each option already has at least one vote.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

craftworld_uk wrote:
It's interesting that each option already has at least one vote.

You could vote at everything at the same time so probably someone just voted all the options.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Dark reapers are good but it shows how eldar players will spam their best units.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




IG: infantry squads should have a lot more votes. The fact that Bobby G has more votes shows a lack of understanding on the part of the community on what true power is in 8th.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





DKoK Engineers + Carcass shells + Acid bombs + Hades = ouch!

Situational admittedly.

Post FAQ, demo charge as well......mwhahahaha

This message was edited 2 times. Last update was at 2018/01/16 20:37:21


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
IG: infantry squads should have a lot more votes. The fact that Bobby G has more votes shows a lack of understanding on the part of the community on what true power is in 8th.
Par for the course on dakka.

I votes
IG infantry
IG manitocres
Eldar Dark Reapers
Eldar SS
Eldar Psykers

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





Martel732 wrote:
IG: infantry squads should have a lot more votes. The fact that Bobby G has more votes shows a lack of understanding on the part of the community on what true power is in 8th.


IG Infantry is strong, but nowhere near the strongest. RG is crucial to other units being taken to higher levels.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Guilliman as a Standalone unit is busted beyond comprehension.

He gets dragged down by the fact that you can only take 1 and he is tied with the Space Marine Codex.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fi
Locked in the Tower of Amareo





 Primark G wrote:
Dark reapers are good but it shows how eldar players will spam their best units.


Not eldar. All faction players in tournaments and quite a lot in random pickup games.

edit: IG infantry, manticore, plague crawler, dark reapers and scions for me.

This message was edited 1 time. Last update was at 2018/01/16 20:22:44


2024 painted/bought: 109/109 
   
Made in nl
Longtime Dakkanaut




I voted:

Imperial guard: infantry squads
Imperial guard: mortars
CSM: obliterators
Eldar: Dark reapers
Eldar: psykers

These units should be auto-includes in any powergaming list that has access to them. The primarchs are good, but none of them are auto-includes.
   
Made in us
Locked in the Tower of Amareo




RG is dragged down by what he's buffing. Which is necessarily mediocre to crappy units. IG infantry make the most busted codex immune to assault and deep strike and captures objectives. For 4 ppm. Busted.
   
Made in us
Omnipotent Necron Overlord






 Galas wrote:
Guilliman as a Standalone unit is busted beyond comprehension.

He gets dragged down by the fact that you can only take 1 and he is tied with the Space Marine Codex.

So what does that make space marines without guilliman?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Longtime Dakkanaut




 Xenomancers wrote:
 Galas wrote:
Guilliman as a Standalone unit is busted beyond comprehension.

He gets dragged down by the fact that you can only take 1 and he is tied with the Space Marine Codex.

So what does that make space marines without guilliman?


A faction that would be fairly good if it had access to a screening unit and a decent psyker.
   
Made in no
Liche Priest Hierophant





Bergen

No cadian heavy weapon team?

   
Made in nl
Longtime Dakkanaut




 Niiai wrote:
No cadian heavy weapon team?


The mortars are good. The rest gets erased when you breathe at them.
   
Made in fi
Locked in the Tower of Amareo





 Niiai wrote:
No cadian heavy weapon team?


They are good...In infantry squads. Outside infantry squads they are bunch of T3 5+ W2 guys that are fairly expensive per point so prime targets. Mortars have some ability to hide though on many boards they are easy enough to spot anyway and rest need to be visible to be useful.

2024 painted/bought: 109/109 
   
Made in us
Clousseau





East Bay, Ca, US

Martel732 wrote:
RG is dragged down by what he's buffing. Which is necessarily mediocre to crappy units. IG infantry make the most busted codex immune to assault and deep strike and captures objectives. For 4 ppm. Busted.


True enough. Guard infantry is so cheap it's sickening. But I still think Dark Reapers are, point for point, stronger than these guys.

Have you seen a squad of reapers, guided, move into LOS, shoot, and then for 1 cp, move back into hiding? Every turn? Yeah

This message was edited 1 time. Last update was at 2018/01/16 20:45:54


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Locked in the Tower of Amareo




Reapers are gonna get the hammer for sure. IG guardsmen might skate along for some time.
   
Made in us
Longtime Dakkanaut




I had trouble deciding. Guilliman, Magnus, and infantry squads all seemed like easy picks. Dark reapers were one I had heard awful things about even if I have yet to personally face them, so sure toss that in as well.

But for my fifth I had a bunch of things that I'd heard were a little busted but never seen personally due anything that impressive. IG mortars, mortarion, and IG/eldar psykers. I ended up going Morty just because I figure it's more likely for me to miss my own model overperforming than an enemy model, but it was close.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

One unit that I think is busted isn't an option on this list. The Wraithguard.
   
Made in fi
Jervis Johnson






The next CA should absolutely wreck Dark Reapers. That unit is so brutally underpriced it's unreal. They could double the total price for a Dark Reaper and they'd be closer to balanced than they are now, especially as you consider all the different synergy options from psychic powers and stratagems available to them.

If they don't go up by at least 10 points per model, after the complete over nerfs to many other units in the game, I don't know what to say about GW's "balance team". As of now, the only counter to Dark Reapers is to play infantry hordes with no viable targets.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Still amused at how basic guardsmen are now a major powergaming element apparently...and Mortars?...oh my


For super serious though, for units that really force major shifts in how an opponent will have to deal with an army or can make or break a list or create killer combis, it's hard not to go with Dark Reapers, Bobby G, Celestine, Morty and Magnus.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Lord of the Fleet






London

Skitarii Vanguard should be voted the best basic infantry in the game. For 3pts more than a Guardsman you get +1BS, +1Sv, a 6++ Invulnerable, all the juicy Canticles and a 3-shot Lasgun that can cause 6 wounds.
   
Made in us
Locked in the Tower of Amareo




You can be amused, but you are also incorrect in your assessments of true power in 8th ed. Taking up real estate as cheaply as possible is a huge chunk of the game.

Everytime I see Morty, he dies to a hail of manticore fire. I can't see how he belongs while IG exist as currently constituted.

" really force major shifts in how an opponent will have to deal with an army or can make or break a list or create killer combis"

This is exactly what IG infantry do.

This message was edited 1 time. Last update was at 2018/01/16 21:00:34


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I chose Hellblasters as with some easy buffs they can easily erase hard targets.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Powerful Phoenix Lord





My votes went a few directions for various reasons.

Dark Reapers: While I think they're almost priced reasonably, the game rules make them better than they should be. However I dislike stacking dozens of rules to make units unhittable so while I own 12 of these models, no more than six come out unless you're being a dick. If you can't target/kill a handful of Toughness 3 models, that's a problem. They shouldn't get more than one turn of shooting normally.

Boyz: Still the most bang for your buck in the entire game when Ork character abilities are layered. I think there's no excuse for a cheap basic infantry model to get 5 attacks for any reason...at all. If they get better in the eventual Ork codex they'll be even more broken. So - not broken alone, but can be broken through assistance.

Guilliman/Celestine: not super powerful by themselves but what they do for armies and their survivability puts them up there as being broken simply by themselves. Add the force-multiplier element and they're way too cost efficient.

Manticore, etc.: Indirect fire in this game is strong (probably should get a generic -1 to hit penalty for any indirect weapons or something), but the ability of guard to boost and buy it cheap makes it really potent in the right mix.
   
Made in us
Sneaky Striking Scorpion




Seattle Area

pismakron wrote:
 Xenomancers wrote:
 Galas wrote:
Guilliman as a Standalone unit is busted beyond comprehension.

He gets dragged down by the fact that you can only take 1 and he is tied with the Space Marine Codex.

So what does that make space marines without guilliman?


A faction that would be fairly good if it had access to a screening unit and a decent psyker.


Anyone playing SM who's worth their salt will bring guardsmen to screen... in my list I run GMan, a UM detachment, and an AM detachment.... my only problem is that I can't take a fourth detachment and fit in more units of guardsmen...

Froth at the top, dregs at the bottom, but the middle - excellent 
   
 
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