I know that though vehicles in 8th edition - especially transports - get a lot of praise, there is also a lot of worry about sinking points into tanks that can easily be tied up - by a cheap transport, for example - and the loss of special categories like the walker's move-and-shoot heavy weapons w/o penalty plus the possibility that your flyer will be charged by, say, terminators, has resulted in lots of chaos (what I play) tournament lists looking like 40+ berzerkers or 40+ noise marines. My question is how viable - I mean 'competitive', but not quite 'tournament-level' - is a chaos army (or really any list out there) that spends points on as many vehicles as possible while limiting the number of infantry choices. First, there's the problem of command points, since such armies are unlikely to include a battalion detachment or too many detachments period, so only get on average +1 CP for vanguard or spearhead. Then, there's the problem of objective-holding, since basically we have to park one very expensive model on an objective... if it can't shoot (ie maulerfiend or CC helbrute), it might be a bit of a waste. Yet, 1d4chan and other tactica websites and some posts in the chaos tactica thread on Dakka are quite encouraging about the potentials of the right vehicles in CC in 8th, and so I was wondering what your experience has been running vehicle-heavy lists against armies that are either 1) very infantry-heavy or infantry and biker-heavy, or 2) a healthy mix of vehicles and infantry. Again, you needn't reply specifically regarding chaos lists --- chaos just seems like a good thought experiment for this question because more than Imperium, for example, it has a large assortment of vehicles (both in the codex and in the FW index) that are primarily proposed for close combat... for those of you with lots of experience playing 8th, how do such combat vehicles fare against other types of armies?
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