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Made in us
Member of the Malleus





WI

Last year I bought a decent chunk of Iron Hands at Adepticon and was planning on playing them. Sadly after getting the books I needed the rumor for 8th ed was on the rise and I stopped collecting until I knew what was going to happen with HH. Now that the dust has settled I didn't have to worry much. Just a few questions.

How are the Iron Hands overall as a legion? (Game play wise)
What are their strengths? Weaknesses?
What units benefit them the most?

I have read some general Iron Hands tactics, but all I can find are ones from a year ago and not much else.

What I currently own for 30K and 40K that would for the time being.

10x Immortals
2x Leviathans
3x Contemptors
Plenty of MKIII Bodies
Plenty of Rhinos
Land Raider Achilles
Cataphractii Armor w/Thunder Hammer and Combi Volkite


Trying to go for roughly 1500 points as me and a buddy would like to play next year at Adepticon (2019). Perhaps the doubles but unsure. Probably will be picking up more when I go to the con this year.

Thanks for the advice!

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in gb
Sneaky Lictor






Iron Hands as a legion are a tough nut to crack. I believe they get IWND on there vehicles?

I'm not the best to give advice as there one of the legions I know the least about.

Dakka Dakka has a great HH community and I'm sure you'll lots of good advice in no time.

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Made in us
Member of the Malleus





WI

I had the idea of running Immortals with Land Raiders backed by Dreadnoughts. I don't know if this is a logical idea anymore but it sounded like a lot of fun haha.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in ca
Wondering Why the Emperor Left






The strength of the Iron Hands is in their ability to trade punishing blows and build some incredibly hard to kill characters. Cataphractii terminators are especially powerful in an Iron Hands army because they not only overlap in draw-backs with the Iron Hand passive (no sweeping advance), they also merge really well with cyber familiars. Essentially your cataphractii sergeant has a stormshield, your praetor has a stormshield, etc. But better, because you can still duel-wield, hold a gun, etc.

Blessed Autosimulacra is good on tough vehicles like land raiders, Leviathans, Deredeos and maybe Contemptors. It makes it hard to cut them down with long-range hull-point pinging.

Finally, their army specific Rite of War (Head of the Gorgon) is fantastic. Free simulacra, out-flanking tanks, land-raiders as dedicated transports, and grav guns on your basic support squad (or really, any infantry capable of carrying a flamer, so veterans pretty much). As if that wasn't enough, you get stubborn in your own deployment zone. Your army is literally the hammer and anvil army. Big blobs of infantry with apothecaries (-1 strength means that only strength 9+ will be ignoring your FNP), or lots of land raiders to really make your opponent struggle with the sheer difficulty of stripping hullpoints while you shoot back with volleys of lascannons. Also, outflanking predators with just autocannons are very effective at pinging vehicles on the side armor for easy hullpoints.
   
Made in us
Member of the Malleus





WI

 Kraytirous wrote:
The strength of the Iron Hands is in their ability to trade punishing blows and build some incredibly hard to kill characters. Cataphractii terminators are especially powerful in an Iron Hands army because they not only overlap in draw-backs with the Iron Hand passive (no sweeping advance), they also merge really well with cyber familiars. Essentially your cataphractii sergeant has a stormshield, your praetor has a stormshield, etc. But better, because you can still duel-wield, hold a gun, etc.

Blessed Autosimulacra is good on tough vehicles like land raiders, Leviathans, Deredeos and maybe Contemptors. It makes it hard to cut them down with long-range hull-point pinging.

Finally, their army specific Rite of War (Head of the Gorgon) is fantastic. Free simulacra, out-flanking tanks, land-raiders as dedicated transports, and grav guns on your basic support squad (or really, any infantry capable of carrying a flamer, so veterans pretty much). As if that wasn't enough, you get stubborn in your own deployment zone. Your army is literally the hammer and anvil army. Big blobs of infantry with apothecaries (-1 strength means that only strength 9+ will be ignoring your FNP), or lots of land raiders to really make your opponent struggle with the sheer difficulty of stripping hullpoints while you shoot back with volleys of lascannons. Also, outflanking predators with just autocannons are very effective at pinging vehicles on the side armor for easy hullpoints.



Now that sounds like my kind of army!

How are the Immortals though? I have heard mixed things from them.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in ca
Wondering Why the Emperor Left






They're alright. They're just 50 points more expensive breachers who can't sweeping advance (which Iron Hands can't do anyway) with a 5+ FNP, or in other terms a free apothecary, which costs 50 points, without the benefits of the extra fighting body/ power weapon. However they can all take vulkite chargers, which makes them a pretty decent mid-range unit. Sadly they can’t take rhinos as dedicated transports, but with an invuln, feel no pain, and -s against them, they’re a pretty good foot slogging unit. A proteus would be a pretty solid choice as a dedicated transport for them,
Though. 3 lascannons and autosimulacra on a proteus is a solid combo.

This message was edited 1 time. Last update was at 2018/01/18 13:08:01


 
   
Made in us
Member of the Malleus





WI

I guess I can use them as normal breachers. They just cool so cool haha.

Another question too. What HQ works for us? Looking at the book last night (not the new book but one from last year) it looks like the Praetor is the way to go? He unlocks some decent benefits. Or is the Centurion the way to go in lower point games? Trying to shoot for 1500 points for the moment.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in ca
Wondering Why the Emperor Left






I'd nab a few Centurions instead of a Praetor. Praetor's are just beatsticks, so if you don't need a Rite of War, I wouldn't bother. Some chaplains for fearless blobs, a primus medicae for some tough to budge terminator blobs, or a siege breaker for tank-hunting heavy support squads. Remember that all of the Support Officer consuls can't be your compulsory HQ, so make sure you include at least one non-Support Officer consul.
   
Made in us
Member of the Malleus





WI

Thanks for the advice!!

I think I have a basic understanding and an idea what I want to do.

Probably going to go the Land Raider route.

I make bad decisions and think they are good.

Team No Bueno
 
   
 
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