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Made in ru
Drop Trooper with Demo Charge






At the same time with the Daemons codex, Nurgle’s battletome for Age of Sigmar is released. It is especially interesting, considering how boring and mediocre are new 40K daemons. Even though Nurgle is the best part of them. Let's compare.

In the beginning, we meet the main feature of the army - the cycle of corruption. You could already see it in the set of the recent Blight War campaign. Each turn the cycle shifts, giving you different bonuses. Interestingly, the beginning of the cycle is determined randomly before the game starts. However, you can influence it with the help of magic and abilities of the characters. This is not only interesting, but also useful - the effects include rerolls, bonuses to rolls, movement, and even infestation of the terrain. A really interesting solution that adds variety to the game. What a pity that in 40K they did not come up with something like that.

In addition, this book brings diversity into the summoning mechanics. To summon the Nurgle daemon, you need to earn special contagion points. They are earned by the control of territories (and some abilities), which very well reflects the background of Nurgle's army. Moreover, units can be summoned traditionally, next to the characters, and near Nurgle trees, which are free here, and can be placed anywhere on the battlefield before the game starts. By the way, it is unclear whether it is necessary to include the point cost of these units in the roster, as with the usual summoning. If not - then this feature generally becomes an excellent alternative. Earning contagion points is not so simple, and therefore, you won’t be able to spam the enemy with summoned daemons. But a nice bonus in the for of an unexpected squad in the behind enemy lines by the end of the game can be very useful.

As in the two previous books of the gods, warlord traits, magic and artifacts are divided into three sets - for daemons, mortals, and Rotbfingers. In total, you can choose from 18 traits and artifacts, and 9 (+1 total) spells. A solid choice that will make you think several times before choosing a commander. And here again, everything is much more interesting than in the current 40K. In addition to the classic mortal wounds, regeneration, and weakening of the enemy, which you expect from the army of Nurgle, you have the opportunity to turn opponents into beasts of Nurgle, a flask that regenerates all wounds at 2+, but 1 turns you into a beast yourself, a spell greatly weakening the enemy but making the wizard to stand still, and a lot of other interesting things. The ratio of banal spells with unusual ones is about 3 to 2, and this is still much better than in the Daemons codex.

The rules for new models leave no doubt for which system they were originally made. It seems that everything is the same as in 40K, but within the framework of AoS mechanics, these abilities look more organic and useful. Not to mention the greater variety of weapons, while in 40K one could observe a frank copy-paste when different artifacts from different characters had absolutely the same profile. Here you will find interesting rules for all old and new models, as well as formations (more precisely, battalion warscrolls) for them.

In the end, this army definitely has its face - the hordes of Nurgle, infecting everything around, and getting stronger from this, are really reflected in the gameplay. You have a lot of interesting combinations of abilities that can radically change your game. If we talk about the strength of the army, it's hard to say unambiguously without playtests. At this moment this all looks, at least, competitive. Given the situation with the balance in AoS, we are unlikely to see completely useless units. In general, the book is a success with no doubt. So, after this comparison what is happening in 40K looks even more depressive...

FInd more in our blog: https://warzone40k.com/maggotkin-nurgle-battletome-review


Trying to make a best battle board at warzone40k.com
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Made in us
Damsel of the Lady





drinking tea in the snow

Thanks for the review! this is the first battletome i've considered getting in a while, glad to hear it seems worthwhile.

realism is a lie
 
   
Made in us
Crazed Spirit of the Defiler





Good review !

I just downloaded it last night. I love the idea of planting a Nurgle garden during a game, and when I saw the Nurgle's Menagerie battalion I got really excited as I have 6 beasts, and a crap load of Nurglings. Then I saw that battalion costs 240 points! And a single beast costs 100 points!!!

Is anyone else floored by those points costs? Seems to me those will come down but wow, they'd sell more beast models and gnarlmaws if they made that like 70 pts/beast and 140 points for the menagerie.

That said, I am really liking the Cycle of Corruption mechanic, as well as the Contagion summoing, and the general aura synergy of Nurgle. Most armies have this now, and I'm slowly learning the subtleties of it. AoS is certainly no longer 'simple' as many laid it out to be in the beginning.

Using the daemons, I really like how they can used in two games now too. Saves space!

This message was edited 1 time. Last update was at 2018/01/24 16:23:30


 
   
Made in gb
Mighty Vampire Count






UK

I was disappointed that the fluff section seemed smaller. Not sure why the 40k Demons book was the same price but 20 odd pages longer?

No pics on the battlescrolls - lame expanses of empty space instead

Not likely to happen but referencing the cool BL Nurgle characters, organisations etc would have been nice.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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