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Hive Fleet Kraken adaption - Allows advance and charge?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Stalwart Dark Angels Space Marine



Manchester, UK

So my gaming group and I have been having a discussion about the Hive Fleet Kraken adapation

"When a unit with this adaptation advances, roll 3 dice instead of 1 and pick the highest to add to the move characteristic of all models in the unit for that movement phase. In Addition, such units can fallback and charge in the same turn"

The use of the phrase "such units" is leading to the interpretation that it means a unit that advanced and rolled 3d6 can also charge. We all agree that it is probably not intended in that way, but by not using "Hive Fleet Kraken" instead of "such units" does it leave it open for that?

This message was edited 1 time. Last update was at 2018/01/20 16:23:02


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

No, you can't do both. You can Advance 3D6/pick highest, or you can Fall Back and Charge in the same turn. It doesn't allow Advance + Charge. "Such units" simply saves repetition of "units with this adaptation".

This message was edited 1 time. Last update was at 2018/01/20 16:26:04


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Stalwart Dark Angels Space Marine



Manchester, UK

I agree that is definitely how it is intended. Just the use of 'such units' could also mean units that have advanced, as it states at the start 'when a unit with adaptation advances'?
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Dadavester wrote:
I agree that is definitely how it is intended. Just the use of 'such units' could also mean units that have advanced, as it states at the start 'when a unit with adaptation advances'?


Except that a unit that advanced couldn't be in a position to fall back, so that reading falls down. If someone is determined to try and misrepresent this rule the wording leaves them a small amount of wriggle room, but honestly it's not enough to be convincing at all. It's just trying to find a grammar loophole, when a casual reading shows how it should work.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Stalwart Dark Angels Space Marine



Manchester, UK

Thanks! That was what most of us thought that the rule isn't 100% clear, but it is clear enough to show how it should work without much thought.
   
Made in us
Norn Queen






Such units as in units with this hive fleet adaptation. Not units that advanced.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Dadavester wrote:
Thanks! That was what most of us thought that the rule isn't 100% clear, but it is clear enough to show how it should work without much thought.


In this edition they'd simply write "may Advance and Charge in the same turn" if that's what they meant... Genestealer have such a rule, for example.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in nz
Regular Dakkanaut




Yea... looks like this one just says the unit can fallback and charge, while their advance is 3D6. Nowhere does it state they can charge after advancing
   
Made in us
Never Forget Isstvan!






Correct, Kraken allows you to get the better advance roll, and allows you to charge after falling back.

Only the genestealers get to advance then charge normally.

Onslaught power however would allow you to charge your hormagaunts after advancing however and makes horms the best ty-up unit in the game. Combined with implant attack it actually makes them do a bit of damage to stuff potentially.


Honestly Kraken also makes Flyrants very effective. One gun and MRC for free+ toxin sacs makes flyrants truly terrifying on the field. They can potentially one shot characters that want to charge them, making your opponent hold back on that, and they pose a very good threat to vehicles. With the devourers/HVC they are also deadly at range.

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