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2018/01/23 02:14:51
Subject: [2000] - Dark Angels - Please help with construction
Flyer wing Detachment with 2 dark Talons and a xiphon interceptor
Spearhead Detachment
Azrael
5 Agressors
Ravenwing Darkshroud with HB 10 man Hellblaster Squad with Plasma incinerators
8 man devestators Squad with 3 lascannons and a cherub
2 rapier carriers with the quad mortar launchers
Total: 1751
So far through playtesting the Flyers Azrael darkshroud and hellblasters have won me every game
but I feel like I could get more out of the Codex
Ps: the aggressors have actually done very well especially with the 4+ invul from Azrael
Any and all advice is appreciated
2018/01/23 15:00:34
Subject: [2000] - Dark Angels - Please help with construction
I really like the plasma inceptors if you can fit them in. It gives you pinpoint plasma where you need it. Working in a cheap master with jp would probably be necessary.
Quick question, where do you see the listing for the quad launcher? i was looking at those earlier today and concluded you could only get the bolter or laser cannon version.
2018/01/23 23:59:35
Subject: [2000] - Dark Angels - Please help with construction
You need some kind of chaff and melee delay or counter charge. Don't assume your firepower is enough to keep armies from bad touching your units. Plus, with so many points tied up in fliers it is likely going to be a common strategy to just kill your ground units for the insta win.
Scouts are a necessity to push deepstrikers out. DA have good counter charge units in the form of deathwing knights and black knights.
do the aggressors not work as a counter charge unit? they fire twice in overwatch and have powerfists plus they are protected by the 4+ invul from azrael