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Alpha legion 2k
battalion 1268
HQ = 159
Dark Apostle = 83
- plasma pistol
- power maul
- <MOS>
Warpsmith = 76
- power axe
- flamer
- melta gun
- <MOS>
TROOPS = 228
19 cultist = 76
- auto guns
- <MOS>
19 cultist = 76
- auto guns
- <MOS>
19 cultist = 76
- auto guns
- <MOS>
ELITSE = 447
5 Terminators 215
- combi-bolters and lighting claws
- icon of excess
- <MOS>
5 Terminators 232
- 4 combi-bolters and lighting claws
- Heavy flamer and lighting claw
- icon of excess
- <MOS>
HEAVY SUPPORT = 434
Hellforge scorpius = 217
- scorpius launcher
- combi bolter
- <MOS>
Hellforge scorpius = 217
- scorpius launcher
- combi bolter
- <MOS>
SPEARHEAD = 732
HQ = 180
flying Daemon Prince(warlord) = 180
- 2 malefic talons
- Intoxicating Elixir
- <MOS>
HEAVY SUPPORT = 552
9 havocs = 204
- Sgt with combi-melta
- 4 meltaguns
- <MOS>
9 Havos = 184
- Sgt with combi-plasma
- 4 plasmaguns
- <MOS>
9 Havocs = 164
- sgt with combi-flamer
- 4 flamers
- <MOS>
depending on match ups. I would either be "forward operatives" the cultists, terminators and dark Apostle or the flamer and melta havoc squad. hopefully get first turn and not seized on. using the terminators to charge with the Apostle and kill infantry/engage vehicles. For the havoc's either vets of the long war and endless Endless Cacophony the flamers for 10d6 +1 to wound flamers for infantry or Endless Cacophony with meltas to destroy at least 2 vehicles. Scorpius does its thing out of line of sight with the warp smith. prince moves around charging stuff that gets to close. for secondary objects, my opponent can only score 3 for reaper,3 for head hunter, 2 for BGH. thoughts on the list?
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