Switch Theme:

Primo Victoria rule set  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in bg
Dakka Veteran





Ok, I have no idea why there is still no thread about this (checked via the search function), but it deserves one. I assumed that most of the regulars here probably already know about it but for those of you who haven't heard about it here it is: http://www.louisvillewargaming.com/Files/PrimoVictoria.pdf

Some of the features a prima vista:
1. Model formation bonuses
2. Character protection from shooting and unit joining
3. Alternative activation
4. Facing
5. Better morale system

It is all gathered in 16 pages, there are not too many cluttering details and bonuses and the game still feels like AoS. For those of you who haven't - I advice to give it a go.

   
Made in us
Clousseau




Thanks this is the first draft of my ruleset actually that I wrote alongside Azyr comp a while back. I have actually altered it a bit to accommodate 10mm miniatures and this is the engine I use in both my miniatures game (and lineup that I am having models done for) and a PC VR game. The document you linked to is basically what AOS would look like to me if I produced it lol.

I put up a thread for this ruleset a while back, but there really isn't much support for non official rulesets or point systems. When GHB 2016 came out, that pretty much stamped out all but Bottle's work (and Bottle now is a GW rules dev).

Once I can get the money together for the cad layouts and prints for my model line (about $50,000 USD) this will be its own thing.

This message was edited 2 times. Last update was at 2018/01/28 16:10:55


 
   
Made in bg
Dakka Veteran





IMO, you've done a great job. Independent work like yours got me with AoS in the first place as I thought that with the basic rules being so simple they'd be pretty moddable and someone (or GW eventually...) was bound to come up with more and more plugins for them so I'd be able to play several quite different games with the same scrolls and models.

I figured out that Bottle has been enlisted with GW as his posts online drastically dropped down in number. I guess this is the way with GW when you're on official grounds with them.

It is somewhat funny that it seems to me that people wouldn't to give PV a look beyond the first page because it is not official (what? alternative activations? Git outta 'ere and git gut at the propa game). I know, almost instinctively that it would work for 40k aswell and also much better than the current rules set, but the people that play 40k, I showed it to basically told me to get bent ("Alternating activations in 40k - don't get ridiculous", "This would fundamentally break the balance in the game" etc.

This message was edited 1 time. Last update was at 2018/01/28 18:34:11


 
   
Made in us
Clousseau




I play alternating activation in both games. It doesn't break anything. There is no balance in the game to begin with (ok thats a bit hyperbolic, there is a lot to be desired with the balance in the game in either AOS or 40k instead) so the presumption that it breaks the non existent balance that already exists is baseless IMO.

What it did do was prevent one side from sitting there for 30-60 minutes taking it in the face and being able to do nothing, which is vastly superior in my opinion.

I also feel that if AOS and 40k had come out with alternating activations that those same people would be just fine with it.

Those type of get bent statements usually are rooted in the desire for no house rules or alternate rules and a desire for everyone to use the same ruleset, no matter how good or bad the community perceives it to be.

Writing Azyr taught me a lot about the overall gaming community and what it was they really wanted out of their games, and I use those lessons in my games development today over in the PC world.

The #1 complaint with azyr was actually it was too "boring" because it was too balanced and there was no point in list building when writing 2000 point list would get you the same power as your buddy writing a 2000 point list, because the point of listbuilding superiority is writing a 2000point list on paper but making it function like a 4000 point list. There were other complaints too but a lot of complaints would contradict with other peoples' complaints (meaning I'd get some emails saying a unit was so weak it was not worth taking and another group of emails saying that same unit was so strong that it needed a nerf)

This of course was my goal and what I envision a point system is supposed to be (2000 points actually being 2000 points and not 4000 points in disguise). But it really is not what a lot of people are after or want. (i had a guy wish cancer on me in one of the facebook groups because his area's GT was using azyr that year and i robbed the joy from him by removing list building)

Back to fan systems, ultimately the community overall as a whole does not want anything that is not official to be considered because the point of getting into a 40k or a whfb is that everyone else is playing it too and using the same set of rules.

There are some really good rules that don't really ever see the light of day simply because there isn't a huge following and people don't want to waste time on a system with no players, and then there are traditionally really bad systems like 40k that will still continue to be mega popular simply because its a nuclear reaction that feeds itself; so many play it that you know you can get in a game despite the poor quality of the rules.

Thats not saying my work is great either. It could really suck, but in the tabletop realm I'll probably never really know until I get my models produced.

Appreciate the comments though thanks for checking it out.

This message was edited 4 times. Last update was at 2018/01/29 01:32:19


 
   
Made in us
Clousseau




Just to give a little update, I am going to be in talks with a model designer here next week. The rules version I have going now is still in development but almost complete.

There are four factions laid out and working on some artwork now for it. The idea I have is to 3d print my models and let people buy the 3d files to print on their own.

The scale has been upped to 28mm but true-scale as opposed to heroic-scale, so the figures and their armor and weapons will be more realistic.
   
Made in us
Longtime Dakkanaut




Cool! Hope everything works out for you and your game.
   
Made in us
Longtime Dakkanaut





 auticus wrote:
Just to give a little update, I am going to be in talks with a model designer here next week. The rules version I have going now is still in development but almost complete.

There are four factions laid out and working on some artwork now for it. The idea I have is to 3d print my models and let people buy the 3d files to print on their own.

The scale has been upped to 28mm but true-scale as opposed to heroic-scale, so the figures and their armor and weapons will be more realistic.


you are gonna be making your own setting/models/ and rulesets?? is there a kickstarter page gonna happen?
   
Made in us
Clousseau




I'm trying to avoid the route of kickstarter. I think that kickstarter is over used and used incorrectly and it leaves people with a bad taste in their mouth.

Doing some market research last year and the year before, I would have trouble funding this game via kickstarter because there is a glut of tabletop games already out there.

It is its own world and is a ruleset that I have created a few years ago and have in a PC game I am developing. I want my own models for it yes.

Getting funding will be the difficult task because with 9 different models overall for faction, it comes out to be (for a good designer) $1000 a model. So $36,000 just in the cad design of the models.

Thats why I think I want to go the route of selling the files and having people be able to 3d print instead of me holding warehouse stock and messing with logistics.

There are services that will print 3d files for you so people could just use that once they have the file.

Of course then there's profitability ... in the age of everything should be free, will I recoup the cost of investment of the model design? Likely not.

I have a few writers who have contributed to the setting as well and there is an entire narrative campaign track for it as well.

Money money money needs to happen now to get some of this art turned into models

Cool! Hope everything works out for you and your game.


Thanks, its been fun to write up.

This message was edited 1 time. Last update was at 2018/02/09 12:54:38


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Auticus, if you print the ruleset I can promise you I'll buy it instantly! (Or sell it as a PDF!, with nice artwork and all of that)

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Clousseau




Much like the models, I'd have a PDF version available as well
   
Made in us
Longtime Dakkanaut





 auticus wrote:
Much like the models, I'd have a PDF version available as well


Rules sound awesome (( I do despise 3d printed models though))
   
Made in us
Clousseau




Sadly I lack the production capabilities of doing more than that. I'm not worried about making a ton of money though and any models work for me though there is definitely a certain appearance to the ones that I have in the works.

One of the factions is greek inspired with a spartan theme. I love those guys.

Another faction are taller, thinner, and while they have good skill at arms are less in number and rely on their necromancy to bolster their numbers.

The third faction are the savage barbarians of the plains. Savages, monstrous brutes and the like that rely on strength and religious zeal.

The last are science driven confederation of folk that rely on gadgets and an impressive armory over strength or skill at arms.
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: