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Made in us
Screeching Screamer of Tzeentch





Sounds like I'll definitely have to watch this game from the archives (couldn't catch the game live). Did anyone that did see it notice any mechanic differences for Codex TS vs the current Index (and Codex: CSM and Deamons I guess)?
   
Made in us
Regular Dakkanaut




Between the Enlightened, some deep-striking stratagem, and the Dark Matter Crystal, their mobility has increased by quite a bit. On the other hand, Magnus losing his reroll to 1s on his inv save hurts.
   
Made in us
Loyal Necron Lychguard





I think bowgors are going to be an mvp unit in our codex... these things will shred high toughness targets with their special rule.
   
Made in us
Regular Dakkanaut




Gents to add something here this is the notes set I took for what part of the battle report that I saw;


Magnus warlord trait is "know an additional power" he is still a Lord of War, he DOES NOT have the "re roll 1's" invulnerable aura.



Mutalith has an Invul save, it has 14 wounds, it has identical regen to daemon engines (regain 1 wound a turn), it assists units around it rolled for during the shooting phase on a random table, the table has either 3 or 6 possible outcomes (didint hear which) and re-roll assault rolls is one such outcome. The buffs are given within a certain aura.

Rubrics and Scarab Occult both gain access to spells on the aspirings, no telling if its "any" spell, or just the Tzeentch lore table.

Tzaangors now have Death to the False Emperor AND can be up to units of 40, I read that a unit of 20+ gain +1 to the "to hit" rolls.



The Legion Tactic first part is "every spell gains +6 inchs to its range" which for many spells is quite useful, due to context clues and information from the twitch casters I am under the impression it is a 2 part trait, cultists were used in the game and someone asked about the legion trait benefiting Cutlists, and one of the hosts said "oh yeah they will really benefit from being thousand sons!" or something akin to it.

Glamour of tzeentch is a new spell, -1 to hit a thousand sons unit (makes sense why they nerfed changeling now)

Doombolt is a high cast value, deals D3 mortals, AND next turn you halve the distance of the unit hit by it that is moving



Fate-caster great bows hits on 6's Negate wound roll and automatically go to damage step. SPECIFICALLY *NOT* mortal wounds, I have heard different values for Damage, one being straight 3, the other being D3 per. same with number of shots, someone mentioned D3 assault per guy (makes enough sense assault per) but we know its more then 1 per model.



The Vets of the Long war is confirmed! (YAY!)

A "deepstrike" relic is confirmed, break the relic and pic a unit within a short distance of the caster, immediately re-deepstrike that unit.

There is also a deepstrike strategem for thousand sons pre-game nominate a unit for 2 cp and they may deepstrike.

Please add or use wherever needed for this information! Fix or add to as necessary!

   
Made in us
Regular Dakkanaut




Bay area, CA

With Magnus lost his rerolling 1's i feel like i will run Rubriks + Ahriman
   
Made in fr
Regular Dakkanaut




Los Angeles

If you can Deepstrike 40 Tzaangors and have them charge on a 8... nice.
   
Made in us
Regular Dakkanaut




The deep-strike stratagem may be a way to keep Magnus safe on turn 1 if it works on him. Deep strike him in 9" away from the enemy, Warptime him on over, and charge into the (relative) safety of close combat (but don't forget to Glamour him for the -1 to hit him).
   
Made in fr
Regular Dakkanaut




Los Angeles

No way you can do that on Magnus xD
   
Made in us
Regular Dakkanaut




We shall soon see.

I was hoping that we'd see a return of something like the Prosperine cult arcana in this book. Based on what we saw, it doesn't look like anything like that is in there. Could be wrong, though.
   
Made in us
Screeching Screamer of Tzeentch





There are some interesting things you can do with Stratagems though. Codex: Eldar has:

1CP Seer Council: Allows you to combine a Farseer and Warlock unit (so includes the Warlock Conclave) to add +1 to psychic tests for the psychic phase.
1CP Concordance of Power: On a Warlock Conclave unit, after successfully manifesting a [Rune of Battle] psychic power. The range of the power is now doubled.

Not to mention many more that are psychic power related.So, I can see a stratagem that allows up to 9 Sorcerers, Exalted Sorcerers, and maybe Ahriman, to gain a bonus. We'll see more in the actual codex preview, and get the new book in our dusty little hands.

This message was edited 1 time. Last update was at 2018/01/19 02:21:43


 
   
Made in us
Regular Dakkanaut




Well, Chapter Approved had already given us the Cabalistic Focus stratagem. For one CP, you can get +2 to a casting roll if the psyker is within 6" of two other Sons psykers (so a healthy Magnus can pull off his super-Smite on a 6+ roll). I bet we'll keep that stratagem in the codex.

This message was edited 1 time. Last update was at 2018/01/18 22:57:01


 
   
Made in au
Longtime Dakkanaut




The Deep Strike stratagem in conjunction with the Dark Matter Crystal teleporting units on the board (and apparently it affects both a unit and the holder together?) opens up a slew of new tactics, and retaining access to Dark Hereticus in conjunction with those just made us one of the more surprisingly mobile armies around. The stratagem sounds like it isn't restricted to infantry so would be a great way to keep Magnus safe on turn one, and the relic can be used to launch Rubric Marines or Tzaangors forward instead with possibly a Daemon Prince in support depending on how the relic works. Rubric Marines are suddenly a lot scarier when they can just pop up in an opponents face, Warpflamers could be pretty scary if you can guarantee Warptime on that unit.

I think we can match the Khorne Bloodletter bomb in a sense, just handling it differently. The rumored Tzaangor changes are +1 to-hit in units of 20 or more, the addition of Death to the False Emperor and a raising of their unit cap to 40. If all of that is true, using the Deep Strike stratagem or teleport relic and casting some buffs on them - i.e. Weaver of Fates - then bursting into the enemy lines with the help of Warptime all the while getting +1 to charge rolls from their brayhorn is a huge deal. 40 bodies with T4 and 4+ invulnerable saves (Weaver of Fates) that have 2 Strength 4 AP-1 attacks each hitting on 2+ should rip apart nearly anything, especially as we are confirmed to have access to the Veterans of the Long war (+1 to-wound) stratagem. I'm guessing Bloodletters still hit harder overall, but Bloodletters also have to rely on a stratagem to get to a 4+ invulnerable save and they aren't T4. Bloodletters also get the fight-twice stratagem for piling in and consolidating twice to tie up more units of course; as I said, different tactics, but ours sounds like it's less stratagem intensive and more reliant on psychic powers which can be either a blessing or a curse.

Just spitballing obviously, I might be wrong but that sounds like a hell of a lot of fun! I'm also entertaining the idea of building a full unit of Rubrics with Warpflamers - maybe 20 strong - and doing the combo of Deep Strike and Warptime (which the Aspiring Sorcerer himself might get, we'll see) to toast anything in range will be fun (as you can run and shoot them, it's an effective 13+D6" range). You might not get in range of the juicy stuff behind the bubble-wrap, but the bubble-wrap won't survive and charging those Rubrics is a nightmare for most. That and 20 Rubrics with possible Weaver of Fates is tough as nails. 600 points and not much they can do to a lot of things, obviously, but still a hell of a lot of fun Besides, if I'm right about the post I made in the other thread, we're getting points drops on these guys anyway (basically, the army list used in that game makes it look very likely we're getting points drops to our unique units)

Of note regarding the "Skyfires" (Enlightened with bows), 6s to-hit apparently bypass saves and go straight to the Damage roll (which is apparently D3 or 3), but are worded to not be mortal wounds so they don't spill over. Depending on the wording of the rule, Prescience may affect that ability and trigger those special hits on 5s.

This message was edited 3 times. Last update was at 2018/01/19 02:30:06


 
   
Made in fr
Regular Dakkanaut




Los Angeles

Somebody said pa-1 for Tzaangor blades as well. If that's true, added to everything else, there's now way they're still 7 points each ^^.

This message was edited 1 time. Last update was at 2018/01/19 05:19:55


 
   
Made in us
Loyal Necron Lychguard





 Haechi wrote:
Somebody said pa-1 for Tzaangor blades as well. If that's true, added to everything else, there's now way they're still 7 points each ^^.

The tzaangor blades are already AP-1, my dude. :v
   
Made in fr
Regular Dakkanaut




Los Angeles

What a filthy noob I am =D
   
Made in de
Enginseer with a Wrench






Do we know if the -1 to hit spell is only working against shooting or also against melee?
   
Made in fr
Regular Dakkanaut




Los Angeles

 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.
   
Made in de
Enginseer with a Wrench






 Haechi wrote:
 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.


Ok. So I am getting it right that Magnus will have a 3++ and a -1 to hit with ease? Seems pretty good imo.
   
Made in gb
Regular Dakkanaut




liking the look of a lot of this, the skyfires being useful. sergeant-sorcerors getting proper powers mitigates smite nerf just fine.

Second discipline seems appropriate and shows off our psychic prowess.

Movement is improved with deep strike relic/strategems and retaining access to warptime.

Our 'chaff' is a reasonably decent unit and we still have cultists and brims for when we want proper chaff to just stand on objectives or get in peoples way.

I think in conjunction with the tzeentch daemons we could have a decent book on our hands.

   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 lash92 wrote:
 Haechi wrote:
 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.


Ok. So I am getting it right that Magnus will have a 3++ and a -1 to hit with ease? Seems pretty good imo.


not if you go second. 4++ and no -1. And no re-rolling of 1.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Shadowy Grot Kommittee Memba






 nintura wrote:
 lash92 wrote:
 Haechi wrote:
 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.


Ok. So I am getting it right that Magnus will have a 3++ and a -1 to hit with ease? Seems pretty good imo.


not if you go second. 4++ and no -1. And no re-rolling of 1.


If you are putting Magnus on the table in a situation where your opponent will have a reasonable chance of shooting him to death if he gets turn 1, you are using magnus wrong. Dude's got access to 2 different deep strike stratagems now if the previews are to be believed.

You're up against a gunline, you deep strike Magnus so you can plop him down, get his powers off, and warptime his giant red butt into combat with a bunch of expensive stuff.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




the_scotsman wrote:
 nintura wrote:
 lash92 wrote:
 Haechi wrote:
 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.


Ok. So I am getting it right that Magnus will have a 3++ and a -1 to hit with ease? Seems pretty good imo.


not if you go second. 4++ and no -1. And no re-rolling of 1.


If you are putting Magnus on the table in a situation where your opponent will have a reasonable chance of shooting him to death if he gets turn 1, you are using magnus wrong. Dude's got access to 2 different deep strike stratagems now if the previews are to be believed.

You're up against a gunline, you deep strike Magnus so you can plop him down, get his powers off, and warptime his giant red butt into combat with a bunch of expensive stuff.



It sounds like GW is going to FAQ the Daemon codex to disallow Magnus and Mortarion from using the deep-strike stratagem in it. It remains to be seen whether Magnus can use the deep strike stratagem that apparently will be in the actual Thousand Sons codex.
   
Made in us
Shadowy Grot Kommittee Memba






Brian888 wrote:
the_scotsman wrote:
 nintura wrote:
 lash92 wrote:
 Haechi wrote:
 lash92 wrote:
Do we know if the -1 to hit spell is only working against shooting or also against melee?


So far it said shooting only.


Ok. So I am getting it right that Magnus will have a 3++ and a -1 to hit with ease? Seems pretty good imo.


not if you go second. 4++ and no -1. And no re-rolling of 1.


If you are putting Magnus on the table in a situation where your opponent will have a reasonable chance of shooting him to death if he gets turn 1, you are using magnus wrong. Dude's got access to 2 different deep strike stratagems now if the previews are to be believed.

You're up against a gunline, you deep strike Magnus so you can plop him down, get his powers off, and warptime his giant red butt into combat with a bunch of expensive stuff.



It sounds like GW is going to FAQ the Daemon codex to disallow Magnus and Mortarion from using the deep-strike stratagem in it. It remains to be seen whether Magnus can use the deep strike stratagem that apparently will be in the actual Thousand Sons codex.


This is true, if the stratagem is worded differently from how it is described above in the leak (2cp to deep strike a unit) then magnus won't be able to use it. If it works as described, then he will.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




If Magnus can use it, I absolutely agree with you, by the way. Against a shooty army, keep him off the table on turn 1 and drop him into their back line.

Honestly, I think Eddie should have done that in the game against the Custodes. He could have dropped Magnus in the backfield and eaten that Venerable Landraider. It looks like that would have taken care of the only real potential threat to Eddie's Predator, which could then move out and zap the bikes.
   
Made in gb
Longtime Dakkanaut




The eldar Webway stratagem is infantry and bikes Only, wouldn't be surprised if the Thousand Sons one was the same.

This message was edited 1 time. Last update was at 2018/01/19 16:17:55


DFTT 
   
Made in us
Regular Dakkanaut




Captyn_Bob wrote:
The eldar Webway stratagem is infantry and bikes Only, wouldn't be surprised if the Thousand Sons one was the same.


It's interesting, because we have at least two examples. The Eldar stratagem is limited, as you point out, but the Daemon stratagem is not (well, apparently it's only supposed to be usable by stuff actually in the Daemon codex, but you get my point).
   
Made in us
Regular Dakkanaut




Bay area, CA

we NEED some protection for turn 1 heavy long range shooting. If turn 1 Magnus dies or has 5w left - we're done
   
Made in us
Regular Dakkanaut




 ArtyomTrityak wrote:
we NEED some protection for turn 1 heavy long range shooting. If turn 1 Magnus dies or has 5w left - we're done


Truer words were never written. It's crippling to have almost a quarter of your army (points-wise) capable of being vaporized on turn 1 without any way to protect it.
   
Made in fr
Regular Dakkanaut




Los Angeles

Brian888 wrote:
 ArtyomTrityak wrote:
we NEED some protection for turn 1 heavy long range shooting. If turn 1 Magnus dies or has 5w left - we're done


Truer words were never written. It's crippling to have almost a quarter of your army (points-wise) capable of being vaporized on turn 1 without any way to protect it.


That's just how the game works. That's a problem for every army. There aren't many ways to protect your army. Transports, we have. Deep Strike, we have. Shield Drones, alright, not that one. But that's it.
   
Made in us
Regular Dakkanaut




 Haechi wrote:
Brian888 wrote:
 ArtyomTrityak wrote:
we NEED some protection for turn 1 heavy long range shooting. If turn 1 Magnus dies or has 5w left - we're done


Truer words were never written. It's crippling to have almost a quarter of your army (points-wise) capable of being vaporized on turn 1 without any way to protect it.


That's just how the game works. That's a problem for every army. There aren't many ways to protect your army. Transports, we have. Deep Strike, we have. Shield Drones, alright, not that one. But that's it.


Maybe, but for many other armies with models of comparable importance to them as Magnus is to a Sons army, there are other methods of protection as well. Important characters can often be bubble-wrapped (up to and including Guilliman). Greater Daemons can deep-strike in. Important vehicles can be taken in multiples. Even Mortarion can have Deathshrouds tank for him. Magnus, however, is flapping in the breeze. In the past, his reroll and the presence of the Changeling could at least help a little with his first turn survivability, but both of those are gone now.

This message was edited 3 times. Last update was at 2018/01/19 22:14:13


 
   
 
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