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Made in it
Waaagh! Ork Warboss




Italy

Keep the flyer as cheap as possible. It already comes with 12 heavy bolter shots, 2 lascannons and the twin hellfrost cannon.

 
   
Made in gr
Regular Dakkanaut





So with the new errata if you are an infantry you can not assault other units on terrain floors if you dont fit, which is very easy for a shooty opponent to achieve. Combine that with the fact that dreads, bikers and t-wolves cant assault units on terrain floors and "rip" assault phase. Your shooty opponent just sits on ruin floors and shoots you while being immune to charge

 
   
Made in us
Longtime Dakkanaut




That's why you have pistols? All jokes aside it does suck, but it can be delt with. I have been toying with the idea of 3 whirlwinds with a leutinant for weakening up a floor of infantry that needs a good assaulting. In a cityscape game it could be very helpful.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 lonewolf81 wrote:
So with the new errata if you are an infantry you can not assault other units on terrain floors if you dont fit, which is very easy for a shooty opponent to achieve. Combine that with the fact that dreads, bikers and t-wolves cant assault units on terrain floors and "rip" assault phase. Your shooty opponent just sits on ruin floors and shoots you while being immune to charge

This is why Space Wolves armies need to have a good combo of shooty and assault elements. We can even ally in some shooty stuff if our own isn't doing the trick.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 7 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Ive been thinking a Melta Stormfang gunship with a small GH or BC unit inside has potential. Expensive, but it forces thorough screening of keystone large models that really don’t want to eat four MM shots and some Helfrost on turn one. Place it where it is tricky to surround or kill, and it could drop off an obsec unit that can kick a placeholder unit off an objective or stop a gunner unit from shooting next turn.

   
Made in us
Longtime Dakkanaut




I have been having an incredible lot of success over the last few days running a space wolf / dark angel army. My wolf side of the list is

Wolf lord on thunderwolf with kraken sword and storm shield
Wolf guard battle leader on thunderwolf with thunder hammer and storm shield

Lukas the trickster
3 x 5 man blood claws squads bare (as cheap as possible)

Stormwolf with 2x twin heavy bolters, twin laz, hellfrost cannon.

The dark angels side keeps changing because it keeps either dying very quick or just not performing, but the wolves, oh my. I put all 3 squads and lukas into the stormwolf and fly it up a flank, the lords head towards the biggest, closest target they see (one game they took out an entire 10 man hellblasters squad in 1 round of combat because they were NOT having it after the hellblasters killed a dark angels land raider crusader in a single round of shooting, it was glorious!).

To be fair to the angels they have been targeted first each game (who let's plasma cannon devs just sit there with weapons of the dark ages avaliable?) but I am wondering where to go with the wolves if I wanted to drop the angels all together. I mean, lukas loves his +1 attack and str, and the dark angels librarian loves his ld 10 for mind wipe, but the wolves are only 845 pts of my 2k list and have really been doing the heavy lifting. So like I said, if I was to make this pure wolf what would you guys do? I am thinking of keeping with the blood claws idea they are just so nasty in a fight, but I don't want to hamper my army before it gets further fleshed out.
   
Made in us
Dakka Veteran






Azuza001 wrote:
I have been having an incredible lot of success over the last few days running a space wolf / dark angel army. My wolf side of the list is

Wolf lord on thunderwolf with kraken sword and storm shield
Wolf guard battle leader on thunderwolf with thunder hammer and storm shield

Lukas the trickster
3 x 5 man blood claws squads bare (as cheap as possible)

Stormwolf with 2x twin heavy bolters, twin laz, hellfrost cannon.

The dark angels side keeps changing because it keeps either dying very quick or just not performing, but the wolves, oh my. I put all 3 squads and lukas into the stormwolf and fly it up a flank, the lords head towards the biggest, closest target they see (one game they took out an entire 10 man hellblasters squad in 1 round of combat because they were NOT having it after the hellblasters killed a dark angels land raider crusader in a single round of shooting, it was glorious!).

To be fair to the angels they have been targeted first each game (who let's plasma cannon devs just sit there with weapons of the dark ages avaliable?) but I am wondering where to go with the wolves if I wanted to drop the angels all together. I mean, lukas loves his +1 attack and str, and the dark angels librarian loves his ld 10 for mind wipe, but the wolves are only 845 pts of my 2k list and have really been doing the heavy lifting. So like I said, if I was to make this pure wolf what would you guys do? I am thinking of keeping with the blood claws idea they are just so nasty in a fight, but I don't want to hamper my army before it gets further fleshed out.


It really depends on what you want your Wolf force to be. Personally, it's a really tough decision to try to explain because our upcoming Codex might change a lot of what we have. But the stuff that is ours alone that I can recommend is our version of the venerable dreadnaught and wulfen. Thundercav atm just aren't performing very well for me but they are a ton of fun to have so I would recommend them for that. They will likely be great again with a Codex update.

Grey Hunters are a good addition, though they don't seem as great on paper, if you want special weapons. Have 6 Grey Hunters, 2 with special weapons, 1 pack leader with something and a wolfguard with a combi-whatever. That's a 10 man squad that lets you have a potential of 3 plasma guns in it, or 3 melta, or 3 flamers. All with chainswords. The pack leader and wolf guard can have a combination of power fist/frost sword as well for when you get into melee.

We have a number of good special characters as well. Arjac Rockfist is great to run with Wolf Guard. Bjorn is a good dreadnaught character, as is murderfang.

This message was edited 1 time. Last update was at 2018/05/01 00:43:37


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

GHs need to be 10 strong (including WG pack leader) to take 2 specials.

Your DAs are probably the reason why your flyer performs so well. If those devastators aren't there to scare your enemy, he will probably focus your flyer and kill it T1

 
   
Made in us
Longtime Dakkanaut




Ragnar69 wrote:
GHs need to be 10 strong (including WG pack leader) to take 2 specials.

Your DAs are probably the reason why your flyer performs so well. If those devastators aren't there to scare your enemy, he will probably focus your flyer and kill it T1


I have considered this possibility as well. I'm inclined to agree with you, da are a big threat which seem to be giving the wolves the time they need to get to the heart of the enemy.

Grey Hunters seem like a good support option, But a 10 man plasma loadout is 178 pts, a 7 man long fang squad with 4 plasma cannons cost 182 and would probably put out more plasma than that. I think Grey Hunters work better as backup assault support, give a 10 man squad with a wolf guard battle leader with a combi flamer and frost sword / axe and drop them in with rhinos at mid range.

I really like the ideal of Bjorn / murderfang / venerable dreads with blizzard shields moving up the field, but they seem so slow vs the speed I am looking for.

Side note : I thought our codex wasn't due out until the end of the year.
   
Made in it
Waaagh! Ork Warboss




Italy

The 10 man squad with 2 plasmas and a combi plasma works well if embarked in a rhino and rushed across the board to support a fast melee unit like TWC with a wolf lord on thunderwolf or another HQ nearby that gives the re-rolls of failed hit rolls of 1. If you want some campers near Bjorn multiple 5 man squads with a single plasma gun are a better choice.

 
   
Made in gb
Longtime Dakkanaut





UK

Azuza001 wrote:

Side note : I thought our codex wasn't due out until the end of the year.

No one knows for sure when it is coming and the people who do know ain't talking. If anyone claims to know for sure when our Dex is dropping they are either lying or violating their NDA in ways that would make a Moise Marine blush.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Dakka Veteran






Ragnar69 wrote:
GHs need to be 10 strong (including WG pack leader) to take 2 specials.

Your DAs are probably the reason why your flyer performs so well. If those devastators aren't there to scare your enemy, he will probably focus your flyer and kill it T1


Just to clarify, since this is what I meant when I posted. In the Grey Hunter entry it says "For each 5 models in the unit, one Grey Hunter may replace his boltgun with an item from the Space Wolves Special Weapons list." Its only concern is that there are 10 models, not 10 Grey Hunters. So you only need 9 Grey Hunters, plus the Wolf Guard PL, making it 10 models. Then you can cram it full of 3 plasma.


Automatically Appended Next Post:
Azuza001 wrote:

I have considered this possibility as well. I'm inclined to agree with you, da are a big threat which seem to be giving the wolves the time they need to get to the heart of the enemy.

Grey Hunters seem like a good support option, But a 10 man plasma loadout is 178 pts, a 7 man long fang squad with 4 plasma cannons cost 182 and would probably put out more plasma than that. I think Grey Hunters work better as backup assault support, give a 10 man squad with a wolf guard battle leader with a combi flamer and frost sword / axe and drop them in with rhinos at mid range.

I really like the ideal of Bjorn / murderfang / venerable dreads with blizzard shields moving up the field, but they seem so slow vs the speed I am looking for.

Side note : I thought our codex wasn't due out until the end of the year.


The Longfang squad is indeed a similar price but they serve a different purpose in my eyes. They're a stationary fire support unit and the range of a Plasma cannon is only 36". With the new stratagem we have you can bring the 10 man squad on from the sides to support a TWC charge or the dropped units from the stormfang. In rapid fire range that's a guaranteed 6 plasma shots into something. I know people don't use them much but I have also tried using drop pods to some successful effect. They let me take the full squad of 10 and I drop it on an objective to hold for me while the squad does its dirty work in supporting my heavy hitters.

But you make a good point with your purpose for the Grey Hunters. It's why I mentioned that it's hard to say where to go fully, everyone has their own idea of how to kit the Wolves and really neither is a bad choice (which is nice). Your concept would work as well probably!

This message was edited 2 times. Last update was at 2018/05/01 00:51:58


 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Yes, 10 in total including WG. But someone suggested a Minimum Squad with 2 Plasma Guns plus Combo Plasma.

But skyclaws can take 2 specials at min size. I am thinking about 3 flames and deploying them normal, preferable out of LOS. With a 12" move and an advance they have a good chance to fry something t1. The opponent then has to deal with them or they will jump over his screen and engage his heavy weapons, giving some breathing room for your wulfen/twc and support. They would also be a great speedbump VS horde melee rush

 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Ragnar69 wrote:
Yes, 10 in total including WG. But someone suggested a Minimum Squad with 2 Plasma Guns plus Combo Plasma.

But skyclaws can take 2 specials at min size. I am thinking about 3 flames and deploying them normal, preferable out of LOS. With a 12" move and an advance they have a good chance to fry something t1. The opponent then has to deal with them or they will jump over his screen and engage his heavy weapons, giving some breathing room for your wulfen/twc and support. They would also be a great speedbump VS horde melee rush


Be very, very careful when attempting speedbumps. It can be pretty easy for your opponent to stage-manage things so that they shoot all but one or two of your speedbump, and eat D6 auto hits in exchange for turning them into a 2D6+3+3” speed ramp. If they reach your lines a turn area, the extra hits might not be worth it.

   
Made in us
Stealthy Space Wolves Scout





Florida

 lindsay40k wrote:
Ragnar69 wrote:
Yes, 10 in total including WG. But someone suggested a Minimum Squad with 2 Plasma Guns plus Combo Plasma.

But skyclaws can take 2 specials at min size. I am thinking about 3 flames and deploying them normal, preferable out of LOS. With a 12" move and an advance they have a good chance to fry something t1. The opponent then has to deal with them or they will jump over his screen and engage his heavy weapons, giving some breathing room for your wulfen/twc and support. They would also be a great speedbump VS horde melee rush


Be very, very careful when attempting speedbumps. It can be pretty easy for your opponent to stage-manage things so that they shoot all but one or two of your speedbump, and eat D6 auto hits in exchange for turning them into a 2D6+3+3” speed ramp. If they reach your lines a turn area, the extra hits might not be worth it.


Happened to me yesterday against genestealers. They are already fast movers but they roll 3d6 taking the highest to advance and can use a strategem that lets them move twice. They covered the breath of the board in a turn.
   
Made in au
Towering Hierophant Bio-Titan





I have a bunch of Wolves I'm thinking of shoring into a decent army. What does a solid list look like for Wolves in 8th? and do you guys think Deathwatch will work well here?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut




No idea on death watch but there are a couple of good wolf list types out there that work.

My list for example focuses on bloodclaws. I use 3 to 5 squads of 5 of them, Lucas the trickster, some skyclaws, and some wulfen to make a hard hitting force that feeds the bloodclaws. Hq wise I take a wolf Lord and wolf guard battle leader, both on thunderwolves. Put 2 of the 5 man teams in a rhino, 3 and Lucas in a stormwolf, have the wolfen run behind cover when possible and watch the fur fly.

A friend of mine uses grey hunters in razorbacks, 4 of them, putting assault cannons on the backs and dual plasma on the grey hunters. He uses thunderwolf Calvary for support and regular wolves for objective grabbing. It works well for him.

What kind of wolf army are you looking for? Cc? Shoot? Mix of both?
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Do people use any tanks like predators with their lists?
   
Made in us
Dakka Veteran






Ilgoth wrote:
Do people use any tanks like predators with their lists?


I am actually currently building a list around a theme of a "moving castle" with the deep strike changes. Since I don't feel like I need the scouts as much I'm now testing out Whirlwinds and and Predators. The Predator with an autocannon turret & lascannon sponsons has done some real work. I haven't tried the whirlwind yet. I'll be testing it out this weekend!
   
Made in it
Waaagh! Ork Warboss




Italy

I've used three razorbacks with ass cannons very often, but now my wolves are shelved since the codex as I finally got a codex in this edition just a month ago.

Never been a fan of SM tanktìs though, just love the transports, including the crusader and the stormwolf.

 
   
Made in us
Longtime Dakkanaut




Preds with Las cannons on the side are one of the best tanks out there, defiantly can't go wrong with them. I prefer transports as well though, and boots on the ground win you games.
   
Made in us
Dakka Veteran






So this is the list I've been toying with. It is only 1750 because a number of my friends that I play with are still catching up/learning the game so we've been playing 1500-1750 games. When it comes to 2000 I will likely just add some Bloodclaws in a Rhino or drop pod or something.

Spoiler:
+++ Undetermined (Warhammer 40,000 8th Edition) [103 PL, 1750pts] +++

++ Battalion Detachment +5CP (Imperium - Space Wolves) ++

+ HQ +

Wolf Guard Battle Leader: Storm shield, Thunder hammer

Wolf Guard Battle Leader: Frost axe, Plasma pistol

+ Troops +

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

+ Elites +

Company Ancient: Bolt Pistol

Venerable Dreadnought
Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe

Venerable Dreadnought
Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe

++ Spearhead Detachment +1CP (Imperium - Space Wolves) ++

+ HQ +

Iron Priest: Boltgun, Servo-arm, Thunder hammer

+ Heavy Support +

Long Fangs
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Predator: Hunter-killer missile, Predator autocannon
Two Lascannons: 2x Lascannon

Whirlwind: Whirlwind vengeance launcher

Whirlwind: Hunter-killer missile, Whirlwind vengeance launcher

Created with BattleScribe (https://battlescribe.net)


So my original plan was to have a little castle set up, use the dreadnoughts as screens for my infantry. Since we're playing with the new beta rules I've changed the idea to be a back line that is supporting the advance of my infantry/noughts that are going to push forward. Thought it would be a fun concept. The only other minor changes I might make is taking away the hunter killer missiles to pay for a jump pack on the Wolf Lord.

This message was edited 1 time. Last update was at 2018/05/07 21:11:24


 
   
Made in us
Longtime Dakkanaut




ArmchairArbiter wrote:
So this is the list I've been toying with. It is only 1750 because a number of my friends that I play with are still catching up/learning the game so we've been playing 1500-1750 games. When it comes to 2000 I will likely just add some Bloodclaws in a Rhino or drop pod or something.

Spoiler:
+++ Undetermined (Warhammer 40,000 8th Edition) [103 PL, 1750pts] +++

++ Battalion Detachment +5CP (Imperium - Space Wolves) ++

+ HQ +

Wolf Guard Battle Leader: Storm shield, Thunder hammer

Wolf Guard Battle Leader: Frost axe, Plasma pistol

+ Troops +

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

Grey Hunters: 8x Chainsword
Grey Hunter Pack Leader: Power fist
6x Grey Hunter w/Bolt Pistol
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
Wolf Guard Pack Leader: Chainsword, Combi-plasma

+ Elites +

Company Ancient: Bolt Pistol

Venerable Dreadnought
Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe

Venerable Dreadnought
Fenrisian Great Axe and Blizzard Shield: Blizzard shield, Fenrisian great axe

++ Spearhead Detachment +1CP (Imperium - Space Wolves) ++

+ HQ +

Iron Priest: Boltgun, Servo-arm, Thunder hammer

+ Heavy Support +

Long Fangs
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang: Plasma cannon
Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Predator: Hunter-killer missile, Predator autocannon
Two Lascannons: 2x Lascannon

Whirlwind: Whirlwind vengeance launcher

Whirlwind: Hunter-killer missile, Whirlwind vengeance launcher

Created with BattleScribe (https://battlescribe.net)


So my original plan was to have a little castle set up, use the dreadnoughts as screens for my infantry. Since we're playing with the new beta rules I've changed the idea to be a back line that is supporting the advance of my infantry/noughts that are going to push forward. Thought it would be a fun concept.


I see what your doing there, not bad idea but it does depend on how you and your local play games. If your doing missions I don't see much in objective grabbing or fast push, but If you are looking at a slow advancing force with a castle set up to protect your deployment zone I would suggest looking at the following.

Bjorn is an amazing hq dreadnaught. Because he is a Character you can put him behind the 2 venerable you have and March them all up the field. Add murderfang in for additional wtfs.

A stormwolf is an amazing flying unit. Take it with heavy bolters and watch it always get a squad of hunters and your hq's into position. I just love this thing.

Speaking of hq's, if you can get the points and put them on thunderwolves, make one a wolf Lord and the other a wolf guard pack leader, you have an incredibly powerful duo that can wreck face while taking massive punishment and have some serious speed on their side to get where they need to be.

But that list seems pretty good.
   
Made in us
Dakka Veteran






Azuza001 wrote:


I see what your doing there, not bad idea but it does depend on how you and your local play games. If your doing missions I don't see much in objective grabbing or fast push, but If you are looking at a slow advancing force with a castle set up to protect your deployment zone I would suggest looking at the following.

Bjorn is an amazing hq dreadnaught. Because he is a Character you can put him behind the 2 venerable you have and March them all up the field. Add murderfang in for additional wtfs.

A stormwolf is an amazing flying unit. Take it with heavy bolters and watch it always get a squad of hunters and your hq's into position. I just love this thing.

Speaking of hq's, if you can get the points and put them on thunderwolves, make one a wolf Lord and the other a wolf guard pack leader, you have an incredibly powerful duo that can wreck face while taking massive punishment and have some serious speed on their side to get where they need to be.

But that list seems pretty good.


Thanks! I am glad you don't think it's terrible lol. This is just something I want to try because it's different. I have bjorn and a Stormwolf (no murderfang though). I like the Stormwolf a lot, I agree it's an awesome flyer! Bjorn I am not sold on though. He is a huge point sink that I always have a hard time justifying but maybe that's because of our limited points in games! At 2k I would definitely put him in!

Since I have a new Daemons army based around a mono-slaanesh build I decided to start building my Wolves differently. I have all the speed/fast push aggression I want from Slaanesh so I thought I'd try a different style with the Wolves since they're more flexible. I kind of built the list around the Iron Wolves Great Company plodding forward with armored might.

This message was edited 1 time. Last update was at 2018/05/07 21:40:01


 
   
Made in us
Longtime Dakkanaut




I love bjorn, yes he is expensive but I put either assault or plasma cannon on him and he can hold an objective like no ones business. With the 2 venerables your opponent has to get past 3++ saves and 8 wounds just to get to him. And with some objectives it's a great group for defend type games. Their only downside is speed so against faster enemies they will constantly be running. Still, head straight for a squad of dark readers and just keep coming, your opponent will put way too much firepower into them because they must die, can't let them hit our lines. And with 2 dreads with 3++ saves it will take a lot to get through.
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Thank you guys. I have overlooked lot of stuff it seems. Never considered Bjorn as HQ before, but now I kinda feel I need him. Like - now.
   
Made in gb
Longtime Dakkanaut





UK

Bjorn is a beast and I never leave the Fang without him. His highlight for me in 8th edition was when he tore a Wraithknight in half in a single round of combat. I admit I got a bit lucky with the rolls but not outrageously so.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Before the Big FAQ Bjorn was possibly the best warlord the Wolves had, he could "hide" behind a single Lone Wolf and once he was actually hit with something he was rocking a 3+ armour save that could be a 2+ in cover, 4++ invulnerable save, a 5+ toughness of ancients save and a 6+ warlord trait.
Bjorn was a beast.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Dakka Veteran






 Dakka Wolf wrote:
Before the Big FAQ Bjorn was possibly the best warlord the Wolves had, he could "hide" behind a single Lone Wolf and once he was actually hit with something he was rocking a 3+ armour save that could be a 2+ in cover, 4++ invulnerable save, a 5+ toughness of ancients save and a 6+ warlord trait.
Bjorn was a beast.


Nothing about the big FAQ changed this? Bjorn also doesn't have a 4++ invuln? Except the silly stacking of FNP rolls.

This message was edited 1 time. Last update was at 2018/05/09 20:41:17


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Good thing I haven't played since the Big FAQ.
I've been had - I was told that characters can no longer "hide" behind characters and Dreads can't be in cover.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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