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Made in us
Monster-Slaying Daemonhunter





Also, consider the following:

5 Assault Marines w/ 1 Flamer have 10x Melee Attacks, 4x Pistol Attacks, and D6x Ranged Attacks

5 Vanguard Marines have 11x Melee Attacks and 10x Pistol Attacks.

5 Assault Marines w/ 1 Flamer are 1 point less than 5 Vanguard Marines, who are strictly better at all ranges.



In short, I think that, If I were going to buy Assault Marines with a Flamer, I'd just "upgrade" to stock Vanguards for the 1 point.



Also, while paging through Index 1, I think I found a good way to snipe a Commissar:
Jaws of the World Wolf: "If manifested, pick an enemy unit within 18" of the psyker, other than a VEHICLE. Roll 2d6 and subtract the target's Move characteristic - the target suffers a number of mortal wounds equal to the result." It doesn't require Line of Sight, and can probably reach the Commissar from the other side of the Conscript line with 18" range. It has a 28% chance of exploding him outright, which, while isn't great, is more than most other means can say, and you can still CP it to try. This doesn't make me more inclined to try to snipe him over just shooting the guys to death, but it's out there for the Space Wolves. Also, Tempests' Wrath is arguable better in the circumstance, since it basically neuters the Conscripts and isn't banking on a 30% chance of blowing up one guy whom I can have a spare of.

This message was edited 7 times. Last update was at 2017/07/21 21:48:45


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Clousseau





East Bay, Ca, US

Also the veteran vanguards can take plasma pistols for only 7 points.

I've found that chainswords + plasma pistol is the way to go for these guys. Or, if you have the reroll mechanics, dual plasma pistols.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Consigned to the Grim Darkness





USA

 Inquisitor Lord Katherine wrote:
Also, while paging through Index 1, I think I found a good way to snipe a Commissar:
Jaws of the World Wolf:
Blood Angels can do up to 3 mortal wounds with Blood Boil as well. You roll 3d6, for each result equal to or higher than the target's toughness they suffer a mortal wound. So average two mortal wounds, potentially three. Combined with a single scout squad and he's gone in one turn.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Clousseau





East Bay, Ca, US

 Melissia wrote:
 Inquisitor Lord Katherine wrote:
Also, while paging through Index 1, I think I found a good way to snipe a Commissar:
Jaws of the World Wolf:
Blood Angels can do up to 3 mortal wounds with Blood Boil as well. You roll 3d6, for each result equal to or higher than the target's toughness they suffer a mortal wound. So average two mortal wounds, potentially three. Combined with a single scout squad and he's gone in one turn.


So, Scout Squads can be equipped with Sniper Rifles. Sniper Rifles are shooting weapons, and shooting weapons actually require line of sight to target a unit. Line of sight is determined, in Warhammer 40,000, by "true line of sight." In other words, if you can't actually see the Commissar, from where the scout snipers are, you can't actually shoot him.

I don't know how i can say this any clearer, hopefully you gained a working knowledge of how line of sight works, and when you play your first game of Warhammer 40,000, you'll be able to put it into practice.

Cheers! Let me know if you have any other basic rules questions.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Monster-Slaying Daemonhunter





 Marmatag wrote:
Also the veteran vanguards can take plasma pistols for only 7 points.

I've found that chainswords + plasma pistol is the way to go for these guys. Or, if you have the reroll mechanics, dual plasma pistols.


Well, yes, they can have a nice custom loadout, but with twin Plasma, they're more expensive than assault marines. The point is more that they're strictly superior to Assault Marines with Flamers for cost.


Automatically Appended Next Post:
 Marmatag wrote:


So, Scout Squads can be equipped with Sniper Rifles. Sniper Rifles are shooting weapons, and shooting weapons actually require line of sight to target a unit. Line of sight is determined, in Warhammer 40,000, by "true line of sight." In other words, if you can't actually see the Commissar, from where the scout snipers are, you can't actually shoot him.

I don't know how i can say this any clearer, hopefully you gained a working knowledge of how line of sight works, and when you play your first game of Warhammer 40,000, you'll be able to put it into practice.

Cheers! Let me know if you have any other basic rules questions.


That was a bit unnecessarily condescending and sarcastic.

But yes, the part that caught my eye about Jaws was the fact that it didn't require Line of Sight and didn't occur in the shooting phase.

This message was edited 3 times. Last update was at 2017/07/21 21:58:10


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Clousseau





East Bay, Ca, US

 Inquisitor Lord Katherine wrote:
 Marmatag wrote:
Also the veteran vanguards can take plasma pistols for only 7 points.

I've found that chainswords + plasma pistol is the way to go for these guys. Or, if you have the reroll mechanics, dual plasma pistols.


Well, yes, they can have a nice custom loadout, but with twin Plasma, they're more expensive than assault marines. The point is more that they're strictly superior to Assault Marines with Flamers for cost.


Automatically Appended Next Post:
 Marmatag wrote:


So, Scout Squads can be equipped with Sniper Rifles. Sniper Rifles are shooting weapons, and shooting weapons actually require line of sight to target a unit. Line of sight is determined, in Warhammer 40,000, by "true line of sight." In other words, if you can't actually see the Commissar, from where the scout snipers are, you can't actually shoot him.

I don't know how i can say this any clearer, hopefully you gained a working knowledge of how line of sight works, and when you play your first game of Warhammer 40,000, you'll be able to put it into practice.

Cheers! Let me know if you have any other basic rules questions.


That was a bit sarcastic.


Yes, I agree. That was my point originally. Assault marines are very much inferior to vanguard veterans. Both in terms of base loadouts, and in terms of wargear options.

The overall point is, anything assault squads do, vanguard vets do better. And dual pistols is actually pretty cool. I'm still trying to find a place where i can get mini cowboy hats for them. Pistoleros!

I do like my assault marines, i just need to find the time to upgrade them to vanguard vets.


As for jaws of the world wolf, my guess is that will see an errata soon. A lot of powers require line of sight. I don't have my rules in front of me, but i believe (and, i could be wrong) that if you manifest a power with a target unit, you have to select a unit in line of sight. I'm pretty sure that's baked into the overall psychic phase. But again, been wrong before.

This message was edited 1 time. Last update was at 2017/07/21 22:01:59


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Sneaky Lictor






So far for myself;

Thousand Sons v Chaos - TS Win
Thousand Sons v Space Wolves - (Revenge for Prospero) - TS Win.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Irked Necron Immortal




Newark, CA

 Inquisitor Lord Katherine wrote:

That was a bit unnecessarily condescending and sarcastic.

But yes, the part that caught my eye about Jaws was the fact that it didn't require Line of Sight and didn't occur in the shooting phase.


Extremely unnecessary.

You might run into problems targeting because I was under the impression that you could only target characters if they are the closest model. But that might not apply here since it's not shooting.

OTOH, if they're hiding the commissar and you can't target with sniper rifles, then they're either shooting at you with a partial unit or you can probably get in there with some kind of flyer, deepstrike (Callidus is my go-to here from now on as long as I'm not playing Xenos. Warpspiders would make short work of him as well with their 4d6" advance)

Regardless, this is conversation better suited to the conscript thread, I think. I'm sure people would appreciate not arguing about commissars in a results tallying thread.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in us
Monster-Slaying Daemonhunter





 Marmatag wrote:

Yes, I agree. That was my point originally. Assault marines are very much inferior to vanguard veterans. Both in terms of base loadouts, and in terms of wargear options.

The overall point is, anything assault squads do, vanguard vets do better. And dual pistols is actually pretty cool. I'm still trying to find a place where i can get mini cowboy hats for them. Pistoleros!

I do like my assault marines, i just need to find the time to upgrade them to vanguard vets.


As for jaws of the world wolf, my guess is that will see an errata soon. A lot of powers require line of sight. I don't have my rules in front of me, but i believe (and, i could be wrong) that if you manifest a power with a target unit, you have to select a unit in line of sight. I'm pretty sure that's baked into the overall psychic phase. But again, been wrong before.


All the other Psychic Powers actually say "select a visible enemy unit within X inches," whereas Jaws just says "select an enemy unit within 18 inches," so I think it's NLoS.

Anyway, on other topics, dual Pistols is awesome. Proof of point, Seraphim.

I'm debating whether 10 or 20 are good for a big game. I'm hesitant to add an extra squad, since I'd need 80 points extra to give them the kick forwards, and then those 80 points would need Ret Squads to babysit, all of which takes away from Dominions, but the extra 10 fast troops would double the number of tanks I can tie down, which would be important in 2500 point games.

The thing is, the number of screening troops doesn't really go up drastically increasing from 1500 to 2500. Enough is enough, you don't really need more, so at higher games I expect a lot more support elements, and one squad might not be enough to lock them all down.

This message was edited 3 times. Last update was at 2017/07/21 22:26:58


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Kid_Kyoto






Probably work

 Marmatag wrote:

So, Scout Squads can be equipped with Sniper Rifles. Sniper Rifles are shooting weapons, and shooting weapons actually require line of sight to target a unit. Line of sight is determined, in Warhammer 40,000, by "true line of sight." In other words, if you can't actually see the Commissar, from where the scout snipers are, you can't actually shoot him.

I don't know how i can say this any clearer, hopefully you gained a working knowledge of how line of sight works, and when you play your first game of Warhammer 40,000, you'll be able to put it into practice.

Cheers! Let me know if you have any other basic rules questions.


Responses like this toward people really do not engender good will toward you or your argument.

Further, and also in the other thread, there's a seeming inability to explain where all this magical and constant cover was coming from to allow this commissar to remain hidden indefinitely.

So lets have a look at some tables I see people playing on. Maybe we can work through this, and I'll see if I can show you just what we're talking about in a way that will help you understand our viewpoint.


That's Adepticon. Adepticon's usually pretty spare, but that's sparse even for Adeption to be honest, but it happens sometimes. Now, you probably don't know since you appear to be a casual player from your immediate hatred of all things from Forge World (and yes, FW is allowed there, so there's a double whammy) but it's a pretty big tournament scene. Like, the biggest in North America that I'm aware of. Maybe even the biggest if you count the non-gw games that go on there too. But, so anyway, that's kinda what competitive players expect. So that's one of the tables there. Not too many places to hide a commissar if you ask me. Sure, there's a couple. It'd be pretty hard to keep them out of LOS of a deep striking sniper though, and there's quite a few of those. You might not even have to move too much. You could probably blam him turn 1 even. Yeah, sure, if someone spams conscripts, it might get tricky, but I find you usually have that problem with just about any unit in the game. That other table's looking about the same too. But we can't see that too well. Lets keep going.


Not actually sure where this one is happening, to be honest, but man, I'd love to snipe some gak there.


Oh, we might have found one. Those buildings look like they have closed fronts! Sides look pretty open too. You'd have to really work to not be able to get a shot in through one of those windows.


Yeah, this place has some tall hills. I wouldn't be too worried with a couple Vindicares or some Ratlings though. Hell, that looks like a bigger table than normal, though that could be perspective, so you might even being able to deploy those scouts in no-man's land where they could do something.


Out of sincere curiosity, how are these tables matching up for you? Because they look about right to me, and I've been to Adepticon, oh, maybe 3-4 years, and play local tournaments, and have spent time watching the games at Gencon. They ALL basically look like this. Maybe a few tables will have a bit more terrain, but not enough where I'd expect genuine LOS issues. The joke my Adepticon Team has is "Hey, they might have cover, but you always get the shot."



Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Irked Necron Immortal




Newark, CA

Those tables are extremely sparse compared to what I'm used to, but the stores in Spokane, WA and the western Idaho/NW Montana/NE Oregon areas, have a LOT of extremely high-quality home-made terrain.The stores kind of compete with each other in that respect. Especially Spokane and Coeur d'alene.

These tables look more like the tables I've seen here in California. Very flat, without much variation.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in us
Consigned to the Grim Darkness





USA

 daedalus wrote:
Out of sincere curiosity, how are these tables matching up for you?
Those tables look exactly like the tables I saw at each of the three Games Workshop stores in my area.

I wasn't even tlaking to you, merely mentioning to Katherine a method BA can use to help get rid of commissars turn one-- one I actually personally plan on using, in fact.

Huge amounts of LoS blocking terrain are the exception here, not the rule. If your enemy is deploying the Great Wall of China in order t block off LoS to their entire fething deployment zone, then you need to start talking to them because no amount of nerfing conscripts will ever let you win in that situation.

This message was edited 4 times. Last update was at 2017/07/22 00:13:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

And lo, mayhap we've yet solved this disconnect between those who seemingly genuinely declare snipers to be an obvious solution, and those who seemingly genuinely declare commissars to always yet be out of sight! And even with only minimal insults to everyone involved and a 10 page thread outside of this one that spun in circles for days! It could perhaps be a record in efficiency!

In a less melodramatic flourish, I've often speculated that I play a very different version of 40k compared to what a lot of people seem to play when they talk about it on the internet. Other people are regarded as madmen and I look at their advice and it seems sage to me. I wonder if this is not one of those primary causes of that bewilderment.

I'm off to crack open another beer and see if I can find better GW terrain guidelines somewhere.


Automatically Appended Next Post:
 Arandmoor wrote:
Those tables are extremely sparse compared to what I'm used to, but the stores in Spokane, WA and the western Idaho/NW Montana/NE Oregon areas, have a LOT of extremely high-quality home-made terrain.The stores kind of compete with each other in that respect. Especially Spokane and Coeur d'alene.

These tables look more like the tables I've seen here in California. Very flat, without much variation.


When I'm in my friend's basement, we actually play with a bit more than most of these. Maybe about halfway between the last one and the second one. It would be genuinely tricky to hide a commissar anywhere that a squad could not spend a round moving to, and god forbid deep strikers landing at a perfect angle. Whether that's good enough for people or not is obviously going to vary, but that's us and me and my small circle of friends can accept that. This is the public. This is the benchmark.

This message was edited 1 time. Last update was at 2017/07/22 00:19:16


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Consigned to the Grim Darkness





USA

I'll go take a picture of the closest GW's setup next time I go for that purpose. Was only big enough to have two 4"x4" tables in it, along with the usual displays, and I think one of them was being used to show off different foritfications and other buildings you could buy. Still, both were interesting boards.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

My experience with the three FLGS around me is that they've been about like this. There's usually spare terrain on open nights if you wanted to load up the board, but the local tournaments are almost always like that. I've never actually been into our local GW store. I don't actually know anyone who did go in there. I don't know if it's still open.

As an aside, I've noticed most of the GW terrain really does nothing for LOS. You CAN make the ruins so that they block LoS, but I don't think they usually do in the display images much, and I think the recommended configurations for them usually don't more than maybe a model's distance worth for roughly 60-70 degrees worth of that one side. Otherwise it's basically impossible to hide an entire model in that thin "forest" they put out. I haven't looked at their more recent stuff, and I guess you could always buy a bastion to hide a commissar behind.

This message was edited 1 time. Last update was at 2017/07/22 00:29:57


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Consigned to the Grim Darkness





USA

I've noticed the same. GW's terrain is not designed to allow for massive amounts of LoS blocking.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

Honestly, I kinda wonder if that's not one of the driving factors behind why AP changed. If terrain is expected to be sparse, it somewhat narrows the field, particularly when you consider how hard it is to get cover saves nowadays.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Consigned to the Grim Darkness





USA

It's still very easy to get cover saves with small squads. But certainly it means large squads face difficulties getting one.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Kid_Kyoto






Probably work

 Melissia wrote:
It's still very easy to get cover saves with small squads. But certainly it means large squads face difficulties getting one.


Oh yeah. Totes. That GW forest with the little lake in it? You could fit maybe 20 models max actually INSIDE it.

Space Marines would have no problem whatsoever getting a couple devastators or what-have-you in it.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in de
Mighty Chosen Warrior of Chaos






Tyranids vs. SM
Tyranids vs. IG

Tyranids won both.
   
Made in us
Loyal Necron Lychguard





Thousand Sons vs Dark Eldar/Harlequins - Thousand Sons win

This was a very close game. Hellions and Players are both very scary to someone not appropriately geared to take them on. Smite is largely the edge that won this game for me, as well as the overall bulkiness of Thousand Sons infantry. The Exalted Sorcerer aura is still as fething useless as always, however.
   
Made in us
Been Around the Block




Game I saw and played today.

Orks vs. CSM (Kharn)-CSM on points but if went another turn the Orks would of been tabled.

Tau vs. Elysium Guard-Guard won on points but my understanding it was a super close game and could of been a tie if the game went another turn.
   
Made in us
Damsel of the Lady




Custodes Vs. Genestealers: Genestealers.

4 first turn charges from 80 Purestrains after getting seized hurts.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Audustum wrote:
Custodes Vs. Genestealers: Genestealers.

4 first turn charges from 80 Purestrains after getting seized hurts.


Yeah, I got a major beef with an army that can spam first turn assualts, can ignore moral, can look out sir, and the slew of other special rules those guys get. Hell their "Guardsmen" are base LD 9, so good luck causing morale failures for them.

Switching to my Imperial stuff tomorrow, the Eldar have just constantly dissapointed me so far.

Full Frontal Nerdity 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

1000 points of combined Tau and Chaos vs. 1000 points of Imperial Guard. Tau and Chaos won. Not sure if this counts as one victory for each faction.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in us
Boosting Space Marine Biker





A Dark Place

2k Salamander Marines vs Chaos Marines: Chaos win
2k Raven Guard Marines vs Chaos Marines: Marine win

Very close games. Raven guard are pretty cool, though not game-breakingly so. New stratagems/relic/traits give a lot of fun options (looking forward to the Chaos 'dex).

   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Tau vs Space Marines 50pl -Tau victory
Kill points, but based on power level rather than normal kill points and characters are worth double their power level (it was open play cards for fun) with a twist of everything gets an extra attack.

My list - etheral, fireblade, 36 fire warriors, 6 crisis, 8 gun and 4 marker drones
His list - (all primaris) captain, ancient, lieutenant, librarian, 3 squads of intercessors, 1 interceptors squad (the jetpack dudes)
We only played 3 turns because I had to leave early/he had to keep leaving to talk to customers/sell them stuff. In terms of power level points I wiped the board with him, killing the captain, ancient, lieutenant (all double) and 2 intercessor squads. He killed one fire warrior squad outright, the ethereal and the gun drones. He got first blood, we both got linebreaker and slay the warlord, so where we ended on normal kill points it was a draw at 6 points each, but with what we had left (I had two suits with 3 fusion each next to his librarian, the last big threat since the suits could wipe the floor with the intercessors and inceptors + the fire warriors were volley firing) I reckon I would have ended up winning on normal kill points.
Lessons learned - ablative gun drone wounds are essential for suits -
S5, even without ap still makes the pulse rifle really good vs other infantry - crisis suits can still wreck face, provided they don't roll ones and twos the wound on their fusion blasters - keep your fire warriors near the ethereal and fireblade for strong buffs.

Edit: I'd just like to say that when we play, we use buttloads of LOS blocking terrain. It actually makes the game a lot more fun and gives a little more tactical depth, forcing you to decide where to move based on what targets you want to shoot, because while targets a and b may both be in range you can't bank on killing a with your other units then waiting to shoot b once the decision is made for you, like you can on the near open fields a lot of people seem to play.

This message was edited 2 times. Last update was at 2017/07/23 02:03:18


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Fresh-Faced New User




Couple games at my shop today. Bad day for Chaos

Tyranids vs CSM - Winner Tyranids
Necrons vs. Death Guard - Winner Necrons
Tau vs. CSM - WInner Tau

   
Made in us
Blood-Drenched Death Company Marine




Blood Angels lost to Salamanders (Index)

Craftworld Eldar defeated Space Marines (Index)
   
Made in pl
Malicious Mandrake





Dark Eldar vs. Ynnari (mostly Harlequins-based) - Dark Eldar achieve a hard-fought victory.
Dark Eldar vs. Dark Angels - Dark Angels win thanks to 10 Razorbacks with a -1 to Hit, 4++ aura (and 96 Assault Cannon shots).
Dark Eldar vs. Eldar - Eldar win owing to my poor Flyer positioning and bad to Hit rolls on DLs.

Drukhari - 4.5k
Chaos Space Marines - 2.9k
Space Marines - 2.7k
Harlequins - 0.75k
 
   
 
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