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Made in us
Fixture of Dakka






 Valkyrie wrote:
Just out of curiosity, is there a Stormspear Pod on the Knight sprue that I've missed? I was thumbing lazily though the rulebook, and on P.20 with the example game the Malinax Knights appear to have Stormspear Pods.


No there isn’t. Hopefully they release them soon, but it’ll probably be in resin.

"The Omnissiah is my Moderati" 
   
Made in fi
Locked in the Tower of Amareo





As yet unreleased upgrades. Who knows when they come and what else in there is? Hoping it would be more regular weapons and not just rocket pods.

But no you haven't missed them yet. Those are bit of oddity. Clearly done since there's even photo so why they haven't yet been released yet? I was expecting them last year already.

2024 painted/bought: 109/109 
   
Made in gb
Lord of the Fleet






London

Thanks for the replies.

So with my previously mentioned horrendous luck at the tournament, I'm wondering what tactics/units I should be running to actually put up a fight.

I can't remember exactly but my list ran something like:

Warlord
- Twin Gatling Blasters
- Belicosa
- Quake Cannon

Warlord
- Twin Apoc Launchers
- Belicosa
- Sunfury

Reaver
- Gatling Blaster
- Laser Blaster
- Apoc Launcher

Warhound Squadron
- 2x Vulcan
- 2x Turbo Lasers



Just a couple of reflections on my playstyle; I think I was too conservative with the Warlords for starters. I was using the Void Generator so that heavily restricted my movement, and a lot of the short ranged weapons found themselves without targets for a fair portion of the game.

Warhounds with twin-Plasma seem very efficient. The last opponent used 4 of them and it just tore through shields and armour thanks to the double hits from blasts and the +1 squadron bonus.

With that in mind I've come up with an alternative list for 1750pts.

Warlord
- Twin Apoc Launchers
- Belicosa
- Sunfury

Reaver
- Laser Blaster
- Volcano Cannon
- Apoc Launcher

Reaver
- Gatling Blaster
- Gatling Blaster
- Apoc Launcher

Warhound x2
- 4x Plasma

Knights x3
- 2x Thermal Cannon
- Battle Cannon


Thoughts?
   
Made in us
Fixture of Dakka






Interesting to hear people are running Warhounds with two Plasma. I have a hard enough time keeping my single plasma Warhound from meltdown.

"The Omnissiah is my Moderati" 
   
Made in gb
Lord of the Fleet






London

You don't need to use Maximal most of the time, as the guy was using them to strip shields. 4x Blast attacks per Warhound is a potential 8 shield saves. It's more accurate than non-blasts and once the shields are down it can effectively strip armour, unlike multi-shot weapons designed to wear the voids down but don't have the strength for actual damage.
   
Made in fi
Locked in the Tower of Amareo





Only big issue on original list was warlord carapaces. Short ranged for one with long range guns and long range for short range arm? Gatlings at range means -1 to hit for quake! Swap those and listrsn't issue

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka





Finally got round to playing the first game tonight with my brother, learning the rules as we went along. Hoping for a quick game we went with a "Warhound duel" using the Titanic Clash scenario on page 40...

We got so engrossed in the game that we went way past the 4-turn duration. Both hounds refused to die, but we think that might be due to our lack of understanding of the rules. Bro's hound ended up with serious structural damage, whereas mine kept having its weapons disabled and its legs eventually stopped working.

Thankfully, my brother didn't think to flank my hound and dish out the killing blow...it was a never-ending toe-to-toe slugging match!

Casual gaming, mostly solo-coop these days.

 
   
Made in fi
Locked in the Tower of Amareo





SamusDrake wrote:
Finally got round to playing the first game tonight with my brother, learning the rules as we went along. Hoping for a quick game we went with a "Warhound duel" using the Titanic Clash scenario on page 40...

We got so engrossed in the game that we went way past the 4-turn duration. Both hounds refused to die, but we think that might be due to our lack of understanding of the rules. Bro's hound ended up with serious structural damage, whereas mine kept having its weapons disabled and its legs eventually stopped working.

Thankfully, my brother didn't think to flank my hound and dish out the killing blow...it was a never-ending toe-to-toe slugging match!


Actually titan vs titan is going to be fairly hard to get quick win. Titans take out lots of punishment and repair shields. Consider this. vulcan+plasma warhound. Total of 6 VMB shot and 2 plasma shots resulting in average to 4 and 1.333 hits(doubled to 2.6666) so 6 hits. That's 2 shields down. Warhound repairs 0.6666 shields without repair order. Albeit eventually shields go to 4+. But he could push voids for reroll 1's with VMB's at least until that happens.

It's going to take a while to get there short of very unlucky roll for shields!

This is generally true of ANY game and as such very rarely 1 model vs 1 model gives good idea of the game. Standard warlord vs standard warlord with each having missile+2 volcano would be very boring slug fight. Does that make that bad configuration? No. But 1 vs 1 rarely give you full idea of game. (similarly warlord vs warhound could appear to be broken game as warhound, once it gets behind, is basically automatic win. Warlord gets basically max 1 round to take down which is very unlikely. Then it loses. Again that's because it's 1 vs 1 and that rarely in any game system really works. Even on skirmish games you generally need multiple pieces before it shows game truthfully).

For other examples for example battlefleet gothic cruiser vs cruiser it generally was running in circle not getting past shields except with high luck/bad luck so you ended up waiting for those. If that was all you saw you could think BFG was boooooring game. Not so when you add more ships to game though...

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka





That is so true. One thing I will say for that approach is that you get to the combat stage very quickly and although repetitive, it does drum home the rules of that phase very quickly.

The second game we had was more scenery, a support banner for each hound and, we followed the duration of 4 turns. Much more fun this time round as we weren't constantly holding the rule book. The swine won again! I should never have let him take the lancers...

It'll be a while but next time we've agreed to use the Reaver( supported by a banner ) against the two hounds...

This message was edited 1 time. Last update was at 2019/03/10 21:35:55


Casual gaming, mostly solo-coop these days.

 
   
Made in us
Mysterious Techpriest







I'd like to report a serious case of double-vision..

Spoiler:







Okay, well maybe not serious but it's close enough, right?

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in gb
Regular Dakkanaut




Doh. Ignore.

This message was edited 1 time. Last update was at 2019/03/11 12:12:15


 
   
Made in us
Uhlan




Dothan, AL

I am planning on the same idea,,, but unfortunately my big boy is a Lucius pattern... so will be just close.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
Made in gb
Lord of the Fleet






London

So, I have a game coming up this Sunday and need some ideas on my list. Never played the guy before but from our discussions I can make the following assumptions about his Legio:

- He has 3 Warlords, 3 Reavers and 4 Warhounds at his disposal.
- He may be using Tempestus upgrades.
- He may be planning to use a Warlord with Arioch Claw, as we houseruled to allow him to use the mounted Vulcan.

We're both still quite new to the game so I have a rudimentary 2k list drawn up:

Legio - Astorum
Axiom Maniple
Warlord Titan - 510pts
- Twin Apoc Launchers
- Belicosa Cannon
- Belicosa Cannon

Reaver Titan - 310pts
- Apoc Launcher
- Gatling Blaster
- Melta Cannon

Warhound Squadron - 420pts
- Turbo Laser and Vulcan
- Turbo Laser and Vulcan

Additional Forces
Warlord Titan - 525pts
- Twin Laser Blasters
- Sunfury Annihilator
- Sunfury Annihilator

Questoris Banner - 215pts
- 4x Thermal Cannon
- 4x Questoris Melee Weapon

Total - 1980pts


The list is based around the models I currently have, although we're not being strict on weapon WYSIWYG. I'm hoping moving the Knights from cover to cover with Full Stride can help get them up close and in combat.


Some ideas on general tactics would really be appreciated. What would be the best Strategems? Which units should get closer and which should stay back? Any other tips?
   
Made in gb
Fixture of Dakka





 Valkyrie wrote:
So, I have a game coming up this Sunday and need some ideas on my list. Never played the guy before but from our discussions I can make the following assumptions about his Legio:

- He has 3 Warlords, 3 Reavers and 4 Warhounds at his disposal.
- He may be using Tempestus upgrades.
- He may be planning to use a Warlord with Arioch Claw, as we houseruled to allow him to use the mounted Vulcan.

We're both still quite new to the game so I have a rudimentary 2k list drawn up:

Legio - Astorum
Axiom Maniple
Warlord Titan - 510pts
- Twin Apoc Launchers
- Belicosa Cannon
- Belicosa Cannon

Reaver Titan - 310pts
- Apoc Launcher
- Gatling Blaster
- Melta Cannon

Warhound Squadron - 420pts
- Turbo Laser and Vulcan
- Turbo Laser and Vulcan

Additional Forces
Warlord Titan - 525pts
- Twin Laser Blasters
- Sunfury Annihilator
- Sunfury Annihilator

Questoris Banner - 215pts
- 4x Thermal Cannon
- 4x Questoris Melee Weapon

Total - 1980pts


The list is based around the models I currently have, although we're not being strict on weapon WYSIWYG. I'm hoping moving the Knights from cover to cover with Full Stride can help get them up close and in combat.


Some ideas on general tactics would really be appreciated. What would be the best Strategems? Which units should get closer and which should stay back? Any other tips?


Thats a well balanced force. The two Warlords provide good fire coverage(pinning down the enemy) while the Reaver leads the hounds as a strike team to take the fight to the enemy. Your Knights can provide support where needed or even take objectives. The titans are packing good firepower, but neither the reaver nor Warlords are equiped for closer quarters, meaning you are vulnerable to Knights - especially Lancers, so maybe your knights can counter any such threat, playing body guards?

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Lord of the Fleet






London

SamusDrake wrote:
 Valkyrie wrote:
So, I have a game coming up this Sunday and need some ideas on my list. Never played the guy before but from our discussions I can make the following assumptions about his Legio:

- He has 3 Warlords, 3 Reavers and 4 Warhounds at his disposal.
- He may be using Tempestus upgrades.
- He may be planning to use a Warlord with Arioch Claw, as we houseruled to allow him to use the mounted Vulcan.

We're both still quite new to the game so I have a rudimentary 2k list drawn up:

Legio - Astorum
Axiom Maniple
Warlord Titan - 510pts
- Twin Apoc Launchers
- Belicosa Cannon
- Belicosa Cannon

Reaver Titan - 310pts
- Apoc Launcher
- Gatling Blaster
- Melta Cannon

Warhound Squadron - 420pts
- Turbo Laser and Vulcan
- Turbo Laser and Vulcan

Additional Forces
Warlord Titan - 525pts
- Twin Laser Blasters
- Sunfury Annihilator
- Sunfury Annihilator

Questoris Banner - 215pts
- 4x Thermal Cannon
- 4x Questoris Melee Weapon

Total - 1980pts


The list is based around the models I currently have, although we're not being strict on weapon WYSIWYG. I'm hoping moving the Knights from cover to cover with Full Stride can help get them up close and in combat.


Some ideas on general tactics would really be appreciated. What would be the best Strategems? Which units should get closer and which should stay back? Any other tips?


Thats a well balanced force. The two Warlords provide good fire coverage(pinning down the enemy) while the Reaver leads the hounds as a strike team to take the fight to the enemy. Your Knights can provide support where needed or even take objectives. The titans are packing good firepower, but neither the reaver nor Warlords are equiped for closer quarters, meaning you are vulnerable to Knights - especially Lancers, so maybe your knights can counter any such threat, playing body guards?


I'm still a bit apprehensive about putting CC weapons on Reavers and Warlords, mainly due to their lack of speed. Reavers maybe, but they're still not that quick. Would you suggest putting a Power Fist on the Reaver then?
   
Made in au
Axis & Allies Player




Just getting back into gear after several months' hiatus. Played another test game recently (one Reaver and one Warhound per side). Only used the basic rules, but good fun nonetheless. Especially the spectacular ability of my opponent's Warhound to ricochet plasma blastgun shots into the friendly Reaver standing 10" directly behind it. When his target (my Reaver) was standing 3" directly in front of it. Insert Mulan quote here.

We used the old 2nd ed SM/TL cross-shaped buildings, which proved the perfect size when clumped in twos and threes.

I did have one moment of 'oops' when I moved up my Reaver with chainfist and gattler ready to chop up his plasma/inferno Warhound, only to realise that a) he would get to activate it first, b) he was now inside my shields, c) my carapace turbo laser couldn't zap him at such close range and d) his inferno gun proceeded to burn off my chainfist with a flukey location roll. Learning is fun. Oh, and e) I couldn't find the Smash Attack rules in the rulebook. Who decided to put them after the catastrophic damage table? How eminently logical.

Fortunately I repaired the chainfist and chopped his Hound's legs off a turn later.

How do people feel about a Reaver armed with twin volcano cannons? Would the reactor be able to cope? I'm envisioning it staying at long range (probably with an apocalypse launcher on the carapace), so not needing to push for movement too often. But mainly I just like the sheer over-the-topness of it...

   
Made in fi
Locked in the Tower of Amareo





He has 2 volcano cannons and melta cannon that will delete banners in no time along with knights of his own and 2 sunfury that will also make mincemeat of knights. He can deal with them. Use reaver or hound(maybe give one plasma to worry knights) to force them to charge it or get peppered by knight killing weapon or go away.

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka





 Valkyrie wrote:


I'm still a bit apprehensive about putting CC weapons on Reavers and Warlords, mainly due to their lack of speed. Reavers maybe, but they're still not that quick. Would you suggest putting a Power Fist on the Reaver then?


Reading through your post a second time I had overlooked that your friend doesn't appear to have any knights to be concerned about. That said I wouldn't overlook your friend's interest in arming one of his Warlords with a melee claw...what's he up to?

Personally, I think your current selection is sound( don't change it ) but consider the battlefield layout and if he has any Titans armed for close quarters. Just make sure that if he intends to get up-close-and-personal that he will have to run the gauntlet in order to do so. Don't leave such units unchecked and remember that all the time they are out of close-range that their firepower will be less than yours, and thus become the weak link in the chain. Put them out of action first and then focus on the remaining units.

But this is overthinking it and I think you've got it covered.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Lord of the Fleet






London

So update on my game from yesterday.

Played a 2k match of Astorum vs Krytos(sp?). I had drawn Vital Cargo while he had Hold the Line.

Astorum
Warlord
- Sunfury
- Sunfury
- Twin Laser Blasters

Warlord
- Belicosa
- Belicosa
- Twin Apoc Launchers

Reaver
- Gatling Blaster
- Melta Cannon
- Apoc Launcher

2x Warhounds
- 2x Turbo Lasers
- 2x Vulcan Bolters

4x Knights
- 4x Thermal Cannons


Krytos
Warlord
- Arioch
- Arioch
- Apoc Launchers
(Houseruled to let him take Vulcans on his Ariochs for 20pts each)

Warlord
- Quake Cannon
- Quake Cannon
- Apoc Launchers

Reaver
- Chainfist
- Gatling Blaster

Reaver
- Chainfist
- Gatling Blaster

Reaver
- Power Fist
- Laser Blaster

Warhound
- 2x Vulcan Bolters



The game was still a learning experience for both of us, there were a few rule misinterpretations on his part that weren't picked up until towards the end
- He thought the carapace weapon for the Reaver was optional. This is actually very important as I totalled up the points afterwards and he would have had to drop a unit or significantly change his loadouts.
- He thought the repair rolls were added up and results deducted (eg: I roll a 3, 3, 2 giving me 8 letting me cool down the reactor twice). It seemed very weird how his reactors were very rarely in the orange despite pushing the voids to full for every attack.


The game went very well, I won 13-8 due to the Reaver and cargo making it into his deployment zone, despite being quaked every turn by the Warlord and only moving 4" a time. He was able to kill the Warhounds and one of the Warlords, but if the came had gone on for another turn he would have easily won. He made a tactical mistake by moving his Reavers away from the Knights and my Reaver for the first couple of turns, only around halfway through when he realised my plan did he turn around to catch up.

Astorum's rules in Titandeath are pretty decent. The additional 2" on your move is awesome, and the risk really isn't that bad; I only had double-reactor come up one I think despite using the boosted movement on all my units. Re-rolling your repair rolls is just golden, and while the traits aren't that good IMO, the re-roll more than makes up for it.
[Thumb - 1.jpg]

   
Made in gb
Fixture of Dakka





Valkyrie, it sounds like you had a fun game. Quite surprised he banked so much on melee weapons...did he really get that close?

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Lord of the Fleet






London

SamusDrake wrote:
Valkyrie, it sounds like you had a fun game. Quite surprised he banked so much on melee weapons...did he really get that close?


We used the staggered deployment (can't remember the name) where you place your smallest unit in Zone A, closest to the enemies, then in B, and so on. I think he misunderstood the rules for it; I was under the impression you place all your units of a particular scale in each zone alltogether, whereas he believed you place a single one in each, and when all 3 zones are filled, any remaining units are placed anywhere you like.

So with my interpretation, it would go A- Knights, B- Warhound, C- Reaver + Warlords, but his deployment ended up A- Warhounds, 2x CC Reavers and CC Warlord, B- CC Reaver, C- Quake Warlord, meaning his close combat units were right on top of me from the start.
   
Made in gb
Fixture of Dakka





And you still managed to come out on top. My hat off to you...

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Fixture of Dakka






Sounds like your buddy was misinterpreting a lot of pretty clear rules in his own favor.

"The Omnissiah is my Moderati" 
   
Made in fi
Longtime Dakkanaut






Yeah, that sounds like a very bad case of failed reading comprehension or audacious cheating to me. A good chat about rules, maybe even with a book in hand, might be in order.

Still, fun can and should very well be had while learning how things actually work, so carry on

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Fixture of Dakka






Wifey got me a new Warlord and 2 Reavers Mortis reinforcements incoming!

"The Omnissiah is my Moderati" 
   
Made in gb
Fixture of Dakka





 Nostromodamus wrote:
Wifey got me a new Warlord and 2 Reavers Mortis reinforcements incoming!


Some guys get all the luck! My girlfriends buy me drinks from vending machines and think they've conquered the world...

I'm doing something wrong here, but still salute you as a prince amongst men.

Casual gaming, mostly solo-coop these days.

 
   
Made in fi
Longtime Dakkanaut






I accidentally bought some trees, it's nice to have some variation to urban / desert themes our tables have thus far had
[Thumb - _20190325_183733.JPG]

   
Made in gb
Lord of the Fleet






London

Finally managed to get a shade of yellow I'm happy with. Was using Vallejo yellow airbrushed, kept coming out as a pale shade with a slight blue tinge.

Here's one of my Warlords, only got the plasma and decals to do. Pretty happy with how it's turned out.
[Thumb - thumbnail (2).jpg]

   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Sherrypie wrote:
I accidentally bought some trees, it's nice to have some variation to urban / desert themes our tables have thus far had

Ooh, what scale were they sold as and where? They look pretty good like that.
   
Made in fi
Longtime Dakkanaut






 Mr_Rose wrote:
 Sherrypie wrote:
I accidentally bought some trees, it's nice to have some variation to urban / desert themes our tables have thus far had

Ooh, what scale were they sold as and where? They look pretty good like that.


Railroad stuff, produced by Noch. Not sure about the scale, might be around 15 mm?
   
 
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