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![[Post New]](/s/i/i.gif) 2023/03/03 17:24:57
Subject: Re:9th edition Space Marine Codex Tactica
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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JNAProductions wrote: Insularum wrote:All the Agastus datasheets are now up for download. Gotta love GW's commitment to not checking their own work, new Lieutenant datasheet re-introduces points for wargear, so the beloved Primaris Lt is now more expensive than a Captain if you take any of the fancy toys.
On the Warhammer app, or somewhere else?
Warhammer Community page, Downloads section.
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![[Post New]](/s/i/i.gif) 2023/03/03 17:31:50
Subject: Re:9th edition Space Marine Codex Tactica
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Humming Great Unclean One of Nurgle
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Thank you.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/03/03 17:36:55
Subject: Re:9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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p5freak wrote:It is S14. Not all wargear is free for space marines, but the lieutenant cost is the same as in the MFM.
Ah okay. Yeah, S14 makes the reroll more necessary. Regarding the Bolter Fist though, at that point I'd go regular Primaris Dread route meant to fight hordes. Seems like new guy should be taking advantage of hitting walls.
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![[Post New]](/s/i/i.gif) 2023/03/03 18:06:59
Subject: 9th edition Space Marine Codex Tactica
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Ultramarine Chaplain with Hate to Spare
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EviscerationPlague wrote:
Elites:
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
Why take Relics when you could take 10 Man Deathwing squads and just Combat Squad them into the units that you like? For example, you could take a 10 man Squad with 5 TH/ SS (That's what Deathwing allows for, yeah?), and 2 Cyclones. Then you could Combat Squad it out to 5-man TH/ SS and 5-man w/2 Cyclones. You also keep the option for a big squad for Strat purposes if the situation is optimal.
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![[Post New]](/s/i/i.gif) 2023/03/03 18:30:57
Subject: 9th edition Space Marine Codex Tactica
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Dakka Veteran
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"Desolation Marine" ... the hell?
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2023/03/03 19:44:48
Subject: 9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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Insectum7 wrote:EviscerationPlague wrote:
Elites:
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Deathwing
. 5 TH/ SS, 1 Cyclone
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
×5 Relic
. 4 Combi-Bolter, 1 Autocannon, 1 Grenade Harness
. 4 Power Fist, Chainfist on Sergeant
Why take Relics when you could take 10 Man Deathwing squads and just Combat Squad them into the units that you like? For example, you could take a 10 man Squad with 5 TH/ SS (That's what Deathwing allows for, yeah?), and 2 Cyclones. Then you could Combat Squad it out to 5-man TH/ SS and 5-man w/2 Cyclones. You also keep the option for a big squad for Strat purposes if the situation is optimal.
1. Extra attack on the sarge matters for the melee squads. Even for the shooting dudes, the extra Chainfist matters.
2. Avoids Blast better. Even with permanent Transhuman, you still don't want greater multidamage shots getting through.
3. I have more Autocannon Terminators LOL
Assuming proxy though you bring up a good point though! It IS a first draft for a list I used only a couple of times and there's always room for perfection.
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![[Post New]](/s/i/i.gif) 2023/03/03 20:07:53
Subject: 9th edition Space Marine Codex Tactica
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Ultramarine Chaplain with Hate to Spare
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EviscerationPlague wrote:
1. Extra attack on the sarge matters for the melee squads. Even for the shooting dudes, the extra Chainfist matters.
2. Avoids Blast better. Even with permanent Transhuman, you still don't want greater multidamage shots getting through.
3. I have more Autocannon Terminators LOL
Assuming proxy though you bring up a good point though! It IS a first draft for a list I used only a couple of times and there's always room for perfection.
1. Extra Attack is nice. . . but the Sarge can just go with the TH/ SS squad. For the shooting Squads, do you want an extra Chainfist Attack . . . or an extra Cyclone?
2: Only if you don't split the squad.
3. Fair enough. (Aka, why don't I field 30 Sternguard? I don't have 30 painted Sternguard. :/ )
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![[Post New]](/s/i/i.gif) 2023/03/03 21:40:49
Subject: 9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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Insectum7 wrote:EviscerationPlague wrote:
1. Extra attack on the sarge matters for the melee squads. Even for the shooting dudes, the extra Chainfist matters.
2. Avoids Blast better. Even with permanent Transhuman, you still don't want greater multidamage shots getting through.
3. I have more Autocannon Terminators LOL
Assuming proxy though you bring up a good point though! It IS a first draft for a list I used only a couple of times and there's always room for perfection.
1. Extra Attack is nice. . . but the Sarge can just go with the TH/ SS squad. For the shooting Squads, do you want an extra Chainfist Attack . . . or an extra Cyclone?
2: Only if you don't split the squad.
3. Fair enough. (Aka, why don't I field 30 Sternguard? I don't have 30 painted Sternguard. :/ )
I just tell people to use Sternguard with their Tactical Marines. Most people don't care that some of your squad ain't blinged out enough.
You're also correct it's not taking advantage of the combat squad rule effectively. Sooooo it's something to think about instead of throwing a Cyclone dude into the thick of it.
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![[Post New]](/s/i/i.gif) 2023/03/03 23:06:16
Subject: 9th edition Space Marine Codex Tactica
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Ultramarine Chaplain with Hate to Spare
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EviscerationPlague wrote:
I just tell people to use Sternguard with their Tactical Marines. Most people don't care that some of your squad ain't blinged out enough.
They might if you're running them chock full of free Combi-Plasmas. . .
I might do it if I get the go-ahead from my opponent ahead of time. I wouldn't surprise a stranger with it, that's for sure.
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![[Post New]](/s/i/i.gif) 2023/03/04 18:54:59
Subject: 9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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Insectum7 wrote:EviscerationPlague wrote:
I just tell people to use Sternguard with their Tactical Marines. Most people don't care that some of your squad ain't blinged out enough.
They might if you're running them chock full of free Combi-Plasmas. . .
I might do it if I get the go-ahead from my opponent ahead of time. I wouldn't surprise a stranger with it, that's for sure.
Alright so I reworked the squads to your recommendation:
×10 Deathwing
. 5 TH/ SS, 5 Storm Bolter/Power Fist w/ 2 Cyclones
×10 Deathwing
. 5 TH/ SS, 5 Storm Bolter/Power Fist w/ 2 Cyclones
×10 Relic Terminators
. 5 LC/ CF w/ 2 Grenade Harness, 5 Combi-Bolters/Power Fists w/ 2 Autocannons
The Command Squad is reworked to be an Assault Cannon instead of the CML since I have the darn model and might as well use it. I'd normally just do Heavy Flamer or CML, but thr Assault Cannon allows the squad to either stick with the range dudes or the assault dudes depending the match.
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![[Post New]](/s/i/i.gif) 2023/03/05 20:03:36
Subject: Re:9th edition Space Marine Codex Tactica
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Grim Dark Angels Interrogator-Chaplain
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I'm genuinely curious, has anyone used Heavy Intercessors much at all, at least in casual play? If so, what loadout did you give them, and did they feel like they were worth having? I recently picked up the Agastus box and wanted to get some idea of loadouts before I put the Heavies together (probably going to wait anyway, as I'll use the Gravis pads from the DA accessory sprues in the upcoming Azrael vs. Vashtorr battle box on them. I do already have a squad of five with the heavy auto rifles (and the matching heavy bolter), but I've never actually played them.
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![[Post New]](/s/i/i.gif) 2023/03/05 20:23:05
Subject: Re:9th edition Space Marine Codex Tactica
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Automated Rubric Marine of Tzeentch
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ZergSmasher wrote:I'm genuinely curious, has anyone used Heavy Intercessors much at all, at least in casual play? If so, what loadout did you give them, and did they feel like they were worth having? I recently picked up the Agastus box and wanted to get some idea of loadouts before I put the Heavies together (probably going to wait anyway, as I'll use the Gravis pads from the DA accessory sprues in the upcoming Azrael vs. Vashtorr battle box on them. I do already have a squad of five with the heavy auto rifles (and the matching heavy bolter), but I've never actually played them.
i use them quite a bit in my deathwatch force, for two main reasons:
1) using the imdomitor kill team rules, i can use them as a base unit for creating obsec Inceptors or agressors, which is neat.
2) I Just Think They're Neat (insert meme of Marge Simpson here)
That said, i felt they weren't a "tax" for me, at least no more than any troops choice is. At the 1k-1500 points i normally play at, they were surprisingly survivable, able to soak up a lot of incidental fire thanks to t5, w3, transhuman, etc. their shooting was nothing special, but they made a nice backfield unit that could at least contribute while it was holding the rear point.
i ran them with the assault 3 bolter version, but that was mostly due to them seeing action in the AoC era where AP 1 wasnt worth much, so YMMV.
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Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1500pts
The Blades of Ruin 2,000pts Watch Company Rho 1250pts
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![[Post New]](/s/i/i.gif) 2023/03/05 23:47:13
Subject: Re:9th edition Space Marine Codex Tactica
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Insularum wrote:All the Agastus datasheets are now up for download. Gotta love GW's commitment to not checking their own work, new Lieutenant datasheet re-introduces points for wargear, so the beloved Primaris Lt is now more expensive than a Captain if you take any of the fancy toys.
It's GW. The left hand doesn't know that the right hand even exists, let alone what it's doing! Anyway, the Dread's cool. Can't want to get mine. I've gone off the Primaris Compensators with the Goofy Guns. At first I liked them in an absurd kind of way, but since their reveal I've just liked them less and less. They're a hard pass. [EDIT]: Turns out if you make enough noise... "GW has posted the datasheets from Strike Force Agastus for free download, which is helpful. They have corrected the lieutenant points cost on this, it's now 65pts (all gear free)." But it still went to print with the points values there. Pillocks.
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This message was edited 1 time. Last update was at 2023/03/06 01:35:51
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![[Post New]](/s/i/i.gif) 2023/03/06 16:26:34
Subject: 9th edition Space Marine Codex Tactica
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5th God of Chaos (O'rly?)
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Insectum7 wrote:EviscerationPlague wrote:
I just tell people to use Sternguard with their Tactical Marines. Most people don't care that some of your squad ain't blinged out enough.
They might if you're running them chock full of free Combi-Plasmas. . .
I might do it if I get the go-ahead from my opponent ahead of time. I wouldn't surprise a stranger with it, that's for sure.
Well tac marine body or sternguard body doesn't matter. You need those combi plasmas on models.
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2023 painted/bought: 275/292 |
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![[Post New]](/s/i/i.gif) 2023/03/23 09:44:10
Subject: Re:9th edition Space Marine Codex Tactica
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Automated Rubric Marine of Tzeentch
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so, looking at the 10th ed reveal video, it seems that in addition to the terminators we were expecting, we are getting:
-a new flame armed phobos marine unit, which seems to have options for both a combi-flamer and the black templars "pyreblaster" flamer.
- a pure shooting Redemptor variant, with lascannons and missiles.
-new termie librarian, in ADDITION to the new terminator kit (which so far has only shown us classic termies with no assault ones seen yet)
- new gravis Apothecary.
oh, and they've retconned the lore and primaris can now fit into terminator armour.
thoughts?
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This message was edited 1 time. Last update was at 2023/03/23 13:35:30
Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1500pts
The Blades of Ruin 2,000pts Watch Company Rho 1250pts
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![[Post New]](/s/i/i.gif) 2023/03/23 18:37:18
Subject: 9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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The new Terminators look SOOOO much better than the old ones. Granted we've only seen 2 of them but it's a good indicator.
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![[Post New]](/s/i/i.gif) 2023/03/23 21:12:31
Subject: Re:9th edition Space Marine Codex Tactica
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Nihilistic Necron Lord
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I can hardly see any difference, they are a tiny bit bigger and a tiny bit chunkier.
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![[Post New]](/s/i/i.gif) 2023/03/23 21:30:19
Subject: Re:9th edition Space Marine Codex Tactica
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Longtime Dakkanaut
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p5freak wrote:I can hardly see any difference, they are a tiny bit bigger and a tiny bit chunkier.
Not just that, but the shoulders are less dislocated.
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![[Post New]](/s/i/i.gif) 2023/03/23 21:46:38
Subject: 9th edition Space Marine Codex Tactica
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The Marine Standing Behind Marneus Calgar
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Look nice. I’ve wanted modern plastic terminators for a while now, but couldn’t justify replacing my classic metals. By the time the dust settles on 10th, I’ll probably have stumbled my way into a full 1st company.
It will be interesting to see how the new options are formed into units. Sternguard vet-esque? Hellblaster style mono-squad? Classic tactical special/sarge weapons in bolter units? I’m sure we will learn more in the next months.
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![[Post New]](/s/i/i.gif) 2023/03/31 08:52:57
Subject: 9th edition Space Marine Codex Tactica
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Regular Dakkanaut
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i was looking through battle scribe and came to think if the naked relic contemptor with 2 heavy plasma cannons for 140 could be interesting in any way?
2d3 shots at s8 and flat3 dam. flat 4 in imp fists. Its a t7 9w -1dam 5++ model that doesn't degrade. I know the volkites are better, obviously, but 140 points is cheap.
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