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Made in us
Brainy Zoanthrope





I still think the healing isn't better than the fall back and shoot and charge/releport redeploy.

It always looks like the right move. But if you are bringing those dudes back you are wasting so much effort on keeping 2 at best terminators coming back. You have to be so cagey with them to make it work.

I'm a big fan of the exalted sorc deep strike nuker and the yo yo demon prince with a prism of echos sorc. Both of which are pretty dope.
   
Made in hk
Longtime Dakkanaut





I think it depends on playstyle. So far, the lists I build (based on the models I do have), and my playstyle seems to make me more suited to cult of duplicity. I think time is great, but I just don't get the best milege out of time personally, probably because of my playstyle.

I love the option of throwing my opponent off by using the cult of duplicity spell to yeet a throwaway min squad of rubrics into a wierd place, do a whole bunch of mortal wounds and damage, and then just force them to react to an obsec squad of rubrics being in an awkward place.

And if they did such an amazing job of screening out their entire army for the entire game... well, then even the threat of me doing this forced them to do such perfect screening the whole game. And that would have achieved its purpose too.

Cult of time basically means good players have a tendency to just ignore your one terminator block. Maybe Cult of time would be good with a double Terminator block play. because it might be impossible to ignore two 10 man occult squads on the table. But one Occult squad with cult of time? A good player can just choose to either ignore that unit, or wait till it has over exposed itself and/or then throw his entire army into it and kill it in one round (if possible).

A 10 man Occult squad costs over 400 points but it can only be in one place at one time. So, good players can play around it if they deem it to be too much trouble to kill.

Maybe I need more practise with cult of time. I started with duplicity. Then I switched over to cult of time, and up till now, have had mixed results from Time. I need more games with cult of time to get a handle on it. But a good opponent can basically treat cult of time army like Necrons. "Just focus on one unit at a time and make sure you kill it."

This message was edited 1 time. Last update was at 2021/12/02 04:01:56


 
   
Made in us
Fresh-Faced New User




Quick one for you Arcanists; I'm running a Cult of Duplicity list and want to take the Perfidious Tome. I also make use of the Echos From the Warp ritual. Am I limited to only gaining one CP? Is this one CP in addition to the one I gain at the start of my turn? Are the aforementioned relic and ritual completely different from the Assassins strat that allows them to gain additional CP for killing a character?

Thanks in advance.
   
Made in nl
Longtime Dakkanaut





Eldenfirefly wrote:My experience so far... with a few games using Immaterium echo warlord trait.. Most of the time it doesn't come up. And the few times it does, I likely forgot it was there and didn't trigger it. And the one time I remembered that my warlord had it, and triggered it... it didn't change anything... lol.

I don't know if its just because I am just so bad at being conscious of it.


With my terminators being the key unit I always first cast with my daemon prince all the protective spells and see what I need to make them work (rerolls, cabalistic ritual upgrades). So I never forget the echo and it almost always works. Rolling for glamour or weaver almost always results in at least one 7 + 1 for thousand sons bonus psychic test and add another 1 with cabalistic ritual and I got 9.

Eldenfirefly wrote: I love the option of throwing my opponent off by using the cult of duplicity spell to yeet a throwaway min squad of rubrics into a wierd place, do a whole bunch of mortal wounds and damage, and then just force them to react to an obsec squad of rubrics being in an awkward place.


If I really needed a rubric marine squad somewhere I use the risen rubricae to deploy them in the field. Yes It all depends on your playstyle but in my experience I don't need to drop in more rubric marines when I got my terminators on the objectives mid field and I got my own objectives in the backfield.

Eldenfirefly wrote:
Cult of time basically means good players have a tendency to just ignore your one terminator block. Maybe Cult of time would be good with a double Terminator block play. because it might be impossible to ignore two 10 man occult squads on the table. But one Occult squad with cult of time? A good player can just choose to either ignore that unit, or wait till it has over exposed itself and/or then throw his entire army into it and kill it in one round (if possible).


Yep, thats the biggest weakness of the terminator block. Actually it's an combination of the two factors. Taking down 3+ terminators each round means my big squad starting to get weaker and at round 3+ the don't bring a enough pain to take down enemy units that push tru a flank at the other side of the battle field. But the shooting power with the +1 to wound stratagem in combination with temperal surge, it is very hard to ignore this unit. I can also fly the characters to the other flank close to a rubric squad and start throwing mortal wounds around. I tend to lose if I play the terminators to agressive and the enemy can tie them up and start claiming objectives.

But enemy players that go for the objectives and try to remove rubric marines in the backfield always end up cursing because the are so damn tough.




   
Made in hk
Longtime Dakkanaut





Yeah. It then boils down to, can he either ignore, or handle your big block of 10 occults if you were too aggressive with them. Lets say you keep them on a home objective, so its just shooting he has to worry about. And Occults have a 24 inch range (extendable to 30).

Its painful, but he can still use line of sight obscuring terrain around it.

If you are playing something like a 5 objective map and throw that 10 occults onto the center objective. Then it becomes all or nothing. Because then you can't hide them behind obscuring, and he will be able to bring almost his entire army to bear onto your occult squad. It then becomes "can he kill your Occult squad or he fails and you keep on bring back Occults and he autoloses at that point".

Some armies can't handle 10 Occults on a center objective. But some armies can. Like if they can bring their entire (or most) of their army shooting plus charging to bear on your Occults, they can kill it in one turn.

I still like the 10 man terminator bloc though. I just don't know if cult of time is the best for my playstlye because cult of time seems to double down on the 10 man terminator bloc.

This message was edited 2 times. Last update was at 2021/12/02 09:15:56


 
   
Made in nl
Longtime Dakkanaut





Which is why in the interview with the successful TS player he talks about being very aggressive with yeeting his Rubric squads across the table with Warp Surge.

Because now there is an immediate threat that draws attention away from your terminators. You have a buffed terminators unit around the middle of the field holding an objective but there are 10 obsec marines on the enemies home objective demanding attention.

You need to make your opponent pay if they focus your terminators. Doing so so should cripple their primary score so that if you lose the terminators you have a lead in points that you can hold on to to eek out a win despite losing most, or all of your army.
   
Made in us
Fresh-Faced New User





In that vein, we can always get both Duplicity and Time by taking another detachment- is it worth, say, dropping 2CP on an Aux Support Detachment of just a big block of Cult of Time Scarab Occult Terminators, to give them Time Flux's critical resurrection punch? Losing out on Sorcerous Facade does cut into their mobility, but if they're just going to hang out in the middle and be a combination firebase and brick they hardly need it.

Plus they can always take Temporal Surge as their integrated Sorcerer's power as a speed boost (probably a good idea whatever happens), and/or receive a Sorcerous Facade from a nearby Cult of Duplicity caster if they really need to be someplace far away immediately.

I guess the big question is 'how much do we really need those 2CP?' Because from what I've heard, the answer is "a lot".

This message was edited 1 time. Last update was at 2021/12/03 18:22:49


 
   
Made in nl
Longtime Dakkanaut





RedX wrote:
In that vein, we can always get both Duplicity and Time by taking another detachment- is it worth, say, dropping 2CP on an Aux Support Detachment of just a big block of Cult of Time Scarab Occult Terminators, to give them Time Flux's critical resurrection punch? Losing out on Sorcerous Facade does cut into their mobility, but if they're just going to hang out in the middle and be a combination firebase and brick they hardly need it.

Plus they can always take Temporal Surge as their integrated Sorcerer's power as a speed boost (probably a good idea whatever happens), and/or receive a Sorcerous Facade from a nearby Cult of Duplicity caster if they really need to be someplace far away immediately.


Sorcerous facade is not really needed for the terminators. You can still use the crystal to drop them in aggressively or pull them out of close combat. Sometimes I get to eager to use it and pay the cost for that. I really got to be patient and play for the win at turn 4 and 5.

But Sorcerous facade is great for rubric units, not denying that. But the enemy armies that are difficult to handle are also really aggressive and/or got great board control (Ad mech, ork buggies, grey knight, Drukhari). Most times I end up teleporting mid-field 9 inch away from enemy units. In my opinion it is really useful at turn 3+ when things die and you got some room to take the secondary objectives last turns or help out at a flank.

I rather take one rhino to move two rubric units forward to put pressure towards an enemy objective.

RedX wrote:
I guess the big question is 'how much do we really need those 2CP?' Because from what I've heard, the answer is "a lot".


Yea thats right. I invest a lot in the -1 damage (3cp) and the +1 to wound (2cp) for my terminators but that means I don't got a lot of cp left at turn 4. I really like to field contemptors but that -1CP really hurts so I only take one.



   
Made in fr
Crazed Spirit of the Defiler






New secondaries for 2022 courtesy of Goonhammer and Daedalus !
https://www.goonhammer.com/the-grand-tournament-2022-secondary-objectives/

So, interrogate is now without LOS ! Time for me to try out the dip-and-dive prophecy Exalted Sorcerer once again

-"For the Ruinous Powers!" 
   
Made in hk
Longtime Dakkanaut





 DreadfullyHopeful wrote:
New secondaries for 2022 courtesy of Goonhammer and Daedalus !
https://www.goonhammer.com/the-grand-tournament-2022-secondary-objectives/

So, interrogate is now without LOS ! Time for me to try out the dip-and-dive prophecy Exalted Sorcerer once again


I feel like its still possible for good players to play around Interrogate. They can keep their characters well back for turn 1 or 2. Only come forward turn 3. For those lists that have just 2 characters. Just keep them well back near their table edge for all 5 turns. Maybe I don't get to use those two characters much the whole game, but if I can let you get a zero on your secondary. Its a worth while trade.

Also, mutate landscape will be better for many of the missions and its also in warpcraft.

The new interrogate seems better for Soup Tsons lists, or other psyker lists. Its not bad for Tsons but I think mutate landscape will be better in most of the situations.

This message was edited 1 time. Last update was at 2021/12/06 14:03:58


 
   
Made in us
Decrepit Dakkanaut





Eldenfirefly wrote:
 DreadfullyHopeful wrote:
New secondaries for 2022 courtesy of Goonhammer and Daedalus !
https://www.goonhammer.com/the-grand-tournament-2022-secondary-objectives/

So, interrogate is now without LOS ! Time for me to try out the dip-and-dive prophecy Exalted Sorcerer once again


I feel like its still possible for good players to play around Interrogate. They can keep their characters well back for turn 1 or 2. Only come forward turn 3. For those lists that have just 2 characters. Just keep them well back near their table edge for all 5 turns. Maybe I don't get to use those two characters much the whole game, but if I can let you get a zero on your secondary. Its a worth while trade.

Also, mutate landscape will be better for many of the missions and its also in warpcraft.

The new interrogate seems better for Soup Tsons lists, or other psyker lists. Its not bad for Tsons but I think mutate landscape will be better in most of the situations.


Mutate is really hard on some missions. When they have no psyker and it is 4 or 5 objectives it gets hard. Mutate is going to get your 9 or 12 when interrogate can get you similar or better even if they opt to stall their plan to gut you of 3 points, but that feels more win-win than anything.
   
Made in us
Morphing Obliterator





 Daedalus81 wrote:
My struggle is that I love Ahriman, but I also love the Rehati, Scrolls, Echo Exalted. Though recently Scrolls have really failed me. I often take both Ahriman and the Exalted, which leaves me a conundrum to fit the DP. So either I forgo the DP or I drop Ahriman or Exalted to keep the IM in.


The new rules really do not support the DP very well, or at least, they don't make much of a case for its inclusion in my opinion. I just don't see the point in spending the extra points over an Exalted for the DP, it just isn't bringing that much more to the table. I guess if you've got some kind of heavy hand-to-hand plan for your TS list then it's probably worth it, but I feel like that list concept is sitting out on the fringes of the TS tactical paradigm.

 Daedalus81 wrote:
I don't feel like Echo is a great trait for the DP as it will proc so rarely. Also, in my experience going over the top with defensive buffs can be detrimental. Sometimes you just need to lay something flat with mortal wounds ASAP.


Agreed, but I generally don't like any of the proc-reliant traits and options unless multiple mechanics can be layered on to support the mechanic.

Of course, I'm still running Magnus regularly because I like my list to be pretty, so obviously I'm not optimizing to some mythical tournament standard.


"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in nl
Longtime Dakkanaut





 TwinPoleTheory wrote:


The new rules really do not support the DP very well, or at least, they don't make much of a case for its inclusion in my opinion. I just don't see the point in spending the extra points over an Exalted for the DP, it just isn't bringing that much more to the table. I guess if you've got some kind of heavy hand-to-hand plan for your TS list then it's probably worth it, but I feel like that list concept is sitting out on the fringes of the TS tactical paradigm.


Well a lot of times I end up fighting in close combat with my terminators and I really like the backup from the sword wielding daemon prince. More wounds, higher toughness and D3 in close combat can really help. With eatherslide WLT instead of wings it is not a lot of points extra compared to a full kitted out exalted.

A smart opponent knows that most mortal wound powers are against the closest enemy unit, and that's why you cannot rely to much on them. You need shooting and/or counter close combat.
   
Made in us
Morphing Obliterator





shogun wrote:
Well a lot of times I end up fighting in close combat with my terminators and I really like the backup from the sword wielding daemon prince. More wounds, higher toughness and D3 in close combat can really help. With eatherslide WLT instead of wings it is not a lot of points extra compared to a full kitted out exalted.


I think people underestimate Exalted hand to hand potential, even Ahriman has enough beatdown to support SoTs in melee. With the changes to Malefic Talons, the DP is only adding a single attack above an Exalted, the extra toughness and wounds is nice, but if someone wants it dead, I don't think it's making a huge difference. Everyone's mileage will vary of course, and I like running the Exalted for different reasons.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in hk
Longtime Dakkanaut





Well, like one of the posters above said. Close combat isn't really Tsons strong suit. So, either we skew the other way and just focus on what we are good at, or we try and bring stuff like DP to get a more balanced list. I personally think there is play for both, but I am trying to bring mainly exalted sorcerors and trying to live without the close combat that the DP offers.

I think if the DP is the most scary and only combat threat in our list, its very easy for the opponent to just prioritise their attacks on the DP. In which case it will still die if a dedicated combat unit goes into it.

I feel that if its close combat, a unit of 5 spawn is much cheaper and will achieve more. More wounds, much higher number of attacks, can be temporal surged for a 14 inch potential move and has that 1 CP strat to make one unit really do stuff.

A unit of 5 Spawn charging onto an objective and killing 5 space marines is very possible with that 1 CP strat. A DP in the same situation needs to roll all hits and wounds and needs the space marine squad to fail most or all of them. Not good odds really. Once you factor in transhuman. The spawn unit can choose to reroll wounds with the strat to get around that and still have a very good chance of killing the squad. The DP... will probably be lucky if it kills half the squad once it transhuman.
   
Made in nl
Longtime Dakkanaut





Eldenfirefly wrote:
Well, like one of the posters above said. Close combat isn't really Tsons strong suit. So, either we skew the other way and just focus on what we are good at, or we try and bring stuff like DP to get a more balanced list. I personally think there is play for both, but I am trying to bring mainly exalted sorcerors and trying to live without the close combat that the DP offers.


We were talking about a daemon prince in combination with 10 terminator, ahriman and infernal master. I used my daemon prince to get the protective spells going for my terminators. You could use an rehati exalted for 150 points but a daemon prince with aetherslide and sword is also 150 points. With cult of time I like the immaterial echo warlord trait and actually gives me a free power to cast that cannot be denied. I think if I would go 'cult of diplicity' I rather pick an exalted because then the athenaean scrolls are really nice to have. Also not possible to cast temporal surge on the daemon prince but if I need to do this I rather pick ahriman.

Eldenfirefly wrote:
I think if the DP is the most scary and only combat threat in our list, its very easy for the opponent to just prioritise their attacks on the DP. In which case it will still die if a dedicated combat unit goes into it.


No the terminators are the scary unit and the daemon prince is the backup and cannot be picked out with shooting. If the can reach my daemon prince i got bigger problems because then I lost a big chunk of terminators. But even then I rather have them charging a 9 wound toughness 6 model compared to a weaker exalted. I also think that a force staff with -1AP and d3 damage is not the same as a hellforged sword.


Eldenfirefly wrote:
I feel that if its close combat, a unit of 5 spawn is much cheaper and will achieve more. More wounds, much higher number of attacks, can be temporal surged for a 14 inch potential move and has that 1 CP strat to make one unit really do stuff.

A unit of 5 Spawn charging onto an objective and killing 5 space marines is very possible with that 1 CP strat. A DP in the same situation needs to roll all hits and wounds and needs the space marine squad to fail most or all of them. Not good odds really. Once you factor in transhuman. The spawn unit can choose to reroll wounds with the strat to get around that and still have a very good chance of killing the squad. The DP... will probably be lucky if it kills half the squad once it transhuman.


Let's face it, you don't use the daemon prince as a big close combat unit. I like the D3 sword but it only got 5 attacks and no reroll 1 aura (not core). I simply like the close combat support option that could help out with my terminators. We are simply comparing the exalted wiht the daemon prince. My daemon prince once fought 3 rounds with a dreadknight and finally killing it in round 4 with only 2 wounds left. Something an exalted could not have done.

I even might give the daemon prince wings because then it exceeds in points compared to my contemptor and It would count for 'to the last' secondary mission. The enemy needs to kill the terminators, arhiman and daemon prince to deny me my points. Now the often kill my contemptor because shooting lascannons at the terminators is such a waste.

This message was edited 1 time. Last update was at 2021/12/08 06:56:49


 
   
Made in us
Morphing Obliterator





CA2022 appears to be doing away with secondaries, so that may not be a legit concern anymore.

At the end of the day, it's a matter of taste to a certain extent, I just don't feel like the DP is bringing enough to the table to justify using it over the Exalted in most situations. If I end up running some kind of Tzaangor-centric list that's going to go hard on melee? Sure, I'll probably find a spot for him, but as it stands, I'd rather have a disc Exalted who can actually use Temporal Surge when I need it.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Longtime Dakkanaut





 TwinPoleTheory wrote:
CA2022 appears to be doing away with secondaries, so that may not be a legit concern anymore.

At the end of the day, it's a matter of taste to a certain extent, I just don't feel like the DP is bringing enough to the table to justify using it over the Exalted in most situations. If I end up running some kind of Tzaangor-centric list that's going to go hard on melee? Sure, I'll probably find a spot for him, but as it stands, I'd rather have a disc Exalted who can actually use Temporal Surge when I need it.


Where are you getting secondaries going away? That's the exact opposite of what has been shown.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Morphing Obliterator





https://spikeybits.com/2021/12/new-40k-chapter-approved-gt-2022-changes-accidentally-revealed.html

Perhaps not disappearing entirely, but changing significantly enough that counting on existing secondary mechanics is probably not a great idea.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Longtime Dakkanaut





 TwinPoleTheory wrote:
https://spikeybits.com/2021/12/new-40k-chapter-approved-gt-2022-changes-accidentally-revealed.html

Perhaps not disappearing entirely, but changing significantly enough that counting on existing secondary mechanics is probably not a great idea.


Typical gak reporting from a junky source. Goonhammer's actual article that they allude to had details on the updates to most secondaries. They're 90% the same, with a few getting tweaks to encourage diversity. The fundamental system isn't going anywhere.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Morphing Obliterator





NewTruthNeomaxim wrote:
Typical gak reporting from a junky source. Goonhammer's actual article that they allude to had details on the updates to most secondaries. They're 90% the same, with a few getting tweaks to encourage diversity. The fundamental system isn't going anywhere.


Then by all means continue with the slavish devotion to the DP paradigm.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Longtime Dakkanaut





I literally haven't said a thing about DP, I just wanted to make sure people didn't get confused about the wider state of the game. No harm intended. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

I played my first game with my new TSons army this evening against SW. I lost on VP but tabled my opponent in round 5 with Ahriman and a squad of Rubrics still on the table.

Quite satisfying, despite losing

I really hate deploying on the long table edge when against SW though - those first turn charges are lethal The Chaos Land Raider is going in reserves next time

Sorcerous Facade + Pyric Flux + Twist of Fate + Wrath of the Wronged rocks with a Warpflamer squad of Rubrics

This message was edited 9 times. Last update was at 2021/12/27 17:29:38


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
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dorset

So, our combat patrol box has finally been announced for sale in "early 2022"

Contents are the infernal master, scarab terminators and 20 tzaangors with upgrade sprues.

I must say, its somewhat underwhelming, and certainly not what I would suggest to a new tsons player as a suitable start collecting force.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Regular Dakkanaut





Isn't it just the TS half of Hexfire?

Very disappointing, the old SC set was much better.

This message was edited 1 time. Last update was at 2022/01/10 14:27:01


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Fergie0044 wrote:
Isn't it just the TS half of Hexfire?

Very disappointing, the old SC set was much better.


No, that was just 10 tzaangor with upgrades, not 20.

I get the feeling the box contents were dictated by the need to get 500ish points into a box that sold for 85 while being sufficient discount to justify getting it. Tzaangor are cheap points wise but add about £35 of "value " each with the upgrade sprue, so they bulk out the box.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in fr
Crazed Spirit of the Defiler






xerxeskingofking wrote:
So, our combat patrol box has finally been announced for sale in "early 2022"

Contents are the infernal master, scarab terminators and 20 tzaangors with upgrade sprues.

I must say, its somewhat underwhelming, and certainly not what I would suggest to a new tsons player as a suitable start collecting force.


At this point the combat patrol is only worth it if you also collect Disciple of Tzeentch in AOS. (Which is why I'll pick it up)

-"For the Ruinous Powers!" 
   
Made in us
Twisting Tzeentch Horror





So, I played for the first time in a while on Saturday and tried out a new concept. I took a Terminator Sorcerer with battle psyker with Aether WL trait (for fly and +3 move) and the staff that is good against psykers, but also has a base -4ap. He has 5 attacks, hits on 2's, St 6 ap-4. With Diabolic Strength it gets him up to 6 attacks with St 8. He actually did quite a bit of work against the Ravenwing army I was facing. And he is only 115 points and does not take up a HQ slot (with the Exhaled everyone is going to take anyway). I think he is something to think about to add a little more punch in CC, but save 40ish points from the DP (also the slot if you want that many HQ).
   
Made in fr
Crazed Spirit of the Defiler






 xeen wrote:
So, I played for the first time in a while on Saturday and tried out a new concept. I took a Terminator Sorcerer with battle psyker with Aether WL trait (for fly and +3 move) and the staff that is good against psykers, but also has a base -4ap. He has 5 attacks, hits on 2's, St 6 ap-4. With Diabolic Strength it gets him up to 6 attacks with St 8. He actually did quite a bit of work against the Ravenwing army I was facing. And he is only 115 points and does not take up a HQ slot (with the Exhaled everyone is going to take anyway). I think he is something to think about to add a little more punch in CC, but save 40ish points from the DP (also the slot if you want that many HQ).


Yeah, I also like to have a punchy character in my TS armies. Even if most of the time I tend to go with an exalted. I only for the base fly keyword and using Dilettante.

-"For the Ruinous Powers!" 
   
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Longtime Dakkanaut





Curious, how useful do you guys think it would be to allocate 100 points to 2 squads of cultists for possible engage on all fronts or ROD.
   
 
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