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Made in us
Jealous that Horus is Warmaster



Boston

Hey all,

Just wondering if you think deadeye is a useful ept for a Rho squadron gunboat.

On the one hand, the harpoon is good 'cause you don't need to spend the TL to fire so being able to shoot w/o lock isn't as great but OTOH, it still gives the boat a 4 dice attack instead of 2...

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Villanous Scum







It can be. Its a tricky one to answer really as it comes down to preference and style there really seems to be three ways to fly the poonboat;
Deadeye - GC.
Deadeye - LRS.
Crackshot - LRS.

The most common variant I see is deadeye/LRS because it allows the player to take the TL at range and when in the furball you dont have to get outside range 2 in order to require your lock as you can deadeye the shot. Personally I prefer to save the points and just go Nu but depending upon meta Crackshot can be really useful (especially against all the T-70s that have popped up recently).

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Jealous that Horus is Warmaster



Boston

Not seeing advanced slam? Admittedly it's more expensive but in theory anyway, the ability to slam & TL or reload in the one turn would seem worthwhile
   
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[MOD]
Villanous Scum







Not on the generic no, see it a bit on the named pilots. LRS is just to important to set up the alpha strike for the lower PS ships and many people have just got in the habit of putting GC on anything that carries ordnance.

I agree that ASLAM is pretty damn handy for getting out of the furball in order to reload but as you say its more expensive (28pt for deadeye Rho) and if you are pushing a build that relies on mobility you may as well be going the Os1 route...

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Executing Exarch





 ingtaer wrote:
It can be. Its a tricky one to answer really as it comes down to preference and style there really seems to be three ways to fly the poonboat;
Deadeye - GC.
Deadeye - LRS.
Crackshot - LRS.

The most common variant I see is deadeye/LRS because it allows the player to take the TL at range and when in the furball you dont have to get outside range 2 in order to require your lock as you can deadeye the shot. Personally I prefer to save the points and just go Nu but depending upon meta Crackshot can be really useful (especially against all the T-70s that have popped up recently).


haven't played in a while but theory wise I agree with above I'd go Nu with LRS, not sure Rho is worth the extra points, although Crackshot might helping sliding the last damage onto anything that survives the alpha

This message was edited 2 times. Last update was at 2018/02/03 18:02:00


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Lincolnton, N.C.

I think I'd prefer Karsabi and Rhos but that's my opinion. There's things you can do with stress to make it a positive. And EPTs are invaluable.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Deadeye is definitely a good EPT if you are taking missile Rhos.

It really helps what with there being so much Black One and Countermeasures out in the Meta right now. It also eliminates concern over telegraphing your target and means you don't have to worry about getting target locks at a lower PS.

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Bay Area, CA

The main reasons to take a Deadeye/LRS Rho, I think, are Fenn and Poe. Deadeye beats an opponent with Poe or Countermeasures who can strip your TL, while LRS lets you set up to fire even if you get your focus token stripped by HotCop.
   
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Bathing in elitist French expats fumes

Yes, Countermeasures has become a very popular upgrade on large ships, especially given the prevalence of Harpoons lately.

I'm surprised the recent FAQ never addressed them, except to let us know that moar stuff can trigger the condition.

 GamesWorkshop wrote:
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Bay Area, CA

 Mathieu Raymond wrote:
Yes, Countermeasures has become a very popular upgrade on large ships, especially given the prevalence of Harpoons lately.

I'm surprised the recent FAQ never addressed them, except to let us know that moar stuff can trigger the condition.


I recently used them for the first time and, uh, yeah, I feel like a nerf is coming for them before too long. Requiring a discard of the TL seems like a pretty simple way to knock them down a peg.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I've been running a quad gunboat list lately.

3 Rhos with Deadeye, Proton Torpedoes, and Chips. 26 pts each.

1 Nu with Harpoons and LRS. 22 pts

100 pts

Beat two variants of the Poe+Dash list, as well as Kylo+2 Harpoon Nu's, last game night.

I'll have to try it vs Kanan+Fenn.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

There's just too many target locks and ordnance coming its way for Plot Armour to survive that onslaught. I'm not surprised you beat it.

Kanan I suspect will melt like ice cream in Texas in August.

Powerful, yes, but it must make for dull games. For your opponents at least. It's the reason I stopped using Nymranda when it became evident that it was a bit OP.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
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Waiting for my shill money from Spiral Arm Studios

Nah, the games were still quite intense actually.

I've never had anybody yet say that gunboats were un-fun to play against, and they are certainly fun to play with.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Lincolnton, N.C.

They're a small ship and still suffer from all the weaknesses of small ships. Tractor them onto rocks, ions and stress all hamper them. And with no rear arc 'if' you can get behind them they are going to be in trouble even with slam if they don't have the title.

My beloved 40K armies:
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Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
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Waiting for my shill money from Spiral Arm Studios

 KingmanHighborn wrote:
They're a small ship and still suffer from all the weaknesses of small ships. Tractor them onto rocks, ions and stress all hamper them. And with no rear arc 'if' you can get behind them they are going to be in trouble even with slam if they don't have the title.


It is incredibly hard to get behind a gunboat and stay behind a gunboat. Slam gives them insane maneuverability so they can easily outrun any other ship in the game enough to come around and reset their attack run.

If you haven't yet realized this, you probably haven't seen anybody fly gunboats correctly. IE: No formation and approaching from multiple angles so as to make target priority difficult.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
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 Grey Templar wrote:
It is incredibly hard to get behind a gunboat and stay behind a gunboat. Slam gives them insane maneuverability so they can easily outrun any other ship in the game enough to come around and reset their attack run.

If you haven't yet realized this, you probably haven't seen anybody fly gunboats correctly. IE: No formation and approaching from multiple angles so as to make target priority difficult.


But that kind of thing also depends on having multiple gunboats still alive, once you start losing ships you can get into situations where the gunboat never gets a shot again because the only way it can keep up in a turning match is to keep taking weapons disabled tokens. And coming from multiple approach angles makes it dangerously easy to find yourself split up and focused down. While you're SLAMing one gunboat away from the fight to set up another pass your opponent is focusing down a different ship, and with only part of your list shooting at once you're maximizing the effectiveness of your opponent's defensive abilities.

Now, the gunboat is still clearly a good ship, but it does have its weak points.

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