the biggest issue is BCR are already a low model count army, and you're really making that even more extreme.
in an objective match, you will have a lot of issues.
the other thing is since the stonehorn stone skeleton rule change, your staying power with the big bois is a lot less than it was prior
Jorlbad is a waste of points as a battalion unless you really emphasis the mournfang.
Stonehorns already can run and charge, so really you are paying battalion points that only benefit 4 models...
Here's the list a like to run that does a better job:
Jorlbad:
1 stonehorn Huskard w/ vulture
1 stonehorn beastrider
4X mournfang - full command - your choice of weapons
4X mournfang - full command - your choice of weapons
Other:
1 stonehorn Huskard w/ vulture
You then have points left over for 3 yhetees or 6 tiny tigers to hit 2k on the nose
(The huskard not in battalion doesn't matter since as mentioned prior, stonehorns always try to charge when within 12 of an enemy)
The way this works is everyone is running and charging, hopefully successful turn 1. If you pull this off you are doing 3 d6 mortal wounds & 8 4+'s before you even swing.
Huskards then have the linebreakers rule that lets a mournfang unit immediately pile in and attack after they do; so if you pull off all your charges you can swing with 4 units vs. your opponents 1.
If you bring your forces to bear on only a section of the enemies army to utterly crush it, you can really bully them and sap their forces before they can even respond.
All the while those yhetees or tigers are snatching objectives while the enemy is pinned.
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