warboss wrote:Are you talking about 28mm humans (which would make VOTOMS much larger) or 28mm votoms?
its 28mm humans
the votoms will be 3 inch tall
Automatically Appended Next Post: chaos0xomega wrote:I assume you're aware that you require a license to release a votoms board game and that you can't just sell something based on someone else's IP without their permission?
yes i now i need a license to release a votoms game.
been in contact with nippon sunrice that hold the license for votoms.
I have not heard anything yet, but that will not be long until I hear something.
Automatically Appended Next Post: jmurph wrote:Well, Votom is a licensed property, so you may want to slide to more generic giant robots. That way you can put your own spin on it.
Also the scale question is a good one.
You list out a bunch of components, which is fine, but you don't really talk about the mechanics or anything related to design. The best we can do is give you some general pointers like make sure game markers are clear and easy to handle, the play area is clearly divided into go/no-go/whatever zones, etc.
do not want to announce too much yet,
I'm still working on it.
but some tips and tricks would be nice.
i can give you some mechanics
All ATs can move up to 28 inches , up to 1 time per game. (turbo boost)
1 time per game you can do a DACH move of max 20 inch in any order.
For example you can do a 6 inch move, shoot or melee attack and do a 14 inch move once again.
As long as it's only one time per game and no more than 20 inch MAX.
Otherwise they will move only 8 inches and a 2 inches hide move, Bend or dive.
you can move your
AT 360 ̊ from start position, forward ,back left or right and turn on place.
Jumping your
AT, you
AT can move and jump over objects that are 1 inch high.
The
AT can climb But the climb distance is subtracted from the moving distance.
Slopes and hills are no problem for your
AT if you are in the move faze, not in hide, bend or dive mode.
Hiding, diving is a +1 armor save .
You can hide behind walls or bushes that are more than 2 inch high.
engine failure rules.
If your
AT Has more than 3 hit points (4-5-6)
then you are obliged to throw a
D6, to see if your engine is not blowing up when you move.
If the engine is overheating and blows jou can only move half the distance.
Your engine overheats on a 4+
Out of balance rules.
If the
AT is hit in hand to hand combat, then the vehicle will be out of balance and will move 2 inch from your opponent’s
AT.
ow yes, the age limit is from 7 to 88 years old
so the rules can not be too complicated.
a 7 year old must understand the rules.