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Made in nl
Fresh-Faced New User




holland

hee all


I am working on, and developing a votom board game.


the basic set will consist of :

a game rule book
with a basic storyline, but you can also create a nice story yourself

4 votoms robots
2 scopedogs
2 fattys or funny devils
.
a play board
city print
length 47 inch, Width 32 inch
consists of 2 parts

2 containers
2 bunkers or outposts
6 city walls
1 large building

18 D6 dice
2 D12 dice
2 target dice
2 40 inch measuring tapes

1 flame template
1 explosion template

all to play the game.

I know that there are similar games already.
like heavy gear , or votoms 15mm figures.
but have not found anything that goes together with 25 / 28mm figures.
now i like to now, is the contant of the starter box good like this.

I am also working on an extension box for extra votoms and terein.

the 1st extension box wil consist of :
2 beserga bleu knights
2 extra walls

i like to have some feedback,
and iff you have ideas please let me know.

cheers jim




live to rot  
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Are you talking about 28mm humans (which would make VOTOMS much larger) or 28mm votoms?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I assume you're aware that you require a license to release a votoms board game and that you can't just sell something based on someone else's IP without their permission?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Well, Votom is a licensed property, so you may want to slide to more generic giant robots. That way you can put your own spin on it.

Also the scale question is a good one.

You list out a bunch of components, which is fine, but you don't really talk about the mechanics or anything related to design. The best we can do is give you some general pointers like make sure game markers are clear and easy to handle, the play area is clearly divided into go/no-go/whatever zones, etc.

-James
 
   
Made in nl
Fresh-Faced New User




holland

 warboss wrote:
Are you talking about 28mm humans (which would make VOTOMS much larger) or 28mm votoms?


its 28mm humans

the votoms will be 3 inch tall


Automatically Appended Next Post:
chaos0xomega wrote:
I assume you're aware that you require a license to release a votoms board game and that you can't just sell something based on someone else's IP without their permission?


yes i now i need a license to release a votoms game.
been in contact with nippon sunrice that hold the license for votoms.


I have not heard anything yet, but that will not be long until I hear something.



Automatically Appended Next Post:
 jmurph wrote:
Well, Votom is a licensed property, so you may want to slide to more generic giant robots. That way you can put your own spin on it.

Also the scale question is a good one.

You list out a bunch of components, which is fine, but you don't really talk about the mechanics or anything related to design. The best we can do is give you some general pointers like make sure game markers are clear and easy to handle, the play area is clearly divided into go/no-go/whatever zones, etc.



do not want to announce too much yet,
I'm still working on it.

but some tips and tricks would be nice.

i can give you some mechanics

All ATs can move up to 28 inches , up to 1 time per game. (turbo boost)
1 time per game you can do a DACH move of max 20 inch in any order.
For example you can do a 6 inch move, shoot or melee attack and do a 14 inch move once again.
As long as it's only one time per game and no more than 20 inch MAX.
Otherwise they will move only 8 inches and a 2 inches hide move, Bend or dive.
you can move your AT 360 ̊ from start position, forward ,back left or right and turn on place.
Jumping your AT, you AT can move and jump over objects that are 1 inch high.
The AT can climb But the climb distance is subtracted from the moving distance.
Slopes and hills are no problem for your AT if you are in the move faze, not in hide, bend or dive mode.
Hiding, diving is a +1 armor save .
You can hide behind walls or bushes that are more than 2 inch high.

engine failure rules.
If your AT Has more than 3 hit points (4-5-6)
then you are obliged to throw a D6, to see if your engine is not blowing up when you move.
If the engine is overheating and blows jou can only move half the distance.
Your engine overheats on a 4+

Out of balance rules.
If the AT is hit in hand to hand combat, then the vehicle will be out of balance and will move 2 inch from your opponent’s AT.


ow yes, the age limit is from 7 to 88 years old

so the rules can not be too complicated.
a 7 year old must understand the rules.


This message was edited 2 times. Last update was at 2018/02/07 18:53:30


live to rot  
   
Made in ca
Fireknife Shas'el






spotnic wrote:

yes i now i need a license to release a votoms game.
been in contact with nippon sunrice that hold the license for votoms.


I have not heard anything yet, but that will not be long until I hear something.


You probably should not be talking about it until you have a license signed. The last thing you want to do is appear presumptuous to the license holder. Do things proper, secure the license, then talk.

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

spotnic wrote:
 warboss wrote:
Are you talking about 28mm humans (which would make VOTOMS much larger) or 28mm votoms?


its 28mm humans

the votoms will be 3 inch tall




If it's true to scale, they'll be alot more than 3". I toyed around (literally and figuratively) with a home made version myself.

This message was edited 2 times. Last update was at 2018/02/07 19:35:43


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in nl
Fresh-Faced New User




holland


the first image comes from one of my votoms books

the second image is with a WH figure

the third image shows the height of the votom to 3inch
[Thumb - DSC_0030.JPG]

[Thumb - DSC_0032.JPG]

[Thumb - DSC_0033.JPG]


live to rot  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

IMO, this goes nowhere without securing a license, and you should stop. I think you are looking at a LOT of cost for a game that you are nowhere near ready to present to the licenseholder or potential customers.

Also, 28mm VOTOMs are going to be very expensive to produce. Especially for a board game. You should be looking at 1/100 scale, or maybe 1/144 scale.

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

@spotnic: I stand corrected and you were right.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gr
Thermo-Optical Spekter





Greece

I would advice against it.

There are two reasons why one should seek licence IP, one it is widely recognisable and can profit from the extra interest the IP label will bring, two it saves cost in developing an IP on your own, art, characters, background story.

VOTOMs is not an IP that is widely recognisable on the market you intent on releasing your game, but it is a recognisable brand, especially in the Asia market, if you have not stroke a really good deal the money that the IP licence will cost plus the cost of extra redesigns, extra time in development because it needs to be approved ectr ectr will make it cost more than the cost to develop your own IP twice or more without the benefits of a widely recognisable brand like for example AvP would bring in (and prodos problems with that IP show how bad licencing can be and how expensive it can be).

Better develop your own IP it is more flexible, cheaper and can be moulded to market demands easier, don't go after IP because you think it is cool.

Another issue to consider is why somebody would not just buy plastic votoms kits and not your models that will be more expensive and play the game like that, the IP already has a plethora of models in every scale possible.

Now the mid sized mechs market is niche within a niche and has already a few good established IPs and market expectations, not sure how easy it is to break into the market, but you have to overcome some established contestants, this can be done with IP and design, not sure if licenced IP would be the way forward especially since a few are derivative of votoms and have a couple of decades worth of following.
   
 
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