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Made in za
Fresh-Faced New User




Raw HI states it can be performer after opponent declared all his charges

Faq states you can HI an unit that didn't charge

1. Can you then if your opponent declared no charges HI a viable character

2. Can you pile in after you HI when combat starts

3. Bonus, if a yncarne was deployed in your opponents phase due to a unit dying to say overcharge. Could you deploy him and then HI even if your opponent didn't charge

This message was edited 1 time. Last update was at 2018/02/13 12:14:38


 
   
Made in nz
Regular Dakkanaut




So the only requirement for a HI is that your character is within 3" after all enemy charges are done:

1. No, you opponent must declare a charge for heroic intervention to actually apply, since it is stating after your opponent has finished their charges, hense this assumes the opponent charged.

2. No, HI happens at then end of your opponents charges, this is before the fight sub phase as charge and fight are two distinct phases

3. Unless it has a rule allowing it to be within 1" of an opponent, no it cannot. HI needs an opponent to finish a charge (sucess or fail) but if he did fail a charge within 3", which is HIGHLY unlikely, or declared a charge somewhere else. Then yes you could technically HI.

Morale is: No charge = No HI

This message was edited 1 time. Last update was at 2018/02/13 12:38:19


 
   
Made in gb
Fresh-Faced New User




1 - Up for debate on what "completed their charge moves" means. I could see people arguing that having not made any charge moves at all I've not "completed" my charge moves, as none were made for me to have "completed" them - this is how I would interpret it. However, I can also see how a task list of zero is "completed" by doing nothing though. Ultimately, if my opponent pulled it in the middle of the game with no prior warning I'd find it a bit off, if we discussed it before and agreed to rule it that way I'd be fine with it.

2 - Yes. So long as the Heroic Intervention gets you within 1" of an enemy model you fulfill the requirement to continue with the Fight Phase.

3 - Yes. As long as the Yncarne is deployed before the end of their Charge Phase, and their rules don't specifically preclude them from doing so, I would imagine they fall under the general rules for a <CHARACTER> which include being able to make a Heroic Intervention. The bit about "if your opponent didn't charge" would be subject to your first point and your/their interpretation of "completed" requiring an action to "complete", or a task list of zero being "completed" without action.

This message was edited 1 time. Last update was at 2018/02/13 12:44:23


 
   
Made in gb
Been Around the Block




mchammadad wrote:
1. No, you opponent must declare a charge for heroic intervention to actually apply, since it is stating after your opponent has finished their charges, hense this assumes the opponent charged.


Since you can’t skip a phase of your turn then even if you aren’t going to charge you still have a charge phase. You simply go to it and declare you’ll not be charging. At this point you have completed all 0 of your charge moves and HI may now occur.

Fun bonus fact: This means your characters can HI every opponents turn if they’re in combat. You simply announce it and don’t move (“up to 3”). Good thing to keep in mind if you’re Blood Angels and want that tasty +1 to wound.
   
Made in gb
Norn Queen






Gendif wrote:
mchammadad wrote:
1. No, you opponent must declare a charge for heroic intervention to actually apply, since it is stating after your opponent has finished their charges, hense this assumes the opponent charged.


Since you can’t skip a phase of your turn then even if you aren’t going to charge you still have a charge phase. You simply go to it and declare you’ll not be charging. At this point you have completed all 0 of your charge moves and HI may now occur.

Fun bonus fact: This means your characters can HI every opponents turn if they’re in combat. You simply announce it and don’t move (“up to 3”). Good thing to keep in mind if you’re Blood Angels and want that tasty +1 to wound.
This is indeed the truth.
   
Made in gb
Cultist of Nurgle with Open Sores





1. In my head the rules do allow for HI after your opponent has completed zero charges. Working in IT to me it feels very natural that zero is a number like any other, I often start counting at zero. X-Wing also a few rules where spending zero tokens still counts as "any" tokens. So it clicks there for me too.

However....

Before the X-Wing rules were clarified I had long conversations with someone about whether zero counted as "any" or not, so there is a very strong opposite view.

So I'd talk about it before doing it.

DR:70S+G++MB+IPw40k87/f+D++A+WD087R+T(R)DM+

https://plaguegardening.wordpress.com 
   
Made in nz
Regular Dakkanaut




w8 a second..... so your saying by a quirk of the rules i can permanently get the +1 str and atk for all of my khorne character units because i can say "they are HI, even though they are in CC"

That sounds completely bonkers, that basically means my bloodthirsters are always gonna be str 8 at +1 atk every turn (theoritically). Considering the fact BT are beastly in CC, that is a huge oversight if they slipped that rule in

(Perma str 15 Big axe BT, Perma 15 Str Skarbrand, Perma +1 atk for all my BT's. This just sounds silly)

Running with Chaos, Khorne Lords or even kharn the betrayer. Perma +1 atk with Blood for the bloody blood god rule, and your saying this is totally legit.

This message was edited 2 times. Last update was at 2018/02/14 06:52:02


 
   
Made in se
Regular Dakkanaut




Raw i would say 0 charges is all charges. Your psychic phase don’t vanish just cause you don’t have any psykers. I think it fits the fluff, if my mighty captain and a squad of marines are in cc with a horde of orcs and the opponent removes units so the captain are 1.1 inch away. Would it fit the fluff if the captain just stood still when his battlebrothers are slaughtered?
   
Made in gb
Assassin with Black Lotus Poison





Bristol

gosublanky wrote:
Raw HI states it can be performer after opponent declared all his charges

Faq states you can HI an unit that didn't charge

1. Can you then, if your opponent declared no charges, HI a viable character?

Yes. HI occurs after an opponent has completed all of their charge moves. If they have not made any charges by the end of the charge phase then they have still completed all of their charge moves, in this case zero.

2. Can you pile in after you HI when combat starts?

Yes. HI doesn't change any rules regarding the combat phase.

3. Bonus, if a yncarne was deployed in your opponents phase due to a unit dying to say overcharge, could you deploy him and then HI even if your opponent didn't charge?

Yes. If your opponent at the end of their charge phase has not made any charges they have still completed all of their charge moves.

This message was edited 1 time. Last update was at 2018/02/14 09:35:34


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Been Around the Block




mchammadad wrote:
w8 a second..... so your saying by a quirk of the rules i can permanently get the +1 str and atk for all of my khorne character units because i can say "they are HI, even though they are in CC"


Sort of.
You can’t HI on your own turn, only your opponents, so it’s less permanent and more 50%. Since it only applies to characters and not many have something that cares about HI I don’t see it as a balance problem. You’ll get +1Str and Atk, Blood Angels get +1 to wound and only with characters. Seems fine.
   
Made in nz
Regular Dakkanaut




yea... reason i said perma is because BT's usually kill their opponents in 1 game turn, so that usually counts both my fight and my opponents fight phase. Hence the perma buffing.

Skarbrand can actually make this a real thing with his aura of 'you aint leaving this fight'. And he can get 14 to hit rolls (16 if you can do this tactic) so good luck trying to tarpit him in a turn, also that is not including the 6+ to hit's count as 2 successful to hit rolls.

You can see why i call this banana's. Skarbrand can actually be perma buffed, (along with any other BT who is within his aura range) to have a ridiculous amount of attacks.

6th edition BT's actually broke the smash rule which lead to the nerf in 7th. This just feels like a really dirty tactic that can be used by a handful of units, mostly just one guy
   
 
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