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Made in au
Deadly Dark Eldar Warrior



Sydney

I really want my HQ character to be an absolute beast that wrecks face in combat.

Which armies can do this?
(not including Special Characters or spamming multiple units for Supreme Command Detachments)

I’m aware a Blood Angels captain can be kitted out as Slamguinus to do something I am looking for but was wondering what other armies have to option to so as well.

Like could a Tau Commander be geared to do something similar?
Maybe a Chaos Lord or Daemon Prince!
   
Made in us
Been Around the Block




Easily Custodes. Shield captains on bikes are great. Take a supreme command detachment of them, even.
   
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Never Forget Isstvan!






Tau commanders can take 4 guns so yes they hit pretty hard.

4 melta guns for doing major damage to a single target, 4 plasma guns or burst cannons for major damage againgst most all targets, or 4 missle pods for good range and a lot of str5 shots.

You can also give up guns for bonus's to AP, the ability to hit flyers easier, FNP, or rerolls to hit.


Talonmasters from dark angels are pretty nice as well. double assault cannons and decent melee make them pretty sweet.

Custodes Biker captains are also pretty nice with 5 attacks at str6 -3 ap and D3 damage. They hit on 2, reroll 1's, and reroll wounds on the charge.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Daemons have some pretty punchy CC monsters

Daemon Princes of Khorne are cc beasts

Deathguard Lords of Contagion/Typhus are burly.

GSC Patriarchs aren't slouches either in CC

It depends om what flavor of mixmaster you prefer.

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 Ascalam wrote:


Daemon Princes of Khorne are cc beasts.


Ironically, Daemon Princes of Khorne are the worst of the lot.

My Khorne-Prince may have +1 Attack, but my Tzeentch-Prince flies around with Diabolic Strength (+1 A, +2 Str), Gaze of Fate (free reroll) and a 3++.

Ah well, at least my Khorne-Prince can advance and charge...

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Made in it
Waaagh! Ork Warboss




Italy

Orks warbosses are quite good for only 68 points, 99 if they ride a bike. Wolf lord on thunderwolf with relic frost sword is another heavy hitter that doesn't cost too much.

Ghaz and bjorn can be brutal as well but they cost more than 200 points, maybe not the killiest HQs pointwise.

 
   
Made in it
Longtime Dakkanaut





Ever tried a behemoth Flyrant with the behemoth warlord trait, toxin sacs and Scythes of Thyran?

5 attacks at Str 7 AP -3 damage 3, hits on 2+, on a hit roll of 6+ gets an additional attack, on a wound roll of 6 it inflicts 5 damage. For 1 cp can reroll all wound rolls. All of this on a deepstriking flying model with speed 16" that can also take an heavy ranged weapon and casts 2 powers per turn while giving -1 to cast in 18". Not bad isn't it?

This message was edited 1 time. Last update was at 2018/02/16 07:32:52


 
   
Made in no
Liche Priest Hierophant





Bergen

It depends if you want charcters with less then 10 wounds or not.

Flying hyve tyrants are very good in both shooting, psykick and melle. Can be shot at. Take hivefleet relics and adaptions acordingly.

Patriarch are good.

Most SM on bikes, jump packs or thunder wolves are good.

Most bang for your buck are special characters. Nothing is more scary then Old One Eye, Bjorn and Murderfang or even Mephiston.

I would really recomend tyranids for this.

   
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Dakka Veteran




Blood angels captain slamginius (blood angels captain w/ thunder hammer) seems to be the killy hq du jour but who knows if/when that will change.
   
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Nihilistic Necron Lord






Germany

bananathug wrote:
Blood angels captain slamginius (blood angels captain w/ thunder hammer) seems to be the killy hq du jour but who knows if/when that will change.


With the right buffs captn slamguinius can do 72 wounds in one turn.

This message was edited 1 time. Last update was at 2018/02/16 08:29:56


 
   
Made in ca
Commander of the Mysterious 2nd Legion





I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.

Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.

One of the oldest standbys is a Space Marine Captain, with a stormsheild, thunderhammer and Jump pack. mobile, hard hitting and durable.

This message was edited 1 time. Last update was at 2018/02/16 08:31:33


Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut





the single best non-special CC monster in the game right now are custodes shield captains (any flavor) if you want characters that are on the standard scale ( <10 w)

The biggest thing to realize is that durability is as important as raw hitting power when it comes to butchering things in melee.
   
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Nid Hq choices that are good at murder.

Hive Tyrants
Brood Lord
Swarm Lord
Neurothropes kind of (really good psykers)


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 WindstormSCR wrote:
the single best non-special CC monster in the game right now are custodes shield captains (any flavor) if you want characters that are on the standard scale ( <10 w)

The biggest thing to realize is that durability is as important as raw hitting power when it comes to butchering things in melee.


The Custode Shield Captain is no match to a Daemon Prince if they go into a 1 VS 1 fight, assuming no one is getting buff by psychic and Stratagems (which in fact might even favour the Daemon Princes if taken into account).

The Daemon Prince has 7 attacks hitting on rerollable 2+ with S7 AP-2 2D each, againt T5/6 Sv2+ 4++ Shield Captain will deal 4.54 wounds on average on that Captain, so the Captain is having around 1-2 wounds left.
A Captain dishing out 5 attacks hitting on rerollable 2+, with Axe S8 AP-2 D3D, Spear S6 AP-3 D3D, and Lance S6 AP-3 D3D rerolling to wounds, which deals 4.32 Wounds, 3.24 Wounds and 4.87 Wounds (on the charge, if get charged, only 3.24 Wounds dealt) on that Daemon Prince who is T6 5++ save. The next round of combat the Daemon Prince will swing first so you will see a dead Captain and the Daemon Prince lived with around 3 to 5 Wounds left.

Not even counting outside of Jetbike Captain, all other Captain moves only at half speed of the DP ! ! !

This message was edited 1 time. Last update was at 2018/02/16 11:29:58


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

BrianDavion wrote:
I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.

Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.


Dark Eldar don't have any 'combat monster' HQs at the moment. Even the dedicated-melee ones are terrible.

As an example, an Imperial Guard Power Fist (with a -1 to hit) is S6 AP-3 Dd3
A Dark Eldar Power Fist equivalent (also with a -1 to hit) is S5 AP-3 D1

...

Yeah.


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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

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You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

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Regular Dakkanaut




<Replying to Neophyte2012>

They both seem to do a decent amount to each other. If the Shield Captain swung first on round 2 (i.e. the Daemon Prince wasn't slaanesh and the DP charged turn 1) he would win... (although the prince would have to have 1 of the chaos bonuses, either swing first turn 2, 1+A, 4++ save or 5+ Slobbery Giblets)

Mark.


Automatically Appended Next Post:
AdMech don't really have any good melee HQs (Caul is fairly good but if we are not counting named characters...)

This message was edited 2 times. Last update was at 2018/02/16 11:46:38


 
   
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Waaagh! Ork Warboss




Italy

BrianDavion wrote:
I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.

Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.



Dark eldar don't have beefy HQs. All three non named characters can have a melee setup and they won't kill another melee dedicated character and at the same time they will be among the most fragile HQs in the game. Named characters are even worse.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Blackie wrote:
BrianDavion wrote:
I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.

Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.



Dark eldar don't have beefy HQs. All three non named characters can have a melee setup and they won't kill another melee dedicated character and at the same time they will be among the most fragile HQs in the game. Named characters are even worse.


I did say generally but even if we incldue guard and admech, that's 3 armies out of what... 12? definatly a minority

Opinions are not facts please don't confuse the two 
   
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Liche Priest Hierophant





Bergen

BrianDavion wrote:
I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.

Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.

One of the oldest standbys is a Space Marine Captain, with a stormsheild, thunderhammer and Jump pack. mobile, hard hitting and durable.


Guards have tank commanders though. Plasma everywhere, bs3, re rolling 1's. Very killy.

   
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Longtime Dakkanaut




slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.

His worth comes in if your opponent is running something he can nuke. A super heavy usually.
   
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Germany

stratigo wrote:
slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.

His worth comes in if your opponent is running something he can nuke. A super heavy usually.


His resilience can be improved, and he can get bodyguards, who can intercept wounds.
   
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Regular Dakkanaut




For Eldar I'd nominate Eldrad. Not in melee but he can be quite killy when putting out Smite, Executioner and Mind War every turn.
   
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stratigo wrote:
slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.

His worth comes in if your opponent is running something he can nuke. A super heavy usually.


Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him
   
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Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

perrin23860 wrote:
stratigo wrote:
slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.

His worth comes in if your opponent is running something he can nuke. A super heavy usually.


Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him


For the price of those, you could have like 3-4 Slamguinius (More correct, you would have one Slamguinius and a bunch of captains with TH+SS and Jumpacks to support him)

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 Galas wrote:
perrin23860 wrote:
stratigo wrote:
slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.

His worth comes in if your opponent is running something he can nuke. A super heavy usually.


Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him


For the price of those, you could have like 3-4 Slamguinius (More correct, you would have one Slamguinius and a bunch of captains with TH+SS and Jumpacks to support him)


Couldn't have 3 for the price of 1 bloodthirster, and slamguinius is far more command point hungry to achieve glory. Apples to oranges anyway, but I was just refuting the claim that he's the deadliest unnamed hq in the game. He isn't. There's a reason bloodthirsters are called lords of skulls.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 MinscS2 wrote:
 Ascalam wrote:


Daemon Princes of Khorne are cc beasts.


Ironically, Daemon Princes of Khorne are the worst of the lot.

My Khorne-Prince may have +1 Attack, but my Tzeentch-Prince flies around with Diabolic Strength (+1 A, +2 Str), Gaze of Fate (free reroll) and a 3++.

Ah well, at least my Khorne-Prince can advance and charge...

I think a Daemon Prince of Khorne from the Chaos Daemons codex, equipped with the Skullreaver axe, could be a pretty nasty piece of work. That being said, I like my CSM Prince of Slaanesh with the Intoxicating Elixir, casting Diabolic Strength on himself. 9 S10 AP-2 D2 attacks per combat that hit on 2+ rerolling 1's. Any non-monster character short of Guilliman should be afraid of that.

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Canada

Ideally you want a metal HQ for the weight. If you have good technique though even plastic HQs can leave a good welt.

It's all in the wrist.



Gets along better with animals... Go figure. 
   
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Been Around the Block




What about Bjorn?..
5 attacks hitting on 2s so that's strength 12 ap-4 d6 dmg and re rolling to wound.. all for a cheap cost of 239 bare bones..lol now that's a lot of points his buffs are ok.
   
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 darkcloak wrote:
Ideally you want a metal HQ for the weight. If you have good technique though even plastic HQs can leave a good welt.

It's all in the wrist.


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cawl is pretty choppy and has access to rerolling 1s in combat with canticals
   
 
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