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2018/02/16 04:25:35
Subject: Which armies have HQs that hit hard?
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Deadly Dark Eldar Warrior
Sydney
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I really want my HQ character to be an absolute beast that wrecks face in combat.
Which armies can do this?
(not including Special Characters or spamming multiple units for Supreme Command Detachments)
I’m aware a Blood Angels captain can be kitted out as Slamguinus to do something I am looking for but was wondering what other armies have to option to so as well.
Like could a Tau Commander be geared to do something similar?
Maybe a Chaos Lord or Daemon Prince!
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2018/02/16 04:57:59
Subject: Which armies have HQs that hit hard?
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Been Around the Block
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Easily Custodes. Shield captains on bikes are great. Take a supreme command detachment of them, even.
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2018/02/16 04:59:40
Subject: Which armies have HQs that hit hard?
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Never Forget Isstvan!
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Tau commanders can take 4 guns so yes they hit pretty hard.
4 melta guns for doing major damage to a single target, 4 plasma guns or burst cannons for major damage againgst most all targets, or 4 missle pods for good range and a lot of str5 shots.
You can also give up guns for bonus's to AP, the ability to hit flyers easier, FNP, or rerolls to hit.
Talonmasters from dark angels are pretty nice as well. double assault cannons and decent melee make them pretty sweet.
Custodes Biker captains are also pretty nice with 5 attacks at str6 -3 ap and D3 damage. They hit on 2, reroll 1's, and reroll wounds on the charge.
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JOIN MY CRUSADE and gain 4000 RT points!
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2018/02/16 05:54:36
Subject: Which armies have HQs that hit hard?
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Insect-Infested Nurgle Chaos Lord
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Daemons have some pretty punchy CC monsters
Daemon Princes of Khorne are cc beasts
Deathguard Lords of Contagion/Typhus are burly.
GSC Patriarchs aren't slouches either in CC
It depends om what flavor of mixmaster you prefer.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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2018/02/16 06:05:45
Subject: Which armies have HQs that hit hard?
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Dakka Veteran
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Ironically, Daemon Princes of Khorne are the worst of the lot.
My Khorne-Prince may have +1 Attack, but my Tzeentch-Prince flies around with Diabolic Strength (+1 A, +2 Str), Gaze of Fate (free reroll) and a 3++.
Ah well, at least my Khorne-Prince can advance and charge...
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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2018/02/16 07:28:58
Subject: Which armies have HQs that hit hard?
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Waaagh! Ork Warboss
Italy
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Orks warbosses are quite good for only 68 points, 99 if they ride a bike. Wolf lord on thunderwolf with relic frost sword is another heavy hitter that doesn't cost too much.
Ghaz and bjorn can be brutal as well but they cost more than 200 points, maybe not the killiest HQs pointwise.
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2018/02/16 07:32:19
Subject: Which armies have HQs that hit hard?
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Longtime Dakkanaut
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Ever tried a behemoth Flyrant with the behemoth warlord trait, toxin sacs and Scythes of Thyran? 5 attacks at Str 7 AP -3 damage 3, hits on 2+, on a hit roll of 6+ gets an additional attack, on a wound roll of 6 it inflicts 5 damage. For 1 cp can reroll all wound rolls. All of this on a deepstriking flying model with speed 16" that can also take an heavy ranged weapon and casts 2 powers per turn while giving -1 to cast in 18". Not bad isn't it?
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This message was edited 1 time. Last update was at 2018/02/16 07:32:52
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2018/02/16 07:54:09
Subject: Re:Which armies have HQs that hit hard?
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Liche Priest Hierophant
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It depends if you want charcters with less then 10 wounds or not.
Flying hyve tyrants are very good in both shooting, psykick and melle. Can be shot at. Take hivefleet relics and adaptions acordingly.
Patriarch are good.
Most SM on bikes, jump packs or thunder wolves are good.
Most bang for your buck are special characters. Nothing is more scary then Old One Eye, Bjorn and Murderfang or even Mephiston.
I would really recomend tyranids for this.
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2018/02/16 08:13:19
Subject: Which armies have HQs that hit hard?
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Dakka Veteran
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Blood angels captain slamginius (blood angels captain w/ thunder hammer) seems to be the killy hq du jour but who knows if/when that will change.
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2018/02/16 08:28:22
Subject: Which armies have HQs that hit hard?
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Nihilistic Necron Lord
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bananathug wrote:Blood angels captain slamginius (blood angels captain w/ thunder hammer) seems to be the killy hq du jour but who knows if/when that will change.
With the right buffs captn slamguinius can do 72 wounds in one turn.
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This message was edited 1 time. Last update was at 2018/02/16 08:29:56
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2018/02/16 08:29:54
Subject: Re:Which armies have HQs that hit hard?
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Commander of the Mysterious 2nd Legion
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I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.
Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.
One of the oldest standbys is a Space Marine Captain, with a stormsheild, thunderhammer and Jump pack. mobile, hard hitting and durable.
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This message was edited 1 time. Last update was at 2018/02/16 08:31:33
Opinions are not facts please don't confuse the two |
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2018/02/16 08:48:37
Subject: Which armies have HQs that hit hard?
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Regular Dakkanaut
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the single best non-special CC monster in the game right now are custodes shield captains (any flavor) if you want characters that are on the standard scale ( <10 w)
The biggest thing to realize is that durability is as important as raw hitting power when it comes to butchering things in melee.
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2018/02/16 10:49:01
Subject: Which armies have HQs that hit hard?
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Norn Queen
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Nid Hq choices that are good at murder.
Hive Tyrants
Brood Lord
Swarm Lord
Neurothropes kind of (really good psykers)
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/02/16 11:27:53
Subject: Which armies have HQs that hit hard?
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Steadfast Ultramarine Sergeant
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WindstormSCR wrote:the single best non-special CC monster in the game right now are custodes shield captains (any flavor) if you want characters that are on the standard scale ( <10 w)
The biggest thing to realize is that durability is as important as raw hitting power when it comes to butchering things in melee.
The Custode Shield Captain is no match to a Daemon Prince if they go into a 1 VS 1 fight, assuming no one is getting buff by psychic and Stratagems (which in fact might even favour the Daemon Princes if taken into account).
The Daemon Prince has 7 attacks hitting on rerollable 2+ with S7 AP-2 2D each, againt T5/6 Sv2+ 4++ Shield Captain will deal 4.54 wounds on average on that Captain, so the Captain is having around 1-2 wounds left.
A Captain dishing out 5 attacks hitting on rerollable 2+, with Axe S8 AP-2 D3D, Spear S6 AP-3 D3D, and Lance S6 AP-3 D3D rerolling to wounds, which deals 4.32 Wounds, 3.24 Wounds and 4.87 Wounds (on the charge, if get charged, only 3.24 Wounds dealt) on that Daemon Prince who is T6 5++ save. The next round of combat the Daemon Prince will swing first so you will see a dead Captain and the Daemon Prince lived with around 3 to 5 Wounds left.
Not even counting outside of Jetbike Captain, all other Captain moves only at half speed of the DP ! ! !
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This message was edited 1 time. Last update was at 2018/02/16 11:29:58
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2018/02/16 11:43:16
Subject: Re:Which armies have HQs that hit hard?
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Killer Klaivex
The dark behind the eyes.
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BrianDavion wrote:I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.
Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.
Dark Eldar don't have any 'combat monster' HQs at the moment. Even the dedicated-melee ones are terrible.
As an example, an Imperial Guard Power Fist (with a -1 to hit) is S6 AP-3 Dd3
A Dark Eldar Power Fist equivalent (also with a -1 to hit) is S5 AP-3 D1
...
Yeah.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2018/02/16 11:44:11
Subject: Which armies have HQs that hit hard?
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Regular Dakkanaut
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<Replying to Neophyte2012>
They both seem to do a decent amount to each other. If the Shield Captain swung first on round 2 (i.e. the Daemon Prince wasn't slaanesh and the DP charged turn 1) he would win... (although the prince would have to have 1 of the chaos bonuses, either swing first turn 2, 1+A, 4++ save or 5+ Slobbery Giblets)
Mark. Automatically Appended Next Post: AdMech don't really have any good melee HQs (Caul is fairly good but if we are not counting named characters...)
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This message was edited 2 times. Last update was at 2018/02/16 11:46:38
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2018/02/16 11:51:41
Subject: Re:Which armies have HQs that hit hard?
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Waaagh! Ork Warboss
Italy
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BrianDavion wrote:I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.
Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.
Dark eldar don't have beefy HQs. All three non named characters can have a melee setup and they won't kill another melee dedicated character and at the same time they will be among the most fragile HQs in the game. Named characters are even worse.
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2018/02/17 04:50:38
Subject: Re:Which armies have HQs that hit hard?
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Commander of the Mysterious 2nd Legion
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Blackie wrote:BrianDavion wrote:I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.
Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.
Dark eldar don't have beefy HQs. All three non named characters can have a melee setup and they won't kill another melee dedicated character and at the same time they will be among the most fragile HQs in the game. Named characters are even worse.
I did say generally but even if we incldue guard and admech, that's 3 armies out of what... 12? definatly a minority
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Opinions are not facts please don't confuse the two |
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2018/02/17 05:04:24
Subject: Re:Which armies have HQs that hit hard?
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Liche Priest Hierophant
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BrianDavion wrote:I think, in truth you'd be better off trying to figure out what armies DON'T have beefy HQs.
Outside of Guard, who have always had an order system, HQs where single unit guys until very recently. and thus generally every army had a "combat monster" HQ choice.
One of the oldest standbys is a Space Marine Captain, with a stormsheild, thunderhammer and Jump pack. mobile, hard hitting and durable.
Guards have tank commanders though. Plasma everywhere, bs3, re rolling 1's. Very killy.
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2018/02/17 05:38:23
Subject: Which armies have HQs that hit hard?
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Longtime Dakkanaut
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slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.
His worth comes in if your opponent is running something he can nuke. A super heavy usually.
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2018/02/17 12:30:05
Subject: Which armies have HQs that hit hard?
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Nihilistic Necron Lord
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stratigo wrote:slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.
His worth comes in if your opponent is running something he can nuke. A super heavy usually.
His resilience can be improved, and he can get bodyguards, who can intercept wounds.
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2018/02/17 16:03:57
Subject: Which armies have HQs that hit hard?
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Regular Dakkanaut
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For Eldar I'd nominate Eldrad. Not in melee but he can be quite killy when putting out Smite, Executioner and Mind War every turn.
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2018/02/18 02:12:06
Subject: Which armies have HQs that hit hard?
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Regular Dakkanaut
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stratigo wrote:slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.
His worth comes in if your opponent is running something he can nuke. A super heavy usually.
Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him
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2018/02/18 02:20:04
Subject: Which armies have HQs that hit hard?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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perrin23860 wrote:stratigo wrote:slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.
His worth comes in if your opponent is running something he can nuke. A super heavy usually.
Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him
For the price of those, you could have like 3-4 Slamguinius (More correct, you would have one Slamguinius and a bunch of captains with TH+ SS and Jumpacks to support him)
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2018/02/18 03:12:29
Subject: Which armies have HQs that hit hard?
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Regular Dakkanaut
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Galas wrote:perrin23860 wrote:stratigo wrote:slamguinius is the deadliest HQ in the game by a fair margin. And he is very points cheap. He is, however, fragile, and command point expensive.
His worth comes in if your opponent is running something he can nuke. A super heavy usually.
Bloodthirster with armor of scorn and +1 invul strat disagree. Even a great unclean one with bile sword would make quick work of him
For the price of those, you could have like 3-4 Slamguinius (More correct, you would have one Slamguinius and a bunch of captains with TH+ SS and Jumpacks to support him)
Couldn't have 3 for the price of 1 bloodthirster, and slamguinius is far more command point hungry to achieve glory. Apples to oranges anyway, but I was just refuting the claim that he's the deadliest unnamed hq in the game. He isn't. There's a reason bloodthirsters are called lords of skulls.
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2018/02/18 03:19:47
Subject: Which armies have HQs that hit hard?
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Grim Dark Angels Interrogator-Chaplain
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MinscS2 wrote:
Ironically, Daemon Princes of Khorne are the worst of the lot.
My Khorne-Prince may have +1 Attack, but my Tzeentch-Prince flies around with Diabolic Strength (+1 A, +2 Str), Gaze of Fate (free reroll) and a 3++.
Ah well, at least my Khorne-Prince can advance and charge...
I think a Daemon Prince of Khorne from the Chaos Daemons codex, equipped with the Skullreaver axe, could be a pretty nasty piece of work. That being said, I like my CSM Prince of Slaanesh with the Intoxicating Elixir, casting Diabolic Strength on himself. 9 S10 AP-2 D2 attacks per combat that hit on 2+ rerolling 1's. Any non-monster character short of Guilliman should be afraid of that.
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2018/02/18 03:22:57
Subject: Which armies have HQs that hit hard?
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Frenzied Berserker Terminator
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Ideally you want a metal HQ for the weight. If you have good technique though even plastic HQs can leave a good welt.
It's all in the wrist.
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Gets along better with animals... Go figure. |
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2018/02/18 08:07:06
Subject: Which armies have HQs that hit hard?
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Been Around the Block
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What about Bjorn?..
5 attacks hitting on 2s so that's strength 12 ap-4 d6 dmg and re rolling to wound.. all for a cheap cost of 239 bare bones..lol now that's a lot of points his buffs are ok.
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2018/02/18 11:11:19
Subject: Which armies have HQs that hit hard?
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Been Around the Block
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darkcloak wrote:Ideally you want a metal HQ for the weight. If you have good technique though even plastic HQs can leave a good welt.
It's all in the wrist.
Alright, I laughed.
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ChargerIIC wrote:
A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone. |
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2018/02/18 11:38:21
Subject: Which armies have HQs that hit hard?
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Stalwart Tribune
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cawl is pretty choppy and has access to rerolling 1s in combat with canticals
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