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Made in ca
Frenzied Berserker Terminator





Canada

Misread a thread title and thought it was talking about brainstorming new weapons for Tyranids. So this was my idea for a Tyranid gun. Lol, probably ridiculous but...

Tyranid Ripper Cannon.
Range: 24"
Heavy 3
Str: NA
Dmg: NA
Effect: For each successful hit place one Ripper Swarm in base or hull contact with the target. If you cannot do this, place the Ripper Swarm within 1" of the target or another Ripper Swarm. After placing all Rippers you may make an attack with each Swarm targeting only the model or unit hit by the Cannon initially, as if it were the fight phase. The target may attack back targeting any or all Swarms.

Isn't that ridiculous? You could have like seven of the things and just spray Rippers up the field. Would have to be massively overpriced or limited in who can take one.

Maybe it should be a.... Tyranid Chapter Relic?? Whatever the hell bugs call their good weapons!



Gets along better with animals... Go figure. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Why does one hit generate a full Ripper swarm? If you're shooting single Rippers out of it I'd suggest going for the Aetaos'rau'keres strategy, giving it a S/AP/D profile, and then saying that if a unit loses its last Wound to the gun you place a Ripper swarm base in base contact with that last model before it goes (on the logic that if the unit survives the Rippers have probably been killed or otherwise forced to scatter, but if it's been killed there'll be leftover Rippers that could gather/swarm).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Norn Queen






Id rather see a return of the parasite of mortex with rules that allowed slain models to generate ripper swarms.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ca
Frenzied Berserker Terminator





Canada

Oh I was just spitballing for fun, I actually don't know anything about Tyranids at all. The place a swarm if you kill a unit sounds much more playable and less crazy. Yet still a gun that fires Rippers, so hey, still a Ripper Cannon.

Actually now it sounds like a grade school fart joke...



Gets along better with animals... Go figure. 
   
Made in us
Norn Queen






 darkcloak wrote:
Oh I was just spitballing for fun, I actually don't know anything about Tyranids at all. The place a swarm if you kill a unit sounds much more playable and less crazy. Yet still a gun that fires Rippers, so hey, still a Ripper Cannon.

Actually now it sounds like a grade school fart joke...


http://warhammer40k.wikia.com/wiki/Parasite_of_Mortrex



The Parasite of Mortrex is a unique Tyranid bioform, the result of a Norn-Queen's genetic experiments and tests to enhance its broods of bioforms. Named after its most disturbing ability and the planet where it was first encountered, the Parasite of Mortrex is a bat-winged Tyranid creature evolved from Tyranid Warrior stock. Next to its multiple claw appendages and fanged maw, the Parasite of Mortrex has a barbed tail tipped with a hollow tube, like a snake's fang, capable of implanting its still-living victims with Ripper parasite embryos. Within hours, or even after a duration as short as a few heartbeats, the Ripper parasites mature and will devour the unwilling host from the inside out to fuel their accelerated growth.


Give it a Tyranid Prime Stat line with Shrike Movement and the Fly Keyword.

12/2+/3+/5/5/6/4/10/3+
Comes with Scything Talons x2 and Tail Barb
Gives +1 to hit to Tyranid Shrikes

Tail Barb - Melee StrU Ap- D1 Each time the unit fights one, and only one, of it's attacks must be made with this weapon. On a wound roll of 6 this attack deals 1 Mortal Wound instead of it's normal damage. If this attack kills a model in the fight phase roll 1d6. On a 4+ add a ripper swarm within 3" of the parasite or mortrex.

Just my suggestion for how it could work.

This message was edited 1 time. Last update was at 2018/02/19 10:40:54



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Regular Dakkanaut




Indiana

Well the parasite had rending claws and implant attacks, so at least AP-1 rending on 6's and suffers d3 mortal wounds on top.

The parasite was also S6/T4, but I like the prime statline better.
It also had 3 other rules that could be transferred, but they would most likely cost reinforcement points to use, so that sucks.

Host organism: ripper swarms within 24" gain +1 to hit and do not take morale checks

Implant Parasite: whenever an Infantry model loses its last wound due to an attack by this model, make a toughness test for that model. At the end of the assault phase, roll a d3 for each toughness test failed by the unit. Spawn a unit of rippers equal to the dice result (up to 9 models) within 6" of the Parasite of Mortrex, within 1" of any unit it is engaged with, and outside of 1" of any unit it is not engaged with.

The sarge is acting strangely: whenever an Infantry unit is deployed on the field after the start of the battle, even if that unit is embarked on a transport, that unit's controller must immediately select one model in the unit to take a toughness test. If failed, the selected model is slain (a model embarked on a transport is considered to have stumbled out before collapsing). Place d3 ripper swarm models outside of 1" of the unit (or their transport) and outside of 9" of other enemy units.

This message was edited 1 time. Last update was at 2018/02/24 18:49:14


 
   
 
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