Switch Theme:

Thousand Sons FAQ UP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Dual wielding power sword sorcs with +1A.
No contemptor double tap. :(
Bolt of Change DOWN to WC 8.
No range shenanigans for Gateway.
No picking 11 spells for Magnus (duh).
Other minor changes.

No soulreapers in 5 or point reductions. Lame, but i'll survive. So the only good item is the buff for exalteds paving a way for Seer's Bane perhaps.

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/02/warhammer_40000_thousand_sons_en.pdf

This message was edited 4 times. Last update was at 2018/02/19 17:32:29


 
   
Made in dk
Automated Rubric Marine of Tzeentch



Netherlands

....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(

14000
15000
4000 
   
Made in se
Dakka Veteran





Hmm, now I'm tempted to try a Exalted with a Powersword, Seer's Bane and Daemonic Strength in my next game: 6 S10 attacks here we go!

Edit: Or would it be Strength 12?

This message was edited 1 time. Last update was at 2018/02/19 18:14:31


5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in nl
Longtime Dakkanaut




topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models.


Except that this isn't even remotely true. A ten-man squad of cultists can take both a flamer and a heavy stubber. A ten man squad of rubrics can take warpflamers on every model along with a heavy weapon. And yes the warpflamers are overpriced, but the cultists flamer is even more so.
   
Made in us
Oozing Plague Marine Terminator





Replacing Smite is actually kinda cool (thinking for my CSM, DG Princes). That's a nice way to get a good selection of powers.
   
Made in dk
Automated Rubric Marine of Tzeentch



Netherlands

pismakron wrote:
topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models.


Except that this isn't even remotely true. A ten-man squad of cultists can take both a flamer and a heavy stubber. A ten man squad of rubrics can take warpflamers on every model along with a heavy weapon. And yes the warpflamers are overpriced, but the cultists flamer is even more so.


4 pt unit vs 18 pt unit. Make a connection please. Do not consider hordes to be the same as elite troops. Termagants can have one devourer in each model. What does that mean? (hint: nothing).

It means that they make rules based on the box available. Therefore I do not buy their statement that they "strive to create balanced rules for everyone." Especially when the CSM wording was perfectly fine, kept everyone happy and also it did not got altered either. So we currently have two unit entries for the same unit that are completely different in two different codexes (CSM : elite and 1 soulreaper per 5, TS: troops and 1 soulreaper per 10). In the CSM FAQ the berzerkers and the noise marines roles were adjusted, probably because they were not going to get their own codexes, unlike the plague marines and the Rubrics. If this is not cheap rule building, tell me what it is.

14000
15000
4000 
   
Made in us
Decrepit Dakkanaut





 Nightlord1987 wrote:
Replacing Smite is actually kinda cool (thinking for my CSM, DG Princes). That's a nice way to get a good selection of powers.


Oh good point! I barely use smite on my DP.
   
Made in il
Warplord Titan Princeps of Tzeentch






I find it odd its not changed for us, nor the CSM.

Had they made CSM like us, it would make sense. letting us take like CSM would make more sense.
Having neither true is just plain odd.


Dual sword exalted is silly, but whatever. kenthai reborn!

Infenral gateway not broken as hell was expected.

No double-tapping FW dreads was also expected.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut





 MinscS2 wrote:
Hmm, now I'm tempted to try a Exalted with a Powersword, Seer's Bane and Daemonic Strength in my next game: 6 S10 attacks here we go!

Edit: Or would it be Strength 12?


Yep S12!

AP3 and D3. Not too shabby. An exalted on disc is a decent point savings over a DP with wings and talons. You could stroll up to a Fire Raptor (LD9; assuming you don't get overwatched off the table) and put 6 or 7 wounds on it for funsies.
   
Made in us
Savage Khorne Berserker Biker





pismakron wrote:
A ten-man squad of cultists can take both a flamer and a heavy stubber.


A 10-man unit of Cultists can choose to take either a flamer or a heavy stubber, not both.
   
Made in us
Gore-Soaked Lunatic Witchhunter







topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


...DE Warriors. Dark Lance.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Decrepit Dakkanaut





 BoomWolf wrote:
I find it odd its not changed for us, nor the CSM.

Had they made CSM like us, it would make sense. letting us take like CSM would make more sense.
Having neither true is just plain odd.



I don't know. It could be an oversight. Or it could be that they're elites in the CSM book and so are "better".

All I know is that if it were 1 in 5 for this book I doubt you'd ever see a unit over 5 models ever again, so I feel like it's an internal balance thing. They should drop rubrics to 16 points instead.
   
Made in se
Dakka Veteran





 Daedalus81 wrote:

AP3 and D3. Not too shabby. An exalted on disc is a decent point savings over a DP with wings and talons. You could stroll up to a Fire Raptor (LD9; assuming you don't get overwatched off the table) and put 6 or 7 wounds on it for funsies.


Yeah, An Exalted on Disc with 2 powerswords and inferno boltpistol is 141 pts, compared to a Daemon Prince with Wings and Dual Talons which is 180 pts.

While the DP has a much better defensive statline, 39 pts is quite noticeable.

This message was edited 2 times. Last update was at 2018/02/19 18:31:30


5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Decrepit Dakkanaut





 MinscS2 wrote:
 Daedalus81 wrote:

AP3 and D3. Not too shabby. An exalted on disc is a decent point savings over a DP with wings and talons. You could stroll up to a Fire Raptor (LD9; assuming you don't get overwatched off the table) and put 6 or 7 wounds on it for funsies.


Yeah, An Exalted on Disc with 2 powerswords and inferno boltpistol is 141 pts, compared to a Daemon Prince with Wings and Dual Talons who is 180 pts.

While the DP has a much better defensive statline, 39 pts is quite noticeable.


If they made the exalted 4++ i'd be all in.
   
Made in dk
Automated Rubric Marine of Tzeentch



Netherlands

 AnomanderRake wrote:
topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


...DE Warriors. Dark Lance.


Did not include index units for obvious reasons. Boyz can't either. But they are index. Their codex is still to come. I will judge them then.

14000
15000
4000 
   
Made in us
Nasty Nob






topaxygouroun i wrote:
 AnomanderRake wrote:
topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


...DE Warriors. Dark Lance.


Did not include index units for obvious reasons. Boyz can't either. But they are index. Their codex is still to come. I will judge them then.


Careful you dont lose those goalposts moving them around like that!

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Dakka Veteran





DE warriors haven't been able to for years, no reason to expect it to change in the codex. Sometimes its just different things mean different things man.
   
Made in gb
Regular Dakkanaut




topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


Necrons say hi, Warriors and Immortals won't be getting new specials or heavies in their codex as they don't have the models.
   
Made in nl
Fresh-Faced New User




Yay, more CC possibilities for my exalted sorcerers. Just what i always wanted !

Seriously if the choice was between being gak in 7th edition but fun to play or fairly competitive in 8th but reduced to buff bots for assault/shooting give me the 7th edition any day (despite being tedious as )

   
Made in us
Librarian with Freaky Familiar






This was the most uneventful faq ever

To many unpainted models to count. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Backspacehacker wrote:
This was the most uneventful faq ever


nah the custodes was even less exciting

Opinions are not facts please don't confuse the two 
   
Made in us
Loyal Necron Lychguard





Well, I feel justified in going back to my 7E army. They didn't even address what happens when an Aspiring Sorcerer perils.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


Guardian Defenders: Requires 10 models for each weapon platform. No other options.
Storm Guardians: Starts with 8 models. Two out of (8-24) can take a special weapon. Everyone else can take a chainsword.
Rangers: No options.
Every single Aspect unit: Only options are on the Exarch.
Wraithguard/Wraithblades: Weapon swaps affect every model.

Shall I list other Infantry units that are not Cultist/Guardsmen that cannot take a special/heavy weapon in 5 models?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut




Ute nation

topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


My warriors and immortals would like to have a word...

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Fixture of Dakka





 Arachnofiend wrote:
Well, I feel justified in going back to my 7E army. They didn't even address what happens when an Aspiring Sorcerer perils.

Why would they need to add extra words to rules that are already non-ambiguous.

Just because you want the extremely clear rule to be something else doesn't make it ambiguous.

This message was edited 1 time. Last update was at 2018/02/20 02:06:11


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Sadistic Inquisitorial Excruciator




Imperial Guard don't even get flexible squad sizes.
Aside from on Conscript squads. Love the heavy weapons options there.

Pretty sure Custodes arn't rolling in heavy weapon options, either.

Sisters get one per squad, even if the squad is 20 big.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Grimgold wrote:
topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


My warriors and immortals would like to have a word...


before or after Primaris Marines talk to him?

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




Ute nation

BrianDavion wrote:
 Grimgold wrote:
topaxygouroun i wrote:
....ok. Shelf time I suppose for me.

It smells to me like the cheapest form of "let's build rules based on what the box includes". Every single infantry in the game that's not a cultist or a guardsman can get a special/heavy weapon in 5 models. normal marines can, plague marines can, sonic marines can. Except Rubrics. Because frick logic and frick your audience.

Man I am so salty right now :(


My warriors and immortals would like to have a word...


before or after Primaris Marines talk to him?


Us necrons are generous (as we already own everything) so I think we can share.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Been Around the Block




 DarknessEternal wrote:
 Arachnofiend wrote:
Well, I feel justified in going back to my 7E army. They didn't even address what happens when an Aspiring Sorcerer perils.

Why would they need to add extra words to rules that are already non-ambiguous.

Just because you want the extremely clear rule to be something else doesn't make it ambiguous.


There are many problems that arise when an Aspiring Sorcerer perils.

1 - Do they die horribly and then deal D3 mortal wounds to their squad (D3+1 total damage to them)? Or do the wounds they take spill over and then they explode dealing a total of 2D3 to the squad in total?
2 - If it's the second, then when the Rubrics die, since they are all Psykers, do they also explode for D3 damage each since they are a Psyker who died to a peril of the warp? If so then they would do a total of 3D3 mortal wounds if the peril did 3 wounds to the squad.

There are other problems, but those are the main two that arise from the Aspiring Sorcerer periling.
   
Made in us
Decrepit Dakkanaut





Azoqu wrote:
 DarknessEternal wrote:
 Arachnofiend wrote:
Well, I feel justified in going back to my 7E army. They didn't even address what happens when an Aspiring Sorcerer perils.

Why would they need to add extra words to rules that are already non-ambiguous.

Just because you want the extremely clear rule to be something else doesn't make it ambiguous.


There are many problems that arise when an Aspiring Sorcerer perils.

1 - Do they die horribly and then deal D3 mortal wounds to their squad (D3+1 total damage to them)? Or do the wounds they take spill over and then they explode dealing a total of 2D3 to the squad in total?
2 - If it's the second, then when the Rubrics die, since they are all Psykers, do they also explode for D3 damage each since they are a Psyker who died to a peril of the warp? If so then they would do a total of 3D3 mortal wounds if the peril did 3 wounds to the squad.

There are other problems, but those are the main two that arise from the Aspiring Sorcerer periling.


It's fairly clear. Mortal wounds spill over so 2D3 wounds to the unit. Why would a psyker unit type being killed by a perils explosion suffer perils? There is no such interaction.
   
 
Forum Index » 40K General Discussion
Go to: