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Made in se
Guard Heavy Weapon Crewman





Sweden

Sorry to spam the forum with T'au-questions, but I'm really trying to learn.

Fire Warriors: Do you prefer Strike Teams or Breacher Teams?

Bonus question: What weaponry should I equip my Crisis Battle Suits with?

IRON WITHIN, IRON WITHOUT 
   
Made in us
Never Forget Isstvan!






Breacher squads are currently pointless to take. They have a 3" point (between 15-18" where they are better. They are worse at any other range.

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Made in us
Longtime Dakkanaut




 Eihnlazer wrote:
Breacher squads are currently pointless to take. They have a 3" point (between 15-18" where they are better. They are worse at any other range.


Uh. what? I'm just going to assume you were thinking of carbine teams and not breacher teams.

Anyway, for the OP: Pulse rifle strike teams are solid all around. They can engage at range and they get some mean rapid fire. Breachers are very specialized and aggressive. They need to get up the board fast which may require a transport. But once they do you'll do a lot of damage.

All in all I would go for a couple strike teams first since they fulfill multiple roles. Later on you can add some breachers to put some close range pressure on your opponent.

Remember though, single squads of infantry are very vulnerable but once you get 6+ squads working together they can do a lot. (spammed infantry is overall very good this edition)

Now, for crisis suits my go to answer would be some fusion simply because it's hard to get anti-tank anywhere else. Flamers are decent if you're worried about infantry, and Cyclic Ion Blasters are good all rounders (but they only come with the commander kit). You should honestly wait for the Codex though, or magnetize/pin the weapons in place so that you can swap them out.

This message was edited 1 time. Last update was at 2018/02/20 06:30:28


 
   
Made in us
Never Forget Isstvan!






Yeah im thinking about carbines. I honestly thought the breacher squad was just firewarriors with carbines.

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Made in se
Guard Heavy Weapon Crewman





Sweden

Ok, I'll wait with the Battlesuits and just start with a Fire Warriors Strike Team so long to get the feeling down

IRON WITHIN, IRON WITHOUT 
   
Made in us
Human Auxiliary to the Empire




Dayton, Ohio

I've played T'au for a bit, and my general experience has been that breachers are very effective at killing off light to medium infantry if you can get them in close. Devilfish transports are relatively inexpensive/easy to find used, and a great way to zip across the board with your breachers to begin shotgunning your opponent. Plus, to bring back a nerfed version of a cheesetastic tactic, you can shove the devilfish in a gap between two pieces of terrain and force your opponent to slowly eat through its 7 toughness, 12 wounds, and 3+ save while your breachers lay down shotgun fire from behind. Having played against Ork armies that love to spam Boyz/Nobz, this is a fairly effective way of dealing with them. Unfortunately, the main drawback in my eyes is that breacher teams can't recieve the same buff from Cadre Fireblades that strike teams can. One cadre fireblade with two gun drones (10 shots) and 10 fire warriors armed with pulse rifles (30 shots total if in rapid fire range) is quite a bit of dakka for an infantry unit. So, it's sort of up to you.

As far as the crisis suits go, I've found giving a unit of three of them advanced targeting systems works fairly well if you intend to manta strike. Two are given plasma rifles and the last is given two fusion blasters. This is the "Scalpel" build from 1d4chan, and I've found it's pretty effective at killing medium to heavy infantry and even some vehicles. Back this unit up with a buffmander/fusionmander and you're in pretty good shape for a manta strike death squad.

2000 points of mecha Red Army (Sept So'viet)

We come in peace. We mean you no harm. All of you will die. 
   
Made in gb
Purposeful Hammerhead Pilot





I would say strike teams all the way. Breachers can be quite fun on a tidewall, but in the same way as with a devilfish they are just too expensive and your army will end up being very small and toothless (a devilfish will normally cost more than the unit it is carrying and has significantly less firepower) breachers tjat arent on a tidewall must also get within charge and rapidfire/flamer range in order to have any punch meaning the liklihood is that they will be destroyed the turn atfter they get to fire.

Strike teams (with rifles anywau, I wouldnt recommend carbines) can sit at a safe distance and benefit from fireblades or ethereals. If you want a mobile close range unit you're better off with gun drones.


Tldr breachers can be fun but strikes are a lot more effective. And if you don't like watching your guys die then definitely don't take breachers that dont intend to spend most of their time on a tidewall. Its a shame because breachers are super cool as a concept

Crisis team wise. I personally like plasma/missile/advanced targeting, triple plasma, or dual missile and Advanced targeting. Dual plasma and target lock can be fun because it makes them very mobile but the low BS means damage output is very low.

Burst cannons are cost ineffective compared to gun drones and strike teams .
Flamers are gimmicky and can be effective coupled with a stealth teams beacon to allow a manta strike flame attack, but are not too reliable.
Triple ion blaster or dual ion blaster and ATS can be effectibe with markerlight support to avoid overheats but is quite pricey for a unit that needs to be close to the enemy.
Fusion blasters are too expensive for such a low BS unit in my opinion.
Airbursting launchers are shocking sadly.

All in all with crisis suits I would say you will find theyre overcosted and quite squishy for what you pay but they can yield good results. Always have drone support to take lascannon hits or just to help absort a mass of firepower

This message was edited 1 time. Last update was at 2018/02/20 14:24:24


 
   
Made in us
Shadowy Grot Kommittee Memba






Wait until the codex.

seriously it could be coming out in like a week. We have no idea what it's going to do to the balance. Just wait.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in it
Shas'la with Pulse Carbine





Magnetize the Crisis suits, it's incredibly easy and fast to do. This way you'll save a lot of money and you're able to switch their weapons after every game.

As for the Fire Warriors, going for 10 or 20 with Pulse Rifles will always be a smart choice. Adding 10 Breachers after that could give you more flexibility.


 
   
Made in us
Legendary Master of the Chapter






 SonOfTzu wrote:
I've played T'au for a bit, and my general experience has been that breachers are very effective at killing off light to medium infantry if you can get them in close. Devilfish transports are relatively inexpensive/easy to find used, and a great way to zip across the board with your breachers to begin shotgunning your opponent. Plus, to bring back a nerfed version of a cheesetastic tactic, you can shove the devilfish in a gap between two pieces of terrain and force your opponent to slowly eat through its 7 toughness, 12 wounds, and 3+ save while your breachers lay down shotgun fire from behind. Having played against Ork armies that love to spam Boyz/Nobz, this is a fairly effective way of dealing with them. Unfortunately, the main drawback in my eyes is that breacher teams can't recieve the same buff from Cadre Fireblades that strike teams can. One cadre fireblade with two gun drones (10 shots) and 10 fire warriors armed with pulse rifles (30 shots total if in rapid fire range) is quite a bit of dakka for an infantry unit. So, it's sort of up to you.

As far as the crisis suits go, I've found giving a unit of three of them advanced targeting systems works fairly well if you intend to manta strike. Two are given plasma rifles and the last is given two fusion blasters. This is the "Scalpel" build from 1d4chan, and I've found it's pretty effective at killing medium to heavy infantry and even some vehicles. Back this unit up with a buffmander/fusionmander and you're in pretty good shape for a manta strike death squad.


Why bother depending on terrain to cheese hold with the fish and let them shoot for a round when you can just charge with them it, force over watch, then leave the next turn and shoot something else because it has fly.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Fireknife Shas'el






I agree, wait for the Tau codex before making serious decisions.

That said, I think Strike Teams form a good basis for any force. 2 Strike Teams + Pathfinders + Cadre Fireblade makes a good firebase, and I plan to eventually have 2 of these before branching into Breacher teams.

   
Made in se
Guard Heavy Weapon Crewman





Sweden

Ok, now I've ordered a Start Collecting! Tau!-set. The new problem is the paint scheme. In my earlier days, Tau were yellow and black. What do you think looks best?

IRON WITHIN, IRON WITHOUT 
   
Made in gb
Combat Jumping Rasyat




East of England

That's something you'll have to figure out on your own. Google image search for a few hours and settle on a nice scheme. Personally I'd probably go burnt orange and white, or camo, but like I said, that's personal preference.
   
Made in us
Nasty Nob






 Jedborg wrote:
Sorry to spam the forum with T'au-questions, but I'm really trying to learn.

Fire Warriors: Do you prefer Strike Teams or Breacher Teams?

Bonus question: What weaponry should I equip my Crisis Battle Suits with?


you VERY much want to invest in a pin vice and magnets for weapons on the crisis suits. You'll want to play with everything at least at some point, and whats good now is not likely to be whats good in 2 years (or even 5 weeks)

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Dakka Veteran





I'm rebuilding my Tau army a bit after throwing the old one away pre 7thed announcement (I was in a really dark place, like really dark. Like the grim dark setting was the greener grass for awhile okay? And even so yes, I threw away a fully decently painted 1500 point army. Don't ask.) I'm waiting for the Codex. I'm finishing a few models that I'm sure won't change enough for me to care if I need to alter them like a Pathfinder team, and my custom AF Ghostkeel 'Gundam' team, and a giant box of unpainted stuff a buddy legit shoved into my hands one day and I'm working on salvaging.

But honestly, wait for the Codex.
   
Made in ca
Fireknife Shas'el






 Jedborg wrote:
Ok, now I've ordered a Start Collecting! Tau!-set. The new problem is the paint scheme. In my earlier days, Tau were yellow and black. What do you think looks best?


I favor grey, myself.


Grey works nicely as it's a standard urban scheme and it makes any colors you apply really pop out, and works great with almost any secondary color.



   
Made in se
Guard Heavy Weapon Crewman





Sweden

That's really nice looking! I'm starting to wonder about Thunderhawk Blue and Leman Russ Gray, or would that be too much blue because of their pigmentation?

IRON WITHIN, IRON WITHOUT 
   
Made in ca
Fireknife Shas'el






Tau show very little skin - fingers and toes on the infantry aside from the Ethereal, and even that could be covered up like gloves/boots. Go as blue as you like!

   
Made in us
Dakka Veteran





And boom. Just like that their Codex is in March.

I went for a desert scheme based off 21st century Middle East war zone schemes. Various shades of tan accented with brown and grey.

This message was edited 1 time. Last update was at 2018/02/24 05:51:01


 
   
Made in se
Guard Heavy Weapon Crewman





Sweden

Do you have any pictures? They sounds awesome!

IRON WITHIN, IRON WITHOUT 
   
Made in us
Drone without a Controller




Okinawa

Personally I like either of these:
Spoiler:

based on Caliban green?
or
Spoiler:

based on the Fang i think...

This message was edited 1 time. Last update was at 2018/02/24 23:32:17


 
   
Made in se
Guard Heavy Weapon Crewman





Sweden

They're wonderful! I just hope I'll ever get half as good.

IRON WITHIN, IRON WITHOUT 
   
Made in us
Dakka Veteran





If you check my gallery, I posted one of the glamour shots to it. It looks more yellow in the picture than it should. I'm working on getting the other shots into the gallery

This message was edited 2 times. Last update was at 2018/03/02 01:06:25


 
   
Made in us
Longtime Dakkanaut






Breachers are worthless, don’t use them.
   
 
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