durability is definitely an issue I've been considering. They're T3 4+ saves and I don't really have a lot of guys for the points. I figured the plasma command squad would more or less suicide into something big that needs to die asap (probably dropping the prime nearby to give them rerolls for 1s to prevent overheating) because I'm worried that I just don't have the alpha strike potential to deal with some bigger baddies. A land raider would ruin my day, for example.
i'm glad you think the bullgrns are a solid choice because i love the models. It will certainly give people something to think about, especially when you consider it close combat power in an
AM army.
While I was planning on dropping the plasma squad in to alpha something, the volley guns were just going to drop somewhere that would give them some cover and a good line of sight to stuff and hopefully just sit there shooting the whole game. Deep striking in other squads would hopefully put pressure down so they aren't considered a priority target. They're not really a heavy hitter except on things like guardsmen or similar and kind of space marines.
Taurox primes are pretty fast with 14" move, so I was thinking charging forward would give them a lot of threat area (38") and with the sheer number of shots I should be able to down stuff. The question, I guess, is should I use 3 of them? If I want autocannons, I'll have to find points for them somewhere, but 90 S4 shots at 24" range is an awful lot.
I'm definitely thinking about changing out the command squads. 2 more squads with plasma instead of 4 all in one would keep my plasma on the table longer. I do want to keep the volley gun squad because I just like it.
Thanks for the input! Lots to think about now.
edit - i have messed around a bit with battlescribe and I think I found a list that is a reasonable replacement for the one in the
OP. Check it out.
a few more bodies this way, though I lose my all volley gun squad, but it'll be harder to take all my weapons out in one go.