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Made in us
World-Weary Pathfinder




I have an upcoming ITC champions missions tournament and I just wanted to get some feedback on my proposed list before I start painting the new stuff. I did very well with a paired down version of this list for a 1500 tourney (3-0) earlier this year and am trying to adapt it to 2k.

The basic strategy is a classic MTO (multiple threat overload), leaning on the ability to focus damage with Eldar speed+firepower and the durability of Alaitoc. Between the flyers, the drops (guardians, farseer, fire dragons), and the WK+spears some tough decisions have to be made.

Let me know if there are any tweaks or changes that would improve the list. The add-ons from 1500 were two more flyers, the dragons from being wraithguard, and the hawks. I'm open to all suggestions, although contrary to popular opinion I think the WK is essential here, even if it will rarely make it's own points back. Thanks in advance.







++ Battalion Detachment +3CP (Aeldari - Craftworlds) [54 PL, 930pts] ++

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer: 1. Guide, 2. Doom, Shiftshroud of Alanssair, Shuriken Pistol, Singing Spear

Spiritseer: 5. Quicken/Restrain, Shuriken Pistol

Warlock: 4. Protect/Jinx, Shuriken Pistol, Witchblade

+ Troops +

Guardian Defenders: 20x Guardian Defender 2x Shuriken Cannon Platform

Rangers: 5x Ranger

Rangers: 5x Ranger

+ Elites +

Fire Dragons: 6x Fire Dragon - Fire Dragon Exarch: Firepike

+ Fast Attack +

Shining Spears: 4x Shining Spears - Shining Spear Exarch: Star Lance

Swooping Hawks: 7x Swooping Hawk - Swooping Hawk Exarch: Hawk's Talon

++ Super-Heavy Auxiliary Detachment (Aeldari - Craftworlds) [27 PL, 472pts] ++

Wraithknight: 2x Scatter Laser, Titanic Ghostglaive and Scattershield

++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [29 PL, 595pts] ++

Crimson Hunter Exarch: Two Bright Lances

Hemlock Wraithfighter: 4. Protect/Jinx, Spirit Stones

Hemlock Wraithfighter: 4. Protect/Jinx, Spirit Stones


++ Total: [110 PL, 1997pts] ++
   
Made in nl
Been Around the Block




Zaandam Netherlands

Not a fan of the wraithknight...And without even fortune I think It's not gonna last a turn..




 
   
Made in gb
Furious Fire Dragon






 Marfuzzo wrote:
Not a fan of the wraithknight...And without even fortune I think It's not gonna last a turn..

Yeah, the wraithknight in general is pretty poor this edition. Sword and board is ok for dealing with other big things and characters if they expose themselves but it's just over-costed for what it does. Ironic given how under-costed it was in 7th (And I say that as an eldar player myself). The scathatch variant is marginally more worth its points, but is even more expensive and is still way too many points to really be worth it. If you think it's worth it, then by all means use it, but I tend to find that, while it looks cool, it's not very competitive.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in us
World-Weary Pathfinder




 Marfuzzo wrote:
Not a fan of the wraithknight...And without even fortune I think It's not gonna last a turn..


Thanks for the replies, but a few things. I agree that on paper the wraithknight is a subpar unit. He has only ever rarely made his points back directly. Yet, in my mind he is essential to this list.

He forces my opponent to make a choice. Now you can kill him in one turn, but with his statline and Alaitoc he is as tough as they come and most of the time has survived even a full army's shooting. What is interesting is that his reputation for being subpar means in most of my games he has been largely ignored, which has let him get into my opponents face/backfield. He isn't the strongest, but people seem to equate not great with useless, and with his statline he can still sword and stomp most things to death, or tie down multiple units. The inverse holds true too, if you focus on him then my other units (which are far more killy) have free reign to do what they do. It tends to be a win win either way.

A lot of this functionality is tied to how the army is designed to work, my damage units (flyers, drops) are very good at focusing the opponent's units who would be dangerous to the knight. Some armies can kill a WK in one to two rounds, but most rely on only a few units to do this, and I've found Hemlocks exceptional at taking those units out.

My list is designed to present a lot of threats, so I think the WK works well in this way. However, what would you replace him with to maintain that synergy?
   
Made in au
Annoyed Blood Angel Devastator





On the list, I'd definitely squeeze in a wave serpent for the dragons. Rest looks pretty solid.

Re: Wraithknight, it's a 470 point distraction carnifex and frankly eldar have better options. While it performs well, for roughly the same points you could have one of the following:

-14 shining spears with 2 exarchs
-3 wave serpents with tri-shuri and vectored engines
-3 fire prisms
-5 D-Scythe Wraithguard, and two bare bones serpents
- *Insert MSU with decent damage and mobility*

SS are getting a nerf, but I'd argue any of the above would draw more fire away and pose more of a threat than the knight, whilst offering far more damage/mobility.
   
Made in us
Sister Oh-So Repentia




 Puganaut wrote:

SS are getting a nerf


When? Only reason they are broken is when you use Soulburst with them. The unit by themselves is far from broken or OP
   
Made in us
World-Weary Pathfinder




 Puganaut wrote:
On the list, I'd definitely squeeze in a wave serpent for the dragons. Rest looks pretty solid.

Re: Wraithknight, it's a 470 point distraction carnifex and frankly eldar have better options. While it performs well, for roughly the same points you could have one of the following:

-14 shining spears with 2 exarchs
-3 wave serpents with tri-shuri and vectored engines
-3 fire prisms
-5 D-Scythe Wraithguard, and two bare bones serpents
- *Insert MSU with decent damage and mobility*

SS are getting a nerf, but I'd argue any of the above would draw more fire away and pose more of a threat than the knight, whilst offering far more damage/mobility.


Thanks for the response. The dragons webway strike alongside the guardians and farseer with shroud (often together but it's target dependent).

I more or less agree about the WK. However, the only one of those options that fits the bill of having the same impact are the spears. Which, as you mentioned I'm a bit hesitant to lean on with a likely nerf/point increase incoming. What else do Eldar have that has that same board presence as the knight?

Beyond the knight, any tweaks to the rest of the list?
   
Made in ca
Swift Swooping Hawk





Oklahoma

If you're set on keeping the knight then I would drop the squad of fire dragons that you have deepstriking and use the points to bring more shining spears in that squad you have to make it more of a threat. Also since the dragons are no longer deep striking you save 2CP which you'll probably need for matchless agility, seer council, and re-rolls on quicken

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
World-Weary Pathfinder




What about dropping the fire dragons, crimson hunter, warlock, and one hawk to bring 10 cannon wraithguard. I'd lose 1 CP and the hunter itself, but the board presence alone might be worth it. With the farseer, guardians, and wraithguard all dropping in I can basically create a whole fearless battleline on demand. But, 1 cp is 1 cp. Which do you think would be better?
   
 
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