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Made in us
Evasive Eshin Assassin






i think marines may be the closest.

guard would be close but i think toughness 3 throws it off.

i thought orks would be ok but the terrible shooting throws that off.

what do you think?
   
Made in us
Consigned to the Grim Darkness





USA

If I HAD to pick one rather than designing it from the ground up, I'd make them a cross between Necrons (move slow, but tough), Sisters of Battle (good individual wargear, but not MEQ), and Imperial Guard (good vehicles, but somewhat reliant on them).

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut







Had it been 7th, I would have easily said Necrons without a doubt. Since they used "not-Feel-no-pain" for their Reanimation Protocols, you could still functionally treat it as traditional Dorf toughness, while "Resurrection Orbs" are simply kegs of Bugman's Finest. Your Lychguard are your Exosuit Hammerers/Ironbreakers respectively, while your Destroyers and Tomb Blades provide your Gyrocopters and grav-trikes respectively; round it off a landcrawler Monolith and "Flayed Ones" being a counts-as for miners, and you're mostly set.

For 8th...guess you might as well count them as some sort of Marine?
   
Made in us
Legendary Master of the Chapter






Marines are the easiest just do them. in some flavor of ironhands or what not.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Steady Dwarf Warrior






Depends somewhat on what your figures will look like, if they’re heavily armoured with pads then I’d go with Marines, probably loyalists rather than chaos due to the auto regroup rule (if they still have that these days).
If they’re less armoured and rely on a gunline then probably Guard.
I don’t know enough about necrons to give an opinion!

Klinka na Karak! Grund a na Grungron! Az a na Ankor!
‘A pick for the earth, a hammer for the anvil, and an axe for everything else!’ 
   
Made in us
Stubborn Prosecutor





Marine statlines would be the best. You want the heavy armor (3+ save), and effective WS (3+), plus it makes sense for them to be a middling-elite point cost.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Salamanders would be a solid chapter choice. Call them Rune-Hammers or some such, to represent the improved accuracy of high quality Dwarven equipment.
   
Made in us
Evasive Eshin Assassin






miniatures are going to be almost straight up kharadron overlords but i need to figure out how i want to modify their weapons to remove that blunderbuss looking muzzle.
i'll also need to add a rifle somehow since the base troopers all carry pistols.
i dont want to go with the heavy weapon looking guys simply because the other guys are a better deal price wise.

i'll have to sort out vehicles as well... the airships may be a bit too far off for 40k.
   
Made in us
Fixture of Dakka





Have you considered skitarii with allied marines? Exosuits make more sense as terminators/centurions, but basic squats might be better served by the wargear of skitarii even though they're less tough than a marine. But really, should a squat be quite as tough as a genetically modified superhuman with bullet proof skin and two hearts?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Devastating Dark Reaper





 MagicJuggler wrote:
Had it been 7th, I would have easily said Necrons without a doubt. Since they used "not-Feel-no-pain" for their Reanimation Protocols, you could still functionally treat it as traditional Dorf toughness, while "Resurrection Orbs" are simply kegs of Bugman's Finest. Your Lychguard are your Exosuit Hammerers/Ironbreakers respectively, while your Destroyers and Tomb Blades provide your Gyrocopters and grav-trikes respectively; round it off a landcrawler Monolith and "Flayed Ones" being a counts-as for miners, and you're mostly set.

For 8th...guess you might as well count them as some sort of Marine?


Yes, that's exactly what I used to do. With feel no pain like abilities being fairly widespread it didn't feel too wrong putting it down to general stubbornness and drunkenness. I even had a Dwarf in a Napoleon costume (from Scibor I think) who I used as a naval officer who could call on the fleet's teleporters (Cyptek with the veil of darkness) and Beserkers as Flayed Ones. Sadly whilst the Necron warrior profile is still the closest the new reanimation protocols no longer fits, especially as its rather hard to explain why your Squats are resurrecting from the dead 4 turns later.

In the past I've counted them as Space Marine scouts (who also have a decent variety of weapons options for your different types of basic troops) and passed them off as an elite mountain infantry regiment (hence infiltration but you could also opt just not to use this rule). That would also open up scout bikers as squat bikers, veterans as Hearthguard and Terminators (maybe Cataphractii?) as Hearthguard in exo-armour. Aggressors could also potentially fit. As counts-as Marines you could also soup in other stuff you feel is thematic (Mechanicus might be fruitful).
   
Made in gb
Dakka Veteran





Unknown_Lifeform wrote:
Sadly whilst the Necron warrior profile is still the closest the new reanimation protocols no longer fits, especially as its rather hard to explain why your Squats are resurrecting from the dead 4 turns later.


"What Was In That Drink?" - The Squat revives from his drunken stupor, once again able to be effective in combat.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in nl
Longtime Dakkanaut




Probably Marines. They are armoured, has excellent stats, and they can kind-of be equipped for CC. Primaris Marines maybe the best choice. The balloon dwarfs could be inceptors.

Another possibility is Orks. Not the hordy variant, but Nobz with Kustom shootas in battle-wagons supported by Gretchin artillery (the Kustom Mega Kannon is excellent, rules wise).

A third possibility is Dark Eldar. Deldar has open topped transports with fly. That would fit well with Khradron Overlords. GW has really produced some breathtaking models for AoS.
   
 
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