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Made in us
Skink Chief with Poisoned Javelins






So who is playing?
What are you going to get?
Rebels? Imperials? Who are you most excited for?

I'm getting 2 core sets, for a buddy and I to split. But I kinda like both the imperials And the rebels... decisions. decisions.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Waiting, it's like I'm interested but they basically went so bare bones for the initial release it's hard to get too excited for.

Especially since the two Imperial Corp Units use the same basic weapon and armor with changes between ability and Special Weaponry. Mostly I had wish they had gone with two heavy and two special units to even things out properly for choice.

This message was edited 1 time. Last update was at 2018/02/23 22:36:47


 
   
Made in us
Deranged Necron Destroyer





 FacelessMage wrote:
So who is playing?
What are you going to get?
Rebels? Imperials? Who are you most excited for?

I'm getting 2 core sets, for a buddy and I to split. But I kinda like both the imperials And the rebels... decisions. decisions.


Doing the same with a friend, splitting two cores. I'm hyped that there are other options for general other than luke/vader.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Skink Chief with Poisoned Javelins






The funny thing is that I like wave 2 of the figures more than wave 1.

Snowtroopers? Best thing ever.
Standard rebel troopers with the vests and helmets? Awesome.
Snowspeeder? Cooler than the xwing.
ATST? Love it. (probably wont get it , but still love it)

I have a feeling that i will have the worst optimised armies ever, because i am just going to get and play models that i like the look of.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in gb
Screaming Shining Spear





Giving it a miss, FFG seemed to have turned up a bit late, to the skirmish boom (IA was in a sort of midpoint between skirmish / boardgame imo)

This message was edited 2 times. Last update was at 2018/02/24 11:37:18


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Would be very tempted but not until I finish some of the stuff I already have.



 
   
Made in us
Jealous that Horus is Warmaster




Philadelphia PA

I'm cautiously optimistic, I'll probably wait to see how it catches on in the local community.
   
Made in us
Skilled SDF-1 Pin-Point Barrier Jockey





Mississippi

I'd like to pick up the AT-ST, just for the model alone, so imperial for me - but it looks like it will be a while; I've got too many other games I should be paying attention too

It never ends well 
   
Made in au
Missionary On A Mission





Australia

 ScarletRose wrote:
I'm cautiously optimistic, I'll probably wait to see how it catches on in the local community.


this is pretty much where i'm at as well.

Armies:
: 500

: 4500pts

Imperial Knight: x3 (2 gw Knights and 1 converted Acheron knight, wasn't going to pay Forgeworlds price.)
 
   
Made in us
Napoleonics Obsesser




MN

I might get two starters just for some bulk Star Wars models for other games. Depends on if I get any money freed up in time.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in gb
Sniping Hexa




Luton, UK

I was going to spend heavily but have other commitments this month and the next. I'll probably still pick up the core set and a couple of expansions and see if I can generate some interest.

“The good are quick to help people in need. They do this without hesitation or requiring proof the need is genuine. But before they condemn the accused or bring harm to others, however justified it may seem, they hesitate. They demand proof.”
“The wicked will believe they are fighting for good. But when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.”
 
   
Made in us
Skink Chief with Poisoned Javelins






I'll keep you all appraised after my core sets show up.

Hopefully my friend and I can get a few games in so we can get a good handle on the rules.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Longtime Dakkanaut





Read through the rules yesterday and got a handle on how it all works. Overall, looks like a solid little game. Nothing super unique or overwhelmingly exciting mechanics wise, but it looks competent and fun enough I'll give it a go.
   
Made in us
Sneaky Sniper Drone






Ohio

I read some of the rules. It really seems like 40K with some improvements and typical FFG dice and cards. I may dip my toe into it, but I really think they missed the boat by not doing an epic scale game at 6mm. That probably would have been better with IA out there to cover skirmish level. Then you could use AT-ATs and speeders easier. Still, we will see if it catches.

In the meantime, I will await more Armada...

Thanks,
Duncan

For the Greater Good!
See my profile for my list of available minis I can use. 
   
Made in us
Nasty Nob





SoCal

This will bring over a more gamers. Looking forward to this as a gateway miniatures game.

   
Made in us
Skink Chief with Poisoned Javelins






I have been out of wargaming for several years (still have all my paints and brushes though) but it brought me back. Because well STAR WARS!

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Longtime Dakkanaut





 vadersson wrote:
I read some of the rules. It really seems like 40K with some improvements and typical FFG dice and cards. I may dip my toe into it, but I really think they missed the boat by not doing an epic scale game at 6mm. That probably would have been better with IA out there to cover skirmish level. Then you could use AT-ATs and speeders easier. Still, we will see if it catches.

In the meantime, I will await more Armada...

Thanks,
Duncan


Ground level combat without heroes isn't really what Star Wars is about.
   
Made in us
Sneaky Sniper Drone






Ohio

 LunarSol wrote:
 vadersson wrote:
I read some of the rules. It really seems like 40K with some improvements and typical FFG dice and cards. I may dip my toe into it, but I really think they missed the boat by not doing an epic scale game at 6mm. That probably would have been better with IA out there to cover skirmish level. Then you could use AT-ATs and speeders easier. Still, we will see if it catches.

In the meantime, I will await more Armada...

Thanks,
Duncan


Ground level combat without heroes isn't really what Star Wars is about.


They could still do heros in an epic level game, the would just lead a squad or pilot a vehicle. And they already had Imperial Assault for skirmish level with mostly heroes. Plus right now Warhammer 40K 8th ed is really popular so they are going up against something that is doing really well, not something that has people looking for the same thing but different. Just observations mind you. I still think Legion will do well, and there is an above average chance that I will buy into it on some level. If they make a Gungan Army kit I am all in baby. Bombad General Jar Jar...

Thanks,
Duncan

For the Greater Good!
See my profile for my list of available minis I can use. 
   
Made in us
Longtime Dakkanaut





You could do it, but you're not going to generate the kind of excitement from a 10 mm Vader or Han you get out of a 30 mm one. I would have certainly liked a ground unit expansion to X-Wing similar to the way Epic rules expand out, but I think if you're making it a dedicated game you need to scale up to where the game can center on named characters.

I think Imperial Assault is a better size for this kind of game, but its also pretty clear that its run its course and won't be receiving new stuff. Even if Hasbro hadn't pushed the need for a dedicated minis game, that first year of Red Rover essentially killed any hope of the game landing as a competitive minis game. I really liked the idea of that one, but the execution was a pretty big miss as far as I'm concerned.
   
Made in us
Longtime Dakkanaut





Played it tonight. It's better than I was expecting. The models aren't the best out there, but better than the pictures lead me to believe and have a really nice size to them.

I think Suppression is the game's secret mechanic. It's extremely influential and greatly alters the decision making in model activation. I am curious how much the game changes as the points increase, as the core set doesn't quite have enough to make the command cards super meaningful. I'm also not sure how much the heroes will be able to impact the game once there's more that can threaten them. The priority token actually makes the bidding less crucial than you'd think, as its pretty clear when a crucial bid is needed and who is going to break the tie. Not a bad thing, but more of an opportunity for players to take advantage of slower cards.... maybe.

The combat resolution has some very specific timing that's going to take a bit to get used to. Cover, in particular is all over the place. I'm a little worried that the game might lean towards static positioning, though, as cover is really, really strong.

Overally, its worth a try. I'm not sure what kind of game it will grow into, but it was fun, felt like Star Wars, and is almost certainly going to be popular for a bit.
   
Made in us
Skink Chief with Poisoned Javelins






My boxes showed up today.

I haven't gotten a chance to assemble them yet, (and won't for a few days) but I have to say the plastic quality and the detail on them are pretty good.

My buddy and I will probably play a few games over the next few weeks. After we get time to assemble them that is.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in gb
Longtime Dakkanaut






 LunarSol wrote:

The combat resolution has some very specific timing that's going to take a bit to get used to. Cover, in particular is all over the place. I'm a little worried that the game might lean towards static positioning, though, as cover is really, really strong.


Use more, then. If all the cover elements are positioned more than a single move apart, then no-one is going to move, lest they get caught in the open. Does the game have any sort of crossfire mechanic, or overwatch?
   
Made in us
Nasty Nob





SoCal

You can Stand By to attack out of turn.

The objective is what forces you forward, along with weapons and abilities that defeat cover.

There's different deployments that change how close you start from each other, and the longest range in the game is 24" so you have to move forward to attack.

Suppression exists and any amount reduces your actions to 1. With a chance to clear it at the start of your activation.

   
Made in us
Longtime Dakkanaut





 AndrewGPaul wrote:
 LunarSol wrote:

The combat resolution has some very specific timing that's going to take a bit to get used to. Cover, in particular is all over the place. I'm a little worried that the game might lean towards static positioning, though, as cover is really, really strong.


Use more, then. If all the cover elements are positioned more than a single move apart, then no-one is going to move, lest they get caught in the open. Does the game have any sort of crossfire mechanic, or overwatch?


Yup. That post was very much a result of the demo being very focused on the out of box barricades. In a real game you are supposed to use a LOT of terrain. It recommends about half as much more terrain as Malifaux does, though that's still less dense since its on a board twice the size. Still, the game definitely wants a lot of terrain and that helps keep units moving along with objectives.
   
Made in us
Regular Dakkanaut




Portland

 LunarSol wrote:
 AndrewGPaul wrote:
 LunarSol wrote:

The combat resolution has some very specific timing that's going to take a bit to get used to. Cover, in particular is all over the place. I'm a little worried that the game might lean towards static positioning, though, as cover is really, really strong.


Use more, then. If all the cover elements are positioned more than a single move apart, then no-one is going to move, lest they get caught in the open. Does the game have any sort of crossfire mechanic, or overwatch?


Yup. That post was very much a result of the demo being very focused on the out of box barricades. In a real game you are supposed to use a LOT of terrain. It recommends about half as much more terrain as Malifaux does, though that's still less dense since its on a board twice the size. Still, the game definitely wants a lot of terrain and that helps keep units moving along with objectives.


I'm really surprised they aren't selling a terrain set right away. The game needs a lot of terrain and it seems like the perfect kind of product to offer now while the game is new.
   
Made in us
Skink Chief with Poisoned Javelins






Yeah it is kinda weird.

It is almost like they want people to go 3D print all of it.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

I don't believe they intend to release terrain beyond scatter terrain. We already have barricades and the next release is moisture vaporators and crates.

The learn to play book even has a little section on how to scratch build buildings.

Someone asked earlier about crossfire/overwatch: There is a standby action that functions like the old 2nd edition 40k overwatch or overwatch in X-COM. You expend one of a unit's actions to give them a standby token. Then whenever an enemy unit takes an action within range 1-2 of the unit on standby that unit may spend the token to make a move or shoot action.
   
Made in us
Longtime Dakkanaut





 jake wrote:
I'm really surprised they aren't selling a terrain set right away. The game needs a lot of terrain and it seems like the perfect kind of product to offer now while the game is new.
What are you talking about? If you take the insert tray from the box out and flip it over, you have a ready made, shiny black, mountain building thing. They thought of everything! (That must be what the insert is for, because it is fething worthless as a tray)
   
Made in us
Skilled SDF-1 Pin-Point Barrier Jockey





Mississippi

 FacelessMage wrote:
Yeah it is kinda weird.

It is almost like they want people to go 3D print all of it.


Or, if you look in the back of the "Learn to Play" book, they discuss making your own.

It never ends well 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Heresy!!!

Or what I like to call 50% of the hobby.

This message was edited 1 time. Last update was at 2018/04/12 00:21:16




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
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