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Made in pt
Stalwart Dark Angels Space Marine






I have been using a gunline list for a while, when Azrael got nerfed I replaced him and dreadnouts with a primaris captain and venerables, cus theyre cheaper and have a FnP. For the most part It works, but recently I had two games (first agains Blood Angels, and second against Death Guard) where they charged me in the first turn, and I instantly lost. So I was thinking about getting a "few" guards, to force the enemy to charge them and in my turn they can fall back and the rest of the army can shoot. I never used hordes like this before so I needed some opinions.

++ Patrol Detachment (Imperium - Dark Angels) [69 PL, 1215pts] ++

+ HQ +

Primaris Lieutenants [5 PL, 75pts]
Primaris Lieutenant: Bolt pistol, Master-crafted stalker bolt rifle

Primaris Master [6 PL, 92pts]
Stalker Bolt Rifle & Bolt Pistol: Master-crafted stalker bolt rifle

+ Troops +

Scout Squad [4 PL, 80pts]
Heavy Weapon Scout: Missile launcher
3x Scout (Boltgun)
Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Reiver Squad [10 PL, 200pts]: Combat knife, Grav Chutes, 9x Reiver
Reiver Sergeant: Combat knife, Heavy Bolt Pistol

+ Fast Attack +

Inceptor Squad [20 PL, 295pts]: 4x Inceptor, Inceptor Sergeant
Plasma exterminators: Plasma Exterminator

Ravenwing Darkshroud [7 PL, 138pts]: Heavy bolter

+ Flyer +

Nephilim Jetfighter [9 PL, 175pts]: Avenger mega bolter, Twin heavy bolter

Ravenwing Dark Talon [8 PL, 160pts]: 2x Hurricane bolter

++ Vanguard Detachment +1CP (Imperium - Dark Angels) [28 PL, 540pts] ++

+ HQ +

Techmarine [4 PL, 62pts]: Power axe, Servo-arm

+ Elites +

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

Venerable Dreadnought [8 PL, 148pts]: Missile launcher, Twin autocannon

++ Patrol Detachment (Imperium - Astra Militarum) [14 PL, 226pts] ++

+ No Force Org Slot +

Regiment: Astra Millitarum/Imperium

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 47pts]
8x Guardsman
Guardsman W/ Special Weapon: Flamer
Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
8x Guardsman
Guardsman W/ Special Weapon: Flamer
Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
8x Guardsman
Guardsman W/ Special Weapon: Flamer
Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
8x Guardsman
Guardsman W/ Special Weapon: Flamer
Sergeant: Laspistol
   
Made in gb
Fresh-Faced New User





What about trying to fit in 3 sentinels into the guard list? Their movement before the game will mean deepstrikers are further away from your units.
   
 
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