Switch Theme:

Heroic intervention  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Pyromaniac Hellhound Pilot






Just wanted to clarify how this works. Can any of your characters within 3" of an enemy unit use this even if the enemy doesn't charge any of your units? Saw a YouTube review that said that this was how it works, but I thought it was supposed to be a reaction to an opponent's charge. Sorry if it's a a really obvious question!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in ar
Been Around the Block





Probably was supposed to work only against charging units (just speculating here), but GW writing made it so you can HI into any unit that is within 3" of a character, so yes, after your oponent makes his charges (even 0 charges) all the heroes that are within 3" of an enemy model get to HI

In this thread some more mechanics of HI and pile in are discussed:
https://www.dakkadakka.com/dakkaforum/posts/list/751406.page
   
Made in gb
Executing Exarch






Here is a recent thread on the topic. Consensus seemed to be that your opponent can't 'skip' the Charge phase even if they don't do any charges, and that 0 charges is still "all charges", so you can always HI if within 3". Not sure if I agree with that to be honest, but not sure if I disagree either. I'll let you read the thread and make your own decision.

A quote from the Designers Commentary that get's referenced in the above discussion:
Q: Can Characters only perform a Heroic Intervention against enemy units that charged this turn, or can they do so against any enemy unit?
A: They can do so against any enemy unit.

   
Made in us
Clousseau





East Bay, Ca, US

Wooowwww did not know this.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Pyromaniac Hellhound Pilot






Interesting! I usually like to play the weakest interpretation of the rules that benefit me, so I'd probably not use it unless the opponent had made at least one charge on the field. It's a handy little bonus though, and could lead to a dangerous character completely circumventing overwatch to get into an enemy heavy hitter. (I'm particularly thinking celestine into hemlock wraithfighters here)

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Savage Khorne Berserker Biker





Nevermind, I think I figured it all out.

This message was edited 4 times. Last update was at 2018/02/26 19:55:54


 
   
Made in nz
Regular Dakkanaut




what's even more silly, is the fact that you can HI if your engaged in CC, which i think is stupid, but totally legal
   
Made in us
Mutilatin' Mad Dok





Georgia

mchammadad wrote:
what's even more silly, is the fact that you can HI if your engaged in CC, which i think is stupid, but totally legal


I'll have to read the rules on that, but wow. The rules to HI must have been written extraordinarily poorly to allow this.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

mchammadad wrote:what's even more silly, is the fact that you can HI if your engaged in CC, which i think is stupid, but totally legal


Vitali Advenil wrote:'ll have to read the rules on that, but wow. The rules to HI must have been written extraordinarily poorly to allow this.


Though only if the CHARACTER is not in base contact with an enemy model, because if in base contact it's not possible to move any closer to the nearest enemy model as Heroic Intervention requires.
   
Made in ar
Been Around the Block





Yeah, and also if he is already engaged then HI wont do much because you are at least 1" from the model and then you have the pile in and Consolidate...
Only use I can see is if its only engaged with one big miniature at least you can use the 9" move to go around it and gain some inches (HI+pile in+consolidate) but keep in mind that, as already someone pointed out, you can only do this if you are not in btb (because at that point you cant move any closer)
   
Made in nz
Regular Dakkanaut




Ill just say this. Blood angels, World eaters and Khorne daemons.

That is all

This message was edited 2 times. Last update was at 2018/02/27 02:20:00


 
   
Made in gb
Been Around the Block




 Mr. Shine wrote:

Though only if the CHARACTER is not in base contact with an enemy model, because if in base contact it's not possible to move any closer to the nearest enemy model as Heroic Intervention requires.


The move on HI is entirely optional, it says “can move”. So your engaged characters can always HI on your opponents turn, my Blood Angels love it.
   
Made in gb
Executing Exarch






Gendif wrote:
 Mr. Shine wrote:

Though only if the CHARACTER is not in base contact with an enemy model, because if in base contact it's not possible to move any closer to the nearest enemy model as Heroic Intervention requires.
The move on HI is entirely optional, it says “can move”. So your engaged characters can always HI on your opponents turn, my Blood Angels love it.
Mr. Shine's point was that a model in base-to-base contact cannot possibly end the move closer to the nearest enemy model, so is not allowed to HI. It's a similar problem to swarming round a unit with consolidations or pile-ins, where the solution to this is obviously to leave a gap ( <1" ) after the initial movement but not be in b2b. With HI it's easier for an enemy to 'lock' a Character by intentionally moving into b2b, as it's their charges which are resolved first.

This message was edited 1 time. Last update was at 2018/02/27 16:38:58


 
   
 
Forum Index » 40K You Make Da Call
Go to: