Sewer rats is probably one of the few truely useful strategems for Tyranid armies.. especially genestealer hordes.
I am revisiting my plan for a genestealer horde for use in CoD and this is what I've come up with...
Sewer rats will always be my choice for strategem. Other strategems will vary based on the enemy and mission, but combat engineers looks promising.
Here we go:
HQ- 1x Hive Tyrant (Wings, Miasma, Sacs, Hooks, Warp Field, 2x Scytals) - 188
1x Broodlord (Sacs, Hooks, Carapace) - 93 + 7x retinue (Hooks) - 119
Elites- 1x Carnifex (Senses, 2x TL Devourers) - 113 1x Carnifex (Senses, 2x TL Devourers) - 113
Troops- 12x Genestealers (Hooks) - 204 12x Genestealers (Hooks) - 204 12x Genestealers (Hooks) - 204 12x Genestealers (Hooks) - 204 12x Genestealers (Hooks) - 204 12x Genestealers (Hooks) - 204
Total: 1850
I know what you're all thinking... OMG! No carapace on the stealers! Well, my thinking is that with sewer rats, they get to come on 6" from the marker, and then get to fleet. With good placement of the markers, I can get them all behind or within close distance of buildings, and move the stealers into said buildings to get 4+ cover saves. Next turn, move them out, and hoepfully get a charge with minimal casualties. This list has 79 genestealers, a broodlord, 2 dakkafexes for thinning out large squads, and handling landspeeders, as well as a nasty close combat flyrant.
With combat engineers in gamma/omega, I can use smoke grenades to gain a 5+ cover save if any squads are left in the open in the turn before they charge.
Any thoughts?
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