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Made in us
Fresh-Faced New User




Hi all,

I've been having trouble making my Mechanised Guard lists work recently. Especially against armies with good AT capability. I find that I can't seem to bring enough heavy weapons to deal with enemy tanks. I've got a friend who uses Mars Ad Mech and I'm particularly struggling against him. His buffed Onagers plow through my tanks I in the first couple of turns and I end up with no heavy support.

Below is a typical list I'd take. The theory being that I use the spearhead detachment as a base of fire, and the Mechanised infantry to move around and capture objectives or deal with infantry. The storm troopers generally hold back and deep strike where they're most effective. A couple more things to bear in mind.

- This list is partially dedided by the models i actually own right now. Other models I've got that I could include are a Valkyrie/Vulture with magnetised weapons and a squad of 3 armoured sentinels with magentised weapons. I don't mind splashing out a little on new models but can't afford to start from scratch!

- I know Mech Guard aren't the best right now, and infantry would work better. But I'd really like to make Mech Guard work. I love the idea and I only play casually so don't need to be super competitive.

- This is a homebrew regiment, so I don't like the idea of mixing doctrines within the army. I'm sticking to Armageddon because it more closely matches the theme of my regiment.

++ Battalion Detachment +3CP (Imperium - Astra Militarum) [46 PL, 814pts] ++

+ No Force Org Slot +

Regimental Doctrine: Armageddon

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Warlord

+ Troops +

Militarum Tempestus Scions [5 PL, 142pts]
. 4x Scion: 4x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

+ Elites +

Commissar [2 PL, 35pts]: Bolt pistol, Power sword

Command Squad [2 PL, 57pts]
. Veteran w/ Medi-pack: Lasgun, Medi-pack
. Veteran w/ Regimental Standard: Laspistol and Chainsword, Regimental Standard
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Vox-caster: Lasgun, Vox-caster

+ Dedicated Transport +

Chimera [6 PL, 91pts]: Heavy Bolter, Heavy Bolter

Chimera [6 PL, 91pts]: Heavy Bolter, Heavy Bolter

Chimera [6 PL, 91pts]: Heavy Bolter, Heavy Bolter

Chimera [6 PL, 91pts]: Heavy Bolter, Heavy Bolter

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [40 PL, 680pts] ++

+ No Force Org Slot +

Regimental Doctrine: Armageddon

+ HQ +

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

+ Heavy Support +

Leman Russ Battle Tanks [10 PL, 164pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Leman Russ Battle Tanks [10 PL, 164pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Manticore [8 PL, 143pts]: Heavy Bolter

++ Total: [86 PL, 1494pts] ++

Created with BattleScribe.

Id really appreciate any help from people who have managed to make Mech Guard work well.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Outside of swathes of artillery or super heavies it's tricky. And can see why vehicles you be hard, it's leaning on those russes a lot. If you've got lascannons, could you make your Valkyrie a vendetta? Stick it in hover mode, add nightshroud and laser away.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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