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2018/03/07 23:16:58
Subject: Slight change to pistols in CC
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Ferocious Black Templar Castellan
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Let pistols in CC give X attacks with the pistol's stats where X is the number of shots of the pistol, instead of shooting it in the shooting phase like now. This'd make plasma pistols and similar special pistols more useful on melee units and also help some units that were adversely affected by the pistol rules changes between 7th and 8th get some oomph back.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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2018/03/08 00:49:50
Subject: Slight change to pistols in CC
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Norn Queen
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AlmightyWalrus wrote:Let pistols in CC give X attacks with the pistol's stats where X is the number of shots of the pistol, instead of shooting it in the shooting phase like now. This'd make plasma pistols and similar special pistols more useful on melee units and also help some units that were adversely affected by the pistol rules changes between 7th and 8th get some oomph back.
So you want to deepstrike, shoot, charge, fight and get bonus attacks thatvare basically shooting again?
You dont see that as a problem?
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/03/08 01:31:38
Subject: Re:Slight change to pistols in CC
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Terrifying Rhinox Rider
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What I'd really like is that anything that happens within, say, eight inches, counts as CC. So that way, you can shoot pistols in "cc", and you can win or lose a really close-in firefight just like you can win or lose close combat, and you can't shoot your pistols twice like if you could use them in CC.
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2018/03/08 01:56:44
Subject: Re:Slight change to pistols in CC
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Regular Dakkanaut
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I'm Agreeing with Lance on this one.
That just makes pistols like last edition. And the last thing you would want is the old +1 attack from pistols, cause that then makes chainswords or their equivalent rather useless again.
That would mean a tactical Squad of SM would have the same attack output as a jump pack squad cause they would get that pistol attack.
A lot of units that have the pistol/Melee (berserkers,cultist,jumpack squads,crusaders,banshee's,striking scorpion,ect.) would get a HUGE boost, while total melee units would be left in the dust.
Just..... No
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2018/03/08 13:05:10
Subject: Slight change to pistols in CC
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Ferocious Black Templar Castellan
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Lance845 wrote: AlmightyWalrus wrote:Let pistols in CC give X attacks with the pistol's stats where X is the number of shots of the pistol, instead of shooting it in the shooting phase like now. This'd make plasma pistols and similar special pistols more useful on melee units and also help some units that were adversely affected by the pistol rules changes between 7th and 8th get some oomph back.
So you want to deepstrike, shoot, charge, fight and get bonus attacks thatvare basically shooting again?
You dont see that as a problem?
No, because you can already to the same with Rapid Fire weapons.
Currently: Marine with bolter Deep Strikes, fires two bolt shots and charges, getting 2 Bolter-equivalent attacks plus his normal attacks.
Under my suggestion: Marine with Bolt Pistol Deep Strikes, fires a shot with his pistol and charges, getting 2 Bolter-equivalent attacks plus his normal attacks.
Hey, they're exactly the same! Funny how that works.
mchammadad wrote:
That just makes pistols like last edition. And the last thing you would want is the old +1 attack from pistols, cause that then makes chainswords or their equivalent rather useless again.
Only if you can replace your Chainsword with a Bolt Pistol, and even then the Chainsword still benefits from melee buffs in a way the pistol doesn't (Khorne Berzerkers are innately S5, for instance).
mchammadad wrote:That would mean a tactical Squad of SM would have the same attack output as a jump pack squad cause they would get that pistol attack.
You do realize that the Assault Squad also has Bolt Pistols, yes? They'd get the same bonus and thus stay ahead of Tactical Squads.
mchammadad wrote:
A lot of units that have the pistol/Melee (berserkers,cultist,jumpack squads,crusaders,banshee's,striking scorpion,ect.) would get a HUGE boost, while total melee units would be left in the dust.
So buff any other melee unit that needs it. Why is it a problem that we're buffing a bunch of units (Berzerkers and Cultists excluded) that pretty much everyone agrees is pretty bad? That's the entire point!
EDIT: And if double-Plasma Vanguard Veterans (the unit I could think of that'd benefit the most) terrifies everyone just make it a choice between shooting in the shooting phase or fight phase. This lessens the risk of killing enough stuff that you can't make your charge while not interacting with double-pistol models in the same way.
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This message was edited 1 time. Last update was at 2018/03/08 13:31:15
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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2018/03/08 15:06:40
Subject: Slight change to pistols in CC
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Humming Great Unclean One of Nurgle
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And for all those armies that don't have pistols? They just feth off?
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Clocks for the clockmaker! Cogs for the cog throne! |
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2018/03/08 16:46:07
Subject: Slight change to pistols in CC
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Norn Queen
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Except 1) pistols are not rapid fire weapons.
and
2) Plasma Pistols become rapid fire plasma.
Seriously... wtf.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2018/03/08 19:24:24
Subject: Slight change to pistols in CC
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Omnipotent Necron Overlord
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I think that pistols in general should be used in the assault phase.They should have a shooting and melle profile like a laser lance for eldar.
They should have an additional rule that says only 1 attack can be made with the weapon.
So a marine sargent with a plasma pistol could shoot his pistol charge then use 1 attack with his chain sword and 1 attack with his plasma pistol.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2018/03/08 19:29:12
Subject: Slight change to pistols in CC
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Clousseau
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Maybe units with pistols can shoot them at a unit as it falls back from combat.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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2018/03/08 20:01:16
Subject: Slight change to pistols in CC
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Omnipotent Necron Overlord
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That would be cool too.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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