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[2000] - Astra Militarum - Conquerer Battle Tanks and Big Guns  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Pyromaniac Hellhound Pilot






Trying to make a comeptitive list out of the conquerer battle tank. Reckon the basilisks are worth it? I could have celestine or a load more infantry for the same price...

Spearhead (catachan)
Primaris Psyker 46pts
Astropath 30pts
Astropath 30pts
Leman russ conquerer with extra storm bolter 157pts
Leman russ conquerer with extra storm bolter 157pts
Leman russ conquerer with extra storm bolter 157pts
Leman russ conquerer with extra storm bolter 157pts
Leman russ conquerer with extra storm bolter 157pts
Leman russ conquerer with extra storm bolter 157pts

Battalion (cadian)
Pask with battle cannon and lascannon, 2 heavy bolters and heavy stubber 239pts
Company commander 30pts
Ogryn bodyguard with slabshield, maul and death mask relic 62pts
Infantry squad with bolter 41pts
Infantry squad with bolter 41pts
Infantry squad with bolter 41pts
Infantry squad with bolter 41pts
Infantry squad with bolter 41pts
Infantry squad with bolter 41pts
Basilisk 108pts
Basilisk 108pts

Imperial patrol
Company commander (cadian) 30pts - warlord with grand stratagest and kurov's aquilla
Space marine scouts with bolters 55pts
Space marine scouts with bolters 55pts
Space marine scouts with bolters 55pts

This message was edited 1 time. Last update was at 2018/03/09 01:20:25


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Longtime Dakkanaut






why not pask in a Punisher ?

Why the scouts.. why not halfling snipers ?

This message was edited 1 time. Last update was at 2018/03/09 16:45:44


 
   
Made in gb
Pyromaniac Hellhound Pilot






Because pask in a punisher gets him right up in the opponent's face where he can easily be shot and I lose his excessive investment. I'd prefer for him to hover around the 36" mark, dealing damage while making it harder to kill him.

The scouts infiltrate before ratlings/cultists/rangers because of the way their rules are worded. They prevent anything from deep striking anywhere near me turn 1, hopefully giving me another round of firepower with the tanks. Scout are also better than ratlings as they're so much tougher point-for point. T2 with at best a 4+ save in cover just makes them pointless investment. The scouts take a lot more firepower to put down, and can charge in and bully weak units and tie up tanks to stop them shooting if I get 1st turn.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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