Switch Theme:

Let's make D3+3 damage a thing!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screaming Shining Spear






Title kind of says it all. D6 damage is great when we roll a 3+, but let's be honest, 1's and 2's feel kind of abysmal. I think for weapons under 25 points, like melta guns or fusion pistols, that variance feels justified. But guns that are single shots and cost 25+ points, the possibility of 1' and 2's for damage just feels wrong, in terms of appropriate points costs and even fluff. I think for guns like lascannons, multi meltas, bright lances, dark lances, railguns, etc, the damage should be D3+3, giving you a guaranteed range of 4-6. The implications would obviously be large, but I think after the initial shock people would come to like it.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I prefer D6 with a minimun of 3 like the Adeptus Mechanicus one for really big guns.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut




Maybe only for certain weapons. The Multi-Melta is total garbage partly because of this too.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Screaming Shining Spear






 Galas wrote:
I prefer D6 with a minimun of 3 like the Adeptus Mechanicus one for really big guns.


This would be OK too, not quite as strong as my suggestion, but I think all the single shot 25+ points guns should at least have the minimum 3 rule.

This message was edited 1 time. Last update was at 2018/03/11 17:26:23


9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in gb
Norn Queen






The correct implementation would be D4+2 but that won't happen because pointy dice are bad for children.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

I like d6 damage with a minumum of 2 or 3, there have been far too many times where my heavy weapons do 4 damage on a 3d6 roll. It is so hard to plan around what your army is capable of with shooting when it can fall entirely flat with a few bad rolls. But, I guess that js part of the game nowadays.
   
Made in us
Screaming Shining Spear






 NH Gunsmith wrote:
I like d6 damage with a minumum of 2 or 3, there have been far too many times where my heavy weapons do 4 damage on a 3d6 roll. It is so hard to plan around what your army is capable of with shooting when it can fall entirely flat with a few bad rolls. But, I guess that js part of the game nowadays.


I think thats ok with something like melta guns. But with a 54 point twin multi melta? To come away with like 2 damage? No bueno.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Longtime Dakkanaut




 Galas wrote:
I prefer D6 with a minimun of 3 like the Adeptus Mechanicus one for really big guns.


Yeah, minimum 3 has some good points. For one the damage spike is less likely, but it also keeps shots from being duds. So overall damage is more consistent.
   
Made in de
Regular Dakkanaut





 peteralmo wrote:

I think thats ok with something like melta guns. But with a 54 point twin multi melta? To come away with like 2 damage? No bueno.


Meltaz are overcosted in general.

If anything the game needs less dice rolling over all. So replacing d6 with d3+3 (which is more) does not really achieve much.
Instead give each gun a fix damage value. And while you are at it remove random number of shots as well.
   
Made in us
Witch Hunter in the Shadows





More dice, but 2d3 gives a more consistent average without pushing it too far up.

Lascannons are going to need a price hike either way.
   
Made in us
Screaming Shining Spear






A.T. wrote:
More dice, but 2d3 gives a more consistent average without pushing it too far up.

Lascannons are going to need a price hike either way.


No I think lascannons would be fine as is under this new rule suggestion. 25 points is a lot, that's a veteran marine with some gearing out as well. For 25 points I think you should get minimum 3 damage, of course because it is one shot only.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Powerful Phoenix Lord





I'll say in general, no.

I'd rather push some weapon costs down a little bit than push the damage threshold up. What you're doing is removing the chance that a walker, speeder, large bike, basic dreadnought remains on the table for more than 1/4 of a turn.

The purpose of the varying roll is to basically cover the old existence of the vehicle damage table. I'm sure everyone remembers editions where you fired your lascannon at a tank and blew its Storm Bolter off...and that was it. That's what your '1' damage is. Where a '6' damage is a smack dead-on in the hull or engine deck.

If you'll notice a lot of stuff like light walkers and heavy bikes are at 6 wounds. A dreadnought purposefully has seven so that it can survive more than one lascannon strike (and they still die exceedingly quickly). If you bump the damage on all weapons like you want, everything will die much faster and suddenly 60% of the vehicles in the game won't be worth taking.

You're suggesting a HUGE change to the way the game works or feels. Thus, I have to disagree with the idea. Should some weapons be more potent? Sure. A couple. Multi-Meltas suck ass (and should be Heavy D3 or Heavy 2 I believe). The Leman Russ Vanquisher could use Damage D3+3 because as it stands now it's complete gak.

But changing Krak missiles, lascannons, etc. to 4+ damage (D3+3 = Minimum 4) is too strong in my opinion.
   
Made in us
Screaming Shining Spear






 Elbows wrote:
I'll say in general, no.

I'd rather push some weapon costs down a little bit than push the damage threshold up. What you're doing is removing the chance that a walker, speeder, large bike, basic dreadnought remains on the table for more than 1/4 of a turn.

The purpose of the varying roll is to basically cover the old existence of the vehicle damage table. I'm sure everyone remembers editions where you fired your lascannon at a tank and blew its Storm Bolter off...and that was it. That's what your '1' damage is. Where a '6' damage is a smack dead-on in the hull or engine deck.

If you'll notice a lot of stuff like light walkers and heavy bikes are at 6 wounds. A dreadnought purposefully has seven so that it can survive more than one lascannon strike (and they still die exceedingly quickly). If you bump the damage on all weapons like you want, everything will die much faster and suddenly 60% of the vehicles in the game won't be worth taking.

You're suggesting a HUGE change to the way the game works or feels. Thus, I have to disagree with the idea. Should some weapons be more potent? Sure. A couple. Multi-Meltas suck ass (and should be Heavy D3 or Heavy 2 I believe). The Leman Russ Vanquisher could use Damage D3+3 because as it stands now it's complete gak.

But changing Krak missiles, lascannons, etc. to 4+ damage (D3+3 = Minimum 4) is too strong in my opinion.



I do sympathize with weaker vehicles, and I agree my initial proposal was maybe too strong, but I stand by some change being needed for one shot weapons that cost 25+ points and do D6 damage. They either need to be cheaper, have more shots, or do a minimum damage greater than 1. Two plasma guns are 26 points, a lascannon is 25 points, the lascannon's 1 shot can miss, or hit and do 1 or 2 damage - or you could have up to four plasma shots in rapid fire range, if you have a way to re roll 1's you can overcharge those four shots for practically the same stat line, but with an almost guaranteed range of 4-8 damage, all for the same points.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in us
Powerful Phoenix Lord





Sure, and if you wanted to drop the points to, say, 20 - then that's cool. However, you're missing a couple of things which justify the Lascannon's cost.

1) Range. Double that of a Plasma gun. That, in itself is a huge deal.

2) Strength 9. This is monumentally important to the large jump between targets being Toughness 7 or 8. A Toughness 8 target (Russes, Land Raiders) is really hard to hurt, so rolling a 3+ instead of a 4+ is big.

I just haven't seen the issue with variable damage as much as some people seem to. I don't want less variable damage if I'm honest. Sure it suck when a roll a '1', but that's precisely why wargames use dice.
   
Made in de
Nihilistic Necron Lord






Germany

I like 2D3, thats 2-6 damage, which sounds fair for 25 pts and 48" range.
   
Made in us
Screaming Shining Spear






 p5freak wrote:
I like 2D3, thats 2-6 damage, which sounds fair for 25 pts and 48" range.



i would be fine with even this.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in de
Witch Hunter in the Shadows



Aachen

 BaconCatBug wrote:
The correct implementation would be D4+2 but that won't happen because pointy dice are bad for children.

Not really. 1-6 minimum 3 makes the 3 damage result three times as likely as 4,5 and 6. for a D4+2 all 4 results have the same chance, so on average it's higher damage.
   
Made in us
Clousseau





East Bay, Ca, US

Drop rolling altogether.

If you construct a scenario where the expected damage is 4, just make the damage 4.

Melta could do 3 outside of melta range, a flat 6 when you are in melta range.

Lascannons could do a flat 4, rather than 2D3.

The only random damage roll i would get behind is d3, and only if it's 1 dice. The jump from dealing 1 to 2 to 3 damage is very significant due to the number of 2 and 3 wound models out there.

This message was edited 1 time. Last update was at 2018/03/12 18:34:55


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
 
Forum Index » 40K Proposed Rules
Go to: