How do?
Just been having a read of the Orlock name generator you can find on Warhammer Community. And I clocked a second name of ‘Angels’.
As an avid fan of all things Judge Dredd (well, except the Stallone movie), that of course made me think of these bad boys...
Pa, Mean Machine, Link, Fink and Junior Angel. The ornerinest Family in the Cursed Earth. They’re pretty iconic, and just looking at them super easy to relocate and recreate in the Underhive.
Naturally, the cerebral tentacle clutching the two ideas lead to me pondering how easy/advisable it might be to create
NPC (non player character, for clarity) Gangs alongside new hired guns/goons.
For campaigns with a set Games Master, it gives them a way to get their hands dirty without actually having a competitive stake in things. Personally that’s my preferred way, as I’m a strong believer that someone running a campaign shouldn’t also be taking part as a player. There are of course no reasons why anyone else should adopt that stand point, but felt it worth explaining!
For an
NPC gang, I’d be looking at something middling-Hard from the outset, something to be a real danger to the players until their own gangs have become more established and experienced. They can also help make up numbers on a game night for those inevitable situations where a player finds Cursed Real Life getting in the way.
But how would you run with that concept? How would you, either as a
GM or player, like to see it realised? Would you keep them purely as a
GM tool, or allow their services to be bought, joining Gangs for a scrap, or perhaps doing over their home turf whilst they’re distracted? Should they be Thorn In The Side power level, or a deadly threat the Gangs will eventually have to deal with?
Let’s here your mind vomit!