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Nurgle vs Custodes - Gnarlmaw on a rampage? - 2,000 points (Game Finished!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who will win?
Typhus overwhelms the Custodes, the planet is lost to Nurgle... DG win!
The custodes, the bastion of the emporers will, wins against all odds!
Exterminatus happens... Sisters of Battle still win - MWAHAHAHA!

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Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

Hello everybody,

After my most recent... fo-pah, I'm back for another game! This time I'll be playing Joshua Funcke, who comes highly recommended locally as a great player who is a lot of fun to play. Recently Josh went on a huge buying spree and purchased TONS of Custodes to anchor his large IG force. In an attempt to test out competitive sides, we decided we would try and build some good lists and go head to head! This is what we came up with:

Death Guard/Nurgle
++ Battalion Detachment +3CP (Chaos - Death Guard) [72 PL, 1280pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 3. Plague Wind, 6. Arch-Contaminator, Malefic talon, The Suppurating Plate, Warlord, Wings

Typhus [9 PL, 175pts]: 5. Putrescent Vitality, 4. Blades of Putrefaction

+ Troops +

Chaos Cultists [6 PL, 72pts]: 17x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Poxwalkers [6 PL, 90pts]: 15x Poxwalker

Poxwalkers [6 PL, 90pts]: 15x Poxwalker

+ Elites +

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Battalion Detachment +3CP (Chaos - Daemons) [35 PL, 668pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Malefic talon, Nurgle, Wings, Miasma of Pestilence

Poxbringer [4 PL, 70pts]: Fleshy Abundance

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Fortification Network (Chaos - Daemons) [3 PL, 50pts] ++

+ Fortification +

Feculent Gnarlmaws [3 PL, 50pts]: Feculent Gnarlmaw

++ Total: [110 PL, 1998pts] ++

Total CP: 9



Adeptus Custodes
++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [36 PL, 656pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [74 PL, 1340pts] ++

+ HQ +

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

Shield-Captain on Dawneagle Jetbike [9 PL, 164pts]: Hurricane Bolter, Misericordia

+ Elites +

Allarus Custodians [28 PL, 492pts]
. Allarus Custodian: Guardian Spear
. Allarus Custodian: Guardian Spear
. Allarus Custodian: Guardian Spear
. Allarus Custodian: Guardian Spear
. Allarus Custodian: Guardian Spear
. Allarus Custodian: Guardian Spear

Custodian Wardens [14 PL, 260pts]
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia

Custodian Wardens [14 PL, 260pts]
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia
. Warden: Guardian Spear, Misericordia

++ Total: [110 PL, 1996pts]

Total CP: 5




Pre-game Thoughts
Death Guard/Nurgle: This game I wanted to test the Gnarlmaw my loving wife surprised me with, I feel that it is an amazing model and its rules have a lot of potential. Otherwise, the list remains essentially unchanged from my last game that never got finished. I did move one Prince to give me the ability to Miasma the Plaguebearers and moved a few powers because I realized I played them wrong (Like casting Vitality on a prince).

My pre-game thoughts have changed quite a bit; I'm not sure what to make of his new list, or how to handle it. He has a ton of 7 wound, T6 biker captains that can not only take objectives like troops, BUT they dish out a lot of pain. I'm thankful he has no psychic support this game, he actually said he hates psykers, so he tries not to take them. I asked why he doesn't take his hardcore list, hes testing ideas to tweek his Custodes/GK/IG list that hes building, I think he wants to see what each of his units do. Theres very few models in his army, so I'm hoping because my list is more horde oriented that the number of bodies can outlast him. Everything has a 2+/5++, so I'm hoping that my flamers can do some work weakening him up before we clash. I know if I get hit by a full strength squad I'm in trouble regardless of my FnP's!

IG/Custodes: Joshes comment... "My armies name is 'please don't table me'". I lol'd. Josh changed his list up quite a bit, this is a list he has been using locally with a lot of success lately; he tabled a couple guys in a 2v1, and won against Tau a few times!

Mission and Set-up
We rolled Resupply Drop from the Eternal War chart in CA. After placing objectives Josh rolled and got corner deployment (forget the name).

Deployment looked like this from the nurgle side:

Josh used all 5 CP to deep strike all his Wardens and Allarus, as well as give his warlord the reroll 1 dice a turn strategem. You can see I deployed castled up, using nurglings on the right to provide a forward point to push off his deep strikes, and on my left I walled up behind my Plaguebearers with the blightspawn in a popsition that no matter where he charged my PB's or Poxwalkers, he would be in the aura. All of his bikers are lined up off to the top left of the field.

Josh wins the roll off, and off we go!

Adeptus Custodes Turn 1
Josh moves all his bikes toward my lines full throttle (14" move nuts!). On my right, he drops in all his wardens in two groups of 4 at 9".

Shooting his wardens take down two nurglings from the forward squad with ease, leaving the last with 2 wounds. On my left, his many, many, many hurricane bolter shots (I didn't know they got 12 a piece....) take out 7 Plaguebearers.

Charging in, hes able to make it in with 3 of his bikes due to space and after removing the PB's from shooting. Even going first, my PB's do 2 wounds to his Warlord with some 6's, loci, and double swings, but his other captains are untouched. In return, he kills another 10 plaguebearers, who roll a 3 on morale and all flee. (Mistake #1: Should have rerolled and tried for a 1...). Ouch! He consolidates forward and gets into BTB with my Spawn and poxwalkers.


Before the charge...


After :( Sad day.

This mission is very light on VP.... Yeash. Custodes scores 1 for first blood.

Score: Custodes - 1, Nurgle - 0

Death Guard/Nurgle Turn 1
That... hurt. Custodes have a lot of firepower, and they're damn tough! But Nurgles tougher! Or so I'd like to think....

I start the turn rolling for the Gnarlmaw, whom puts 2 Mortal Wounds on his Warlord captain! This leaves him with 3 wounds left. Movement is pretty sparse; on my right side my last nurgling runs behind some LOS blocking terrain, my large nurgling squad retreats to cover the back corner (need to prevent his terminators popping in to the hole I'm about to leave), my PBC's shuffle up slightly, the Poxwalkers and Cultists on the right advance up and I pop The Walking Dead strategem on the walkers there. One of my princes goes right, behind the wall of poxwalkers, and the other goes left toward all the captains. Typhus mosies up to keep all the walkers in range. Both my Drones advance and take spots up to take pot shots. My blightspawn retreats from combat, ready to fire next turn. My left drone unloads on a captain, I think it does a single wound.

Psychic phase sees me score a lot of smites which kill his Warlord captain, and damage a second one heavily. Vitality goes out on the Dead Walking walkers, but thats about it (lots o' smiting).

Shooting sees my PBC's kill a second captain, and fail to do much else because one was out of range (I should have moved him further). Cultists lob all their shots into the Wardens which bounce.

Onto assault! The Nurgle Demon prince charge in and wax his third captain; the Nurgle Loci with a Demon Prince with claws is nasty! I now see why Corruption relic is soooo good... may have to spend 1 CP to get it from now on. Both the walkers and prince consolidate; this puts them closer to the tree.





Nurgle killed the warlord!

Score: Custodes 1 - Nurgle 1

Adeptus Custodes Turn 2
Movement for Josh is simple; all three captains move toward my left flank. Both units of wardens move up to just outside 1" of the cultists.

Shooting he pumps 36 Bolter shots into my Demon Prince; this results in 3 wounds getting through. On my right side his wardens unload into the Cultists, this destroys all but 4, bolstering the Pox blob behind them.

Onto the charge! Both squads of wardens charge into my cultists, I remove them to save time... lol. They consolidate toward the walkers, who are about 5" away. One captain charges the poxwalkers on my left, and gets a 12, so he chooses to charge over the squad toward the back (puts him in great consolidation range of other stuff). One captain charges the prince, and a second multi-charges the prince and walkers. The result? 8 attacks go at the prince, and after the smoke clears hes left with 2 wounds left. He takes out a chunk of poxwalkers, I think 4 or 5 died. However, this was not the result he had hoped for, and in return the Demon prince puts a large dent in one of the captains.


This is actually beginning of 2 for nurgle... I forgot a pic between.



Custodes score 0 VP. Scores still 1 to 1.

Death Guard/Nurgle Turn 2
I need to take care of those Captains, so thats my goal this turn.

Movements pretty easy: I move my Death Guard prince toward the captains. I'm stupid and should have retreated the nurgle prince (who would have been able to charge again due to the tree) to shoot at his captains. Typhus walks to the corner of the building, while my left poxwalkers retreat from combat. The PBC's and Drones shuffle around.

Psychic phase, my Poxbringer heals 2 wounds off my Nurgle prince. Vitality and Blades both go off on the right poxwalkers. I cast a TON of smites, this heavily wounds two bike captains.

Shooting my Blightspawn + PBC account for one dead bike captain, combined shots from mortars and one drone kill a single terminator in the back, and I do a few wounds to a warden. Damn they're tough!

In assault, my pox blob on the right charges both warden squads (another mistake... should have just targeted one). Even with several mortal wounds, I end up killing a single warden and leaving another at 1 wound. They swing back and kill a swathe of poxwalkers (I think I lost 6 or 7). I didn't know they were Str 6! Thats brutal. On my left, my prince + scrivener make it in, killing one captain, and my nurgle prince leaves the second at 3 wounds left. The captain swings back... and does 4 hits, 4 wounds. I fail all my invuns and FNP's! Yeash. lol. This leaves his last captain tied up with the Scrivener. I choose not to consolidate my second prince.




Nurgle scores no VP. Scores still 1-1.

Adeptus Custodes Turn 3
Josh rolls and Objective 2 stays.

Movement is quick; his terminators move around my bloat drone toward the poxwalkers.

Shooting he unloads the terminators onto the Bloat Drone, doing 5 wounds! Those grenade launchers are stronk! Not much else to do.

In assault his remaining captain takes a nap, he does 0 wounds to the Scrivener, for a return of 1 wound. The Terminators charge in to help the wardens; after everythings done, I kill one more terminator and I'm left with 2 poxwalkers of from a squad that was 32 last turn lol! But due to fearless they are all tied up.




Custodes score no VP's. Score is 1-1.

Death Guard/Nurgle Turn 3
The writings on the wall.

The turn starts with my Scrivener retreating and the remaining two poxwalkers running away. Typhus and my remaining prince position toward the right side, alone with basically everything else but my blightspawn.

Psychic phase sees all my smites go toward the wardens, kill the squad of 2 remaining, and killing a model from the terminators.

Shooting sees the Blightspawn add a second biker captain to his tally... damn I need to run more of these. Everything else goes into the wardens and terminators, which knocks both squads down to 2 models each.

Assault sees Typhus wipe out the remaining Wardens, and the prince knock the last terminator to 2 wounds remaining. I consolidate Typhus in, and we roll it out to see if his last Terminator can kill Typhus; he doesn't.




Poor last terminator....

Game over, Nurgle wins!

Post-Game Thoughts
Nurgle: So custodes surprised me a lot - theyre durable, have a lot more firepower than I thought (I misread some of their data cards on Battlescribe), and those bike captains are quick! Their two largest weaknesses I feel were highlighted this game: No psychic defense, and need of CP to function. After the game she showed me a lot of the strategems and things he couldn't use this game... man they are MEAN. That said, I made a few glaring mistakes in my play; for example, I should have popped the +1 invun save strategem on the Plaguebearers when the captains charged them. This may have resulted in a lot less dying. I also didn't utilize the Gnarlmaw to its full potential. Poxwalkers did well holding the line, and man... PBC's never fail to amaze. I'm actually very tempted to take out the Drones altogether. But, I need to test them versus things that aren't as "tough" as Tyranid big critters and Custodes, so I'll give them a few more games. Overall I liked how the list operated, I just need more experience with it. Josh was a great opponent and took the good and the bad in stride. I also feel like the mission we rolled was pretty.... bad. It essentially turned into who can kill who first. I think if I roll this one again we'll reroll lol

Custodes: Joshes thoughts were that, tactically, he played the game all wrong. He feels like his list is strong, he does, however, want to bring a marine detachment for CP in the future. Having 0 CP from the get-go really hurt him this game, a few times a single dice roll saw his Captains dying.

This message was edited 11 times. Last update was at 2018/04/16 15:39:53


Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in ca
Regular Dakkanaut




Oooh, I'm looking forward to this one. I'm looking forward to seeing how the Gnarlmaw does. (Also how the Custodes do vs hordes)

Armies:


 
   
Made in gb
Moustache-twirling Princeps






London

This'll be an interesting one. Surprised to see Termie Custodians and Wardens instead of Jetbikes, where their Hurricane Bolters would help thin out the Poxwalker and Cultist blobs a bit.

One small change I'd make to the Guard list would be to drop the Company and Platoon Commanders and take Creed instead, he gives +2CP (very useful for the Custodians) with little decrease in order potential.
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

Lord of Nonsensical Crap wrote:
Oooh, I'm looking forward to this one. I'm looking forward to seeing how the Gnarlmaw does. (Also how the Custodes do vs hordes)


Thanks! I'm looking forward to putting my gnarlmaw on the table and seeing if I can make him work I know Josh is excited to use some Custodes, he spent.... way too much... building a sizable force haha


Automatically Appended Next Post:
 Valkyrie wrote:
This'll be an interesting one. Surprised to see Termie Custodians and Wardens instead of Jetbikes, where their Hurricane Bolters would help thin out the Poxwalker and Cultist blobs a bit.

One small change I'd make to the Guard list would be to drop the Company and Platoon Commanders and take Creed instead, he gives +2CP (very useful for the Custodians) with little decrease in order potential.


I think hes trying a more TAC style; having the Custodies to hold and anchor a more shooty core, as opposed to being hyper aggressive. I've never faced them, and I know hes only tried them a couple times, so its interesting; hes also used to facing more traditional Death Guard lists (i.e. Morty and friends) as opposed to a horde style. I passed on your suggestion, he said he'll ponder it, hes never used creed and hates to proxy (I told him go ahead, part of my list is proxied). Thanks for that!

This message was edited 1 time. Last update was at 2018/03/21 23:47:49


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Made in ca
Navigator




Lotusland

I vote Guard - not out of any sort of profound tactical analysis, but out of regimental loyalty.

Have fun ^_^

The Zenobian 7th in Action - 40K Imperial Guard doing a Rogue Trader's dirty work

Dispatches from the Miniature Front - my new blog 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 Aesthete wrote:
I vote Guard - not out of any sort of profound tactical analysis, but out of regimental loyalty.

Have fun ^_^


Thanks for the support >.> damn imperials... haha! Seems like an overwhelming majority agree with you! Poor Death Guard, always the under dog

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Steadfast Ultramarine Sergeant




McCragge

That Imperial army list is rock solid - you have a real fight on your hands this time. Good luck as always.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 Primark G wrote:
That Imperial army list is rock solid - you have a real fight on your hands this time. Good luck as always.


Thanks Primark G! I will need it, haha, but excited to test out my Demons fully this time

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

So the lists have changed dramatically on the Custodes side, please take a look and vote again!

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Steadfast Ultramarine Sergeant




McCragge

Custodes should bring some axes.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 Primark G wrote:
Custodes should bring some axes.


He has none modeled currently :(

Game on Sunday... get yer votes in!

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

Turn 1 for custodes complete! I'll finish this tomorrow

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Steadfast Ultramarine Sergeant




McCragge

Ouch!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

game finished, enjoy

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Made in us
Steadfast Ultramarine Sergeant




McCragge

Well done!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in ca
Regular Dakkanaut




Ouch, that was a lot of damage you did with Smite. I wonder how much your list/play style is going to be affected by the new FAQ going forward?

Great game! It was well worth the wait.

Armies:


 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

Lord of Nonsensical Crap wrote:
Ouch, that was a lot of damage you did with Smite. I wonder how much your list/play style is going to be affected by the new FAQ going forward?

Great game! It was well worth the wait.


I've already resolved that the Gnarlmaw isn't worth it unless you go fill nurgle demons; then running 2 would be mandatory, IMO... except you can't DS the trees til turn 2, which bites.

My current list is just going to sub out the Drones for 40 cultists and a lord w/ khornes axe, and a second blightspawn. I'll test it a few games and see what I think. I'm pretty limited on models currently.


Automatically Appended Next Post:
 Primark G wrote:
Well done!


Thanks G! Those Biker captains are a doozy!

This message was edited 1 time. Last update was at 2018/04/17 22:00:44


Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
Regular Dakkanaut




whenever I see a pure custodes army, I default to the other side winning. And I see I was not wrong.
   
Made in us
Steadfast Ultramarine Sergeant




McCragge

Should have brought some axes.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

stratigo wrote:
whenever I see a pure custodes army, I default to the other side winning. And I see I was not wrong.


Ehhhhh... I think they can do well, especially with the CP boost now. Really, he had no counter to a lot of what I did, and having 0 cp from the get-go mean't I dictated what died and when. Custodes is a tough army though


Automatically Appended Next Post:
 Primark G wrote:
Should have brought some axes.


I think hes gonna in future games, he has a new list already primed for a Custodes Battalion post FAQ which has a lot more bodies, but the same amount of bikes

This message was edited 1 time. Last update was at 2018/04/18 18:05:35


Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in us
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McCragge

Custodes are better when you mix them with another codex... just saying.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 Primark G wrote:
Custodes are better when you mix them with another codex... just saying.


I don't disagree, I can see where they augment IG perfectly. Josh is going to play around with a Smurfs/Custodes list in the future, he really hated the way IG played and got rid of them in favor or Marines/Custodes. I hope one day to face an army of nothing but dreadnaughts a weep in fear.... haha!

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Made in fr
Veteran Inquisitorial Tyranid Xenokiller





France

I really thought Custodes were winning, until the very end !
Well played, heretics

   
Made in us
Steadfast Ultramarine Sergeant




McCragge

I have found generally people who play Custodes with AM are insufferable.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

People that say run all jetbikes 247 are same type of people that run 7 or more flyrants. 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Really awesome game man, looked like loads of fun

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 godardc wrote:
I really thought Custodes were winning, until the very end !
Well played, heretics


Sorry to burst your bubble Maybe I can give you more bubbles... of the pox variety.


Automatically Appended Next Post:
 Primark G wrote:
I have found generally people who play Custodes with AM are insufferable.


Its a strong combination. However, post-faq, custodes took a bit of a hit. They can still take a ton of bikes, but the squads don't get character protection.


Automatically Appended Next Post:
 Ubl1k wrote:
Really awesome game man, looked like loads of fun


Thanks! It was a blast; I finally got to put my models on the table and play a game... win or lose, thats a good day

This message was edited 2 times. Last update was at 2018/04/19 12:20:16


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