Switch Theme:

Surrounded transport goes boom, what happens to guys inside?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Tough Traitorous Guardsman






As the title say. What happens to the guys inside a transport if the transport goes boom while being surrounded.
The rules say to deploy the unit within 3" and this is where it gets a bit confusing.

Does the unit simply pop up within 3", wich mean that the enemy unit surrounding the transport don't stop the unit from exiting the transport?

Since its within 3" does this mean that just 1% of the base need to be within 3"? (This gives a big boost to models with large bases)

How would you interpret the rules?
   
Made in gb
Norn Queen






 salix_fatuus wrote:
As the title say. What happens to the guys inside a transport if the transport goes boom while being surrounded.
The rules say to deploy the unit within 3" and this is where it gets a bit confusing.

Does the unit simply pop up within 3", wich mean that the enemy unit surrounding the transport don't stop the unit from exiting the transport?

Since its within 3" does this mean that just 1% of the base need to be within 3"? (This gives a big boost to models with large bases)

How would you interpret the rules?
They disembark as normal, before the transport is removed.

A transport being "surrounded" doesn't ever stop disembarking if there is space to disembark. Disembarking models are "set up", they don't "move", so can appear to move "though" other models. "Within" means you only need a sliver of base within 3", this has always been the case, even in previous editions. There is nothing to "interpret", the rules are crystal clear.

In this example below, you can disembark just fine.
Spoiler:

Now, if there were a 2nd or 3rd rank of green models such that you couldn't place any models within 3" of the transport, but also more than 1" from the enemy, then the models would be destroyed as detailed in the transport rules.

This message was edited 3 times. Last update was at 2018/03/21 00:32:07


 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

If you are talking about an exploding transport, The D6 Mortal Wounds to each unit around the tank will likely open up enough space to disembark.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in gb
Norn Queen






 helgrenze wrote:
If you are talking about an exploding transport, The D6 Mortal Wounds to each unit around the tank will likely open up enough space to disembark.
Which only happens occasionally. Transports don't always explode.
   
Made in se
Tough Traitorous Guardsman






Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
   
Made in gb
Norn Queen






 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.
   
Made in se
Tough Traitorous Guardsman






 BaconCatBug wrote:
 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.


Surrounded by crazed berzerkers in a exploding transport and only 1/6 of its occupants will die still sounds weird.
And even weirder when you consider that the enemy will just allow the enemy to walk out of their transports right past them.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 salix_fatuus wrote:
 BaconCatBug wrote:
 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.


Surrounded by crazed berzerkers in a exploding transport and only 1/6 of its occupants will die still sounds weird.
And even weirder when you consider that the enemy will just allow the enemy to walk out of their transports right past them.


It's not 1/6 of occupants dying. It's a 1/6 chance each dies. So all could die or none could die. Rationalise it how you will. It's no less bizarre than a destroyed tank's wreckage mystically disappearing, or less crazy than the act of punching a tank to death in the first place!

This message was edited 1 time. Last update was at 2018/03/21 08:10:52


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 salix_fatuus wrote:
 BaconCatBug wrote:
 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.


Surrounded by crazed berzerkers in a exploding transport and only 1/6 of its occupants will die still sounds weird.
And even weirder when you consider that the enemy will just allow the enemy to walk out of their transports right past them.


40k is abstract, it makes no sense a baneblade can fire its big cannon from los from its track .

The rules emulate a swirling battlefield in your example imagine this:

The rhino is chugging forwards and the zerkers run at it jump on top of it ripping off the panels and attacking the engine while its moving, as this happens the rhino lets out some left over smoke making the area foggy and does a doughnut manover allowing the occupants to escape out the back.

This is how you kinda have to imagine a lot of 40k, its not chess

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Latro_ wrote:
 salix_fatuus wrote:
 BaconCatBug wrote:
 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.


Surrounded by crazed berzerkers in a exploding transport and only 1/6 of its occupants will die still sounds weird.
And even weirder when you consider that the enemy will just allow the enemy to walk out of their transports right past them.


40k is abstract, it makes no sense a baneblade can fire its big cannon from los from its track .

The rules emulate a swirling battlefield in your example imagine this:

The rhino is chugging forwards and the zerkers run at it jump on top of it ripping off the panels and attacking the engine while its moving, as this happens the rhino lets out some left over smoke making the area foggy and does a doughnut manover allowing the occupants to escape out the back.

This is how you kinda have to imagine a lot of 40k, its not chess


Love this analogy!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Librarian with Freaky Familiar






If you can not place them, they die.


Automatically Appended Next Post:
Disembark: Any unit that begins its Movement phase embarked within a transport can disembark before the transport moves. When a unit disembarks, set it up on the battlefield so that all of its models are within 3" of the transport and not within 1" of any enemy models – any disembarking model that cannot be set up in this way is slain.


Within just means the enge of the base.

This message was edited 1 time. Last update was at 2018/03/21 15:34:16


To many unpainted models to count. 
   
Made in se
Tough Traitorous Guardsman






 Latro_ wrote:
 salix_fatuus wrote:
 BaconCatBug wrote:
 salix_fatuus wrote:
Still seems a bit weird if you ask me, but hey its in the rules and now I just need to find ways to exploit this.

Thanks for clarifying.
If you want to "Forge the Narrative", let the "D6 on a roll of 1 model is slain" roll represent the occupants fighting tooth and nail out of the hatches to breach the enemy line.


Surrounded by crazed berzerkers in a exploding transport and only 1/6 of its occupants will die still sounds weird.
And even weirder when you consider that the enemy will just allow the enemy to walk out of their transports right past them.


40k is abstract, it makes no sense a baneblade can fire its big cannon from los from its track .

The rules emulate a swirling battlefield in your example imagine this:

The rhino is chugging forwards and the zerkers run at it jump on top of it ripping off the panels and attacking the engine while its moving, as this happens the rhino lets out some left over smoke making the area foggy and does a doughnut manover allowing the occupants to escape out the back.

This is how you kinda have to imagine a lot of 40k, its not chess


Hehe true true.

And don't get me wrong its weird, but its the good kind of weird.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Think of this way - the explosion threw the survivors clear.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Painlord Titan Princeps of Slaanesh




Or the surrounding units took a duck and cover action and while they were doing that the survivors broke through the line.
   
 
Forum Index » 40K You Make Da Call
Go to: