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Made in us
Regular Dakkanaut





Do you think this would survive a tournament?

+++ Drowning in Dakka (Warhammer 40,000 8th Edition) [116 PL, 2000pts] +++
Spoiler:

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [39 PL, 577pts] ++

+ HQ [13 PL, 207pts] +

Knight Commander Pask [13 PL, 207pts]: Heavy Bolter [8pts], Storm Bolter [2pts]
. . Command Punisher [20pts]: Turret-mounted Punisher Gatling Cannon [20pts]

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ Heavy Support [26 PL, 370pts] +

Heavy Weapons Squad [3 PL, 33pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]

Heavy Weapons Squad [3 PL, 33pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]
. . Heavy Weapon Team [11pts]: Mortar [5pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. . Leman Russ Punisher [10 PL, 152pts]: Heavy Bolter [8pts], Storm Bolter [2pts], Turret-mounted Punisher Gatling Cannon [20pts]

Leman Russ Battle Tanks [10 PL, 152pts]
. . Leman Russ Punisher [10 PL, 152pts]: Heavy Bolter [8pts], Storm Bolter [2pts], Turret-mounted Punisher Gatling Cannon [20pts]
Spoiler:

++ Air Wing Detachment +1CP (Imperium - Astra Militarum) [44 PL, 780pts] ++

+ Flyer [44 PL, 780pts] +

Vendetta Gunship [11 PL, 230pts]
. . Vendetta [11 PL, 230pts]: 2 Twin Lascannons [80pts], Twin lascannon [40pts]

Vendetta Gunship [11 PL, 230pts]
. . Vendetta [11 PL, 230pts]: 2 Twin Lascannons [80pts], Twin lascannon [40pts]

Vulture Gunship [11 PL, 160pts]
. . Vulture Gunship [11 PL, 160pts]: Heavy bolter [8pts], Twin Punisher Gatling Cannons [40pts]

Vulture Gunship [11 PL, 160pts]
. . Vulture Gunship [11 PL, 160pts]: Heavy bolter [8pts], Twin Punisher Gatling Cannons [40pts]

+ No Force Org Slot +

Regimental Doctrine: Tallarn
Spoiler:

++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [17 PL, 331pts] ++

+ HQ [3 PL, 49pts] +

Tempestor Prime [3 PL, 49pts]: Power maul [4pts], Tempestus Command Rod [5pts]

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ Elites [9 PL, 178pts] +

Special Weapons Squad [2 PL, 45pts]: 3x Guardsman [12pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]

Special Weapons Squad [2 PL, 45pts]: 3x Guardsman [12pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]

Veterans [5 PL, 88pts]
. . Veteran Sergeant [7pts]: Boltgun [1pts], Chainsword
. . 4x Veteran w/ Lasgun [24pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran Weapon Team [24pts]: Autocannon [12pts]

+ Troops [5 PL, 104pts] +

Militarum Tempestus Scions [5 PL, 104pts]
. . 9x Scion [90pts]: 9x Hot-shot Lasgun [9pts]
. . Tempestor [14pts]: Chainsword, Plasma pistol [5pts]
Spoiler:

++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [16 PL, 312pts] ++

+ HQ [2 PL, 30pts] +

Company Commander [2 PL, 30pts]: Chainsword, Shotgun

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ Elites [9 PL, 178pts] +

Special Weapons Squad [2 PL, 45pts]: 3x Guardsman [12pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]

Special Weapons Squad [2 PL, 45pts]: 3x Guardsman [12pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]
. . Guardsman W/ Special Weapon [11pts]: Plasma gun [7pts]

Veterans [5 PL, 88pts]
. . Veteran Sergeant [7pts]: Boltgun [1pts], Chainsword
. . 4x Veteran w/ Lasgun [24pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran w/ Special Weapon [11pts]: Grenade Launcher [5pts]
. . Veteran Weapon Team [24pts]: Autocannon [12pts]

+ Troops [5 PL, 104pts] +

Militarum Tempestus Scions [5 PL, 104pts]
. . 9x Scion [90pts]: 9x Hot-shot Lasgun [9pts]
. . Tempestor [14pts]: Chainsword, Plasma pistol [5pts]

Created with BattleScribe

This message was edited 1 time. Last update was at 2018/04/02 21:59:22


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

You'll need to make it 3 detachments. Roll the vanguard's together into a battalion. Swap the 2 vets squads for 4 infantry squads. Scions I'm not that sold on, no specials and they can't drop in rapid fire range. Unless the intent is to put them in a vendetta? Otherwise could drop them for more infantry squads. Theres not that many boots on the ground at the moment. It's be easy enough to shoot through the 4 SWTs and 2 vets. You need something to score.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut





If I have to I can roll up my vangaurds into one detachment.
4 squads of basic infantry will just get mulched in a 2000 point game.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

And the 2 vets squads won't?

At least say how you intend to run it, who's the warlord, what goes where etc

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut





The vets camp on objectives and fend off transports with their AC and GLs, They only have to last long enough to draw the enemy out of cover so I can dakka em.
Plasma Squads get dropped off near enemy objectives turn 2 with 'Dettas, while Vendettas pop their heavies, getting a +4 BS while moving cause of their regimental doctrine. turn 2 drop scions wherever they are needed or otherwise take enemy objective 2 by deep striking Prime with two squads and using FRSF, then closing next turn and using it again. All the while mortars are parked behind cover having a good time whittling down the enemy.

The Russ's and Gunships do most of the heavy lifting, targeting infantry and light vehicles.
   
Made in de
Fresh-Faced New User




Did i miss something.
Correct me if im wrong but Vendettas do not gain any Regimental bonus.
None of our Flyers get any regimental Bonus
   
Made in us
Regular Dakkanaut





I don't see why not. They are a detachment, they fly colors, just like any other unit.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Flyers don't have regiments, they're aeronautica imperialis. But you can include them in a detachment with a regiment keyword and not deny others their doctrine. Like a techpriest or astropath etc.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in fi
Locked in the Tower of Amareo





rrll wrote:
The vets camp on objectives and fend off transports with their AC and GLs, They only have to last long enough to draw the enemy out of cover so I can dakka em.
Plasma Squads get dropped off near enemy objectives turn 2 with 'Dettas, while Vendettas pop their heavies, getting a +4 BS while moving cause of their regimental doctrine. turn 2 drop scions wherever they are needed or otherwise take enemy objective 2 by deep striking Prime with two squads and using FRSF, then closing next turn and using it again. All the while mortars are parked behind cover having a good time whittling down the enemy.

The Russ's and Gunships do most of the heavy lifting, targeting infantry and light vehicles.


Those vets will get wiped off even faster than infantry squad...

One dimensional trick pony that will win some games and get munched in plenty others.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut





Like I mentioned, the vets are just there to draw transports out of cover and finish off any stragglers that don't get dakka'd.
If anything, the bait is more tasty cause they are so weak.

This message was edited 1 time. Last update was at 2018/04/06 00:21:06


 
   
 
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