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Made in ca
On a Canoptek Spyder's Waiting List






Hey everyone.

As per the subject as a fairly new Necron player. Im looking to expand my list further and don't have the 8th edition codex just yet. I wondered what the community opinion on Wraiths are.
Personally I love the models and think they look amazing but I know very little about there playstyles and synergies.

Could any veteran necron players offer some advice on this unit, before I go and spend money on them.

Many thanks,
Weylynx
   
Made in no
Grisly Ghost Ark Driver





They are great for soaking up fire while the rest of your army gets within 24" range or rapid fire range


Automatically Appended Next Post:
Forgot to say so: yes they are worth it.

When I build an army list, I typically choose units for some mechanic or gimmick I want to try out, and then I add 6 wraiths.

This message was edited 1 time. Last update was at 2018/04/17 18:11:10


 
   
Made in gb
Longtime Dakkanaut





UK

Yes, they are tough enough to soak up real punishment and tarpit even pretty elite units. They also hit hard enough to threaten said units.

One good use is to take them as part of a Novohk dynasty detachment. On their first turn they can move and Advance 18" with their translocation beams. Then you can use the "Adaptive Subroutines" stratagem to charge them after advancing meaning that your enemy will have a tough assault unit in their face on Turn 1 which will really mess up their day.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Nihilistic Necron Lord






Germany

 Karhedron wrote:
Yes, they are tough enough to soak up real punishment and tarpit even pretty elite units. They also hit hard enough to threaten said units.

One good use is to take them as part of a Novohk dynasty detachment. On their first turn they can move and Advance 18" with their translocation beams. Then you can use the "Adaptive Subroutines" stratagem to charge them after advancing meaning that your enemy will have a tough assault unit in their face on Turn 1 which will really mess up their day.


Agreed. They are nasty. They advance only 16" though. With a 7" charge (with the stratagem) their threat range is 23", which is good enough for alpha strike turn 1. Taking them down in T1 after they charged requires a lot of firepower, or lots of smites.
   
Made in us
Loyal Necron Lychguard





 Karhedron wrote:
Yes, they are tough enough to soak up real punishment and tarpit even pretty elite units. They also hit hard enough to threaten said units.

One good use is to take them as part of a Novohk dynasty detachment. On their first turn they can move and Advance 18" with their translocation beams. Then you can use the "Adaptive Subroutines" stratagem to charge them after advancing meaning that your enemy will have a tough assault unit in their face on Turn 1 which will really mess up their day.

Nephrekh, you mean. Novokh is the dynasty that gives rerolls to hit on turns you charged/were charged (which is also a very good bonus to wraiths).
   
Made in us
Longtime Dakkanaut




Ute nation

They are worth it because they are the slipperiest unit in the game. Their fast, They don't care about screens, and can leave combat, shoot their guns if they have them, and then charge in the same round.

I used this to kill an otherwise perfectly safe typhus, he was screened but too far in the pocket to consolidate into him. The wraiths hit his screen the first round, then on the second left combat thru his screen and then charged him. He couldn't get away from the wraiths and couldn't kill them so in the end he just died, Only took me three assault phases to seal the deal, would have be less but his dice were hot.

This message was edited 1 time. Last update was at 2018/04/19 03:42:55


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
On a Canoptek Spyder's Waiting List






Hey all. Thanks for the information here. Its really put them into perspective, and its a bonus cause the models look amazing.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Also, they have some pretty decent strategems. I forget the names, but the one allows you to spend 2CP and roll Reanimation Protocols for them. If you find yourself down to one or two Wraiths, spend the 2CP and you might get several back. There is also a strategem that costs 3CP and allows you to attack twice with a Canoptek unit. If you have the CP to spend and you really want to kill a bit target, spending the 3CP on a unit of 6x Wraiths essentially gives you 36x S6 AP-2 D2 attacks on the charge. If you're running Novokh Dynasty, they'll have a re-rollable 3+ to hit. Statistically, that's 32 hits. That's a lot of S6 wound rolls. I recently did this against Skarbrand. Killed him on the charge.

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Completed Trades With: ultraatma 
   
Made in gb
Dakka Veteran





Yes there good. I use nihlik and put my wraiths near an objective in the center of the table pop the +1 to save roll strat the unit then has a 2+ invun for a turn and be a nasty cc threat that will need dealing with.
   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

T5 with a 3++ I'd say they're worth it. And from an opponents perspective I often find them an irritation and are hard to shift. And their CC is pretty decent so i'd certainly recommend them.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in ca
On a Canoptek Spyder's Waiting List






I assume you would then recommend running them in a fairly large unit, say 5+ models. and is it worth it to add a shooty gun or just their standard claws, (as they are quite pricey).
   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

 Weylynx wrote:
I assume you would then recommend running them in a fairly large unit, say 5+ models. and is it worth it to add a shooty gun or just their standard claws, (as they are quite pricey).


The guns rarely come into play, but can do some damage at times. I'd say it's worth testing at least. And large units would be very effective. But my friend runs them in units of 3, then uses the Deceiver to drop multiple squads of them on me at once turn 1. Which makes it difficult to deal with them all at once. Means I have to split my focus between a few of them. So that's another option. Though if slogging across the table, running them in one big unit and using the strategem that lets you reanimate them to recoup the losses you suffer along the way would in my opinion be a good way to go.

"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

They tend to always fall into the "Distraction Carnifex" category for me. They soak a lot of damage, and sometimes kill things as well, but for whatever reason, they always seem to be priority target #1. They rarely make their points back, but I still take them. They shine as a counter-assault unit.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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