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2018/04/19 15:19:20
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Longtime Dakkanaut
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"Could you clarify if abilities and stratagems used after the initial deploymen on the 1st turn t that remove a unit of the table and allow us to place again such as Gate of Infinity are usable according to the new tactical reserves rule?"
"You can indeed Gonçalo - those units have started the game deployed on the battlefield and can benefit from psychic powers such as Gate of Infinity and Da Jump.".
That came right from GWs Warhammer 40k account.
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2018/04/19 15:21:04
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Grim Dark Angels Interrogator-Chaplain
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you would be better off posting the actual email or something, either way people will say it has no bearing as its not in an FAQ.
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2018/04/19 15:28:44
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Been Around the Block
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the problem is also that the response is phrased (poorly) in a way that i fail to see how it clariefies anything.
All he/she says is that we can use psychic powers like gate and jump on deployed models (duh)
The response does however NOT adress how the subsequent effect of those powers - the redeployment - interacts with the new tactical reserves.
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This message was edited 1 time. Last update was at 2018/04/19 15:29:04
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2018/04/19 15:31:20
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Librarian with Freaky Familiar
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Link to post
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To many unpainted models to count. |
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2018/04/19 15:36:56
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Dakka Veteran
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This gak and the intent of the rule is obvious. It always amazes me how to people try to pick apart these rules to find the worst ruling possible.
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2018/04/19 15:38:27
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Swift Swooping Hawk
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SemperMortis wrote:"Could you clarify if abilities and stratagems used after the initial deploymen on the 1st turn t that remove a unit of the table and allow us to place again such as Gate of Infinity are usable according to the new tactical reserves rule?"
"You can indeed Gonçalo - those units have started the game deployed on the battlefield and can benefit from psychic powers such as Gate of Infinity and Da Jump.".
That came right from GWs Warhammer 40k account.
GW's COMMUNITY team clarified this; they've said many times before that they're not the rules writers and their word doesn't mean anything. Nothing can be drawn from the community team giving a certain answer.
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2018/04/19 15:39:49
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Librarian with Freaky Familiar
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ArmchairArbiter wrote:This gak and the intent of the rule is obvious. It always amazes me how to people try to pick apart these rules to find the worst ruling possible.
Well unfortunately people need to have clear rules because remember this is a game where someone actually asked the question and GW answered it in an FAQ. "How much is an inch"
GW needs to be very clear and very precise on what they say and what it means when they answer it. The above answer can be taken ambiguously to mean that yes, you can still use those powers but can't use it to get into the enemy deployment. Or yes you can use it and use it into the enemy deployment zone.
We needs to know which is true. Clear rules make for less arguments. If there is one crime 8th has done is the ambiguity of rules and lack of clarificstion Automatically Appended Next Post: Gene St. Ealer wrote:SemperMortis wrote:"Could you clarify if abilities and stratagems used after the initial deploymen on the 1st turn t that remove a unit of the table and allow us to place again such as Gate of Infinity are usable according to the new tactical reserves rule?"
"You can indeed Gonçalo - those units have started the game deployed on the battlefield and can benefit from psychic powers such as Gate of Infinity and Da Jump.".
That came right from GWs Warhammer 40k account.
GW's COMMUNITY team clarified this; they've said many times before that they're not the rules writers and their word doesn't mean anything. Nothing can be drawn from the community team giving a certain answer.
Well unfortunately in the real world their word is just as good as any other source of GW. It's like sending a letter on company letterhead. It does not matter if what you wrote is or is not the views of the company, it came from an official source meaning it has validity. If GW does not want community from weighing in on rules it should be a policy they don't respond to question a out rules.
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This message was edited 1 time. Last update was at 2018/04/19 15:41:49
To many unpainted models to count. |
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2018/04/19 15:46:57
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Fresh-Faced New User
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There was a better reaponse in regards to the Deceiver's ability.
While this does not override the FAQs / Beta rules it does show their intent. And the may FAQ this.
"Does the grand illusion (C'tan shard of the deceiver ) get affected by the "deploy in your own deployment zone on turn 1" ? I'm curious as the units are already deployed in my deployment zone but then I can move d3 of them anywhere before the 1st turn begins thats more than 12 inches away from an enemy unit."
Warhammer 40k
"As Chris has said, this can be benefited from as you're re-deploying a unit which is already on the table."
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This message was edited 1 time. Last update was at 2018/04/19 15:48:47
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2018/04/19 15:51:20
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Fixture of Dakka
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GoI and such are not 'As Chris has said' (as it's not 'and it is before the first battle round'). It strongly seems to imply what you're hoping it said, but unfortunately doesn't say so.
I would love to see clarification, and would expect it to be what you're hoping it is.
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2018/04/19 15:51:57
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Librarian with Freaky Familiar
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That's still not answering it.
It's a yes or no question
"Can units already depolyed on the battle field then be redeployed outside of the controlling players deployment zone via abilities, spells, and relics, such as gates of infinity and dark matter crystal" yes or no.
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To many unpainted models to count. |
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2018/04/19 15:57:42
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Longtime Dakkanaut
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The Deceiver Shard is before the first turn begins. Its the same clause that covers Forward Operative and Strike from the Shadows.
It has no bearing on the other abilities.
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2018/04/19 15:58:20
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Longtime Dakkanaut
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Backspacehacker wrote:
Well unfortunately in the real world their word is just as good as any other source of GW. It's like sending a letter on company letterhead. It does not matter if what you wrote is or is not the views of the company, it came from an official source meaning it has validity. If GW does not want community from weighing in on rules it should be a policy they don't respond to question a out rules.
I mean, this just isn't true. You should distinguish between how you would like the world to work and how it does work -- your use of "unfortunately" is particularly weird since you're just making up rules about what's valid. Many, many fewer people will play according to this interpretation than they would if it were delivered in a way that people other than you deem more official.
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This message was edited 2 times. Last update was at 2018/04/19 15:58:57
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2018/04/19 16:02:40
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Decrepit Dakkanaut
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Backspacehacker wrote:That's still not answering it.
It's a yes or no question
"Can units already depolyed on the battle field then be redeployed outside of the controlling players deployment zone via abilities, spells, and relics, such as gates of infinity and dark matter crystal" yes or no.
I asked this very question just now. I'll respond back if they reply.
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2018/04/19 16:04:21
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Locked in the Tower of Amareo
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Can people provide direct links rather than screenshots? Fb comments are of dubious use already but screenshots are 100 percent useless as proof
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2024 painted/bought: 109/109 |
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2018/04/19 16:10:47
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Fresh-Faced New User
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Ordana wrote:The Deceiver Shard is before the first turn begins. Its the same clause that covers Forward Operative and Strike from the Shadows.
It has no bearing on the other abilities.
The part that I found relevant is where they say that re-deploying is not affected by the new rules.
As I said, we will have to wait for a FAQ to the new Beta rules
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2018/04/19 16:12:29
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Dakka Veteran
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Will all of the top tourney spammers move to orks and gk now?
Welcome to 9th ed. The script has been flipped and we are less than a year in.
Whats next? Armor? Vehicle facing?
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2018/04/19 16:27:39
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Librarian with Freaky Familiar
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Pancakey wrote:Will all of the top tourney spammers move to orks and gk now?
Welcome to 9th ed. The script has been flipped and we are less than a year in.
Whats next? Armor? Vehicle facing?
Omg dude if they added facing and armor back yaaaasssss please! I'm sorry tried of a bane blades firing all it's guns out the front of it's tred
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To many unpainted models to count. |
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2018/04/20 16:13:16
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Regular Dakkanaut
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On the official FB
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2018/04/20 16:20:16
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Mekboy on Kustom Deth Kopta
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2018/04/20 16:21:04
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Decrepit Dakkanaut
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2018/04/20 16:21:04
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Longtime Dakkanaut
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I can confirm it absolutely will not be official enough for everyone.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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2018/04/20 16:21:48
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Ork-Hunting Inquisitorial Xenokiller
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Confirms what was being discussed in another thread - that GK are TOTALLY unaffected by the escalating smites. Not just on their mini-smites, but all units which have Brotherhood of Psykers.
Smite and teleport to your heart's content, moaners.
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TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Read the blog at:
https://deathbeforedishonour.co.uk/blog |
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2018/04/20 16:21:55
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Norn Queen
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Hey I just got a post from the community team, it says that if I paint my Space Marines blue I automatically start the game with 40,000 victory points. 1) If it's not in an errata, it's less than meaningless. 2) Anyone using Facebook to try and worm their way out of explicitly clear RaW is not someone I would want to play. 3) It's a beta rule anyway so why are you playing with it if you're just going to try and ignore it? 4) Even if you take this at face value, nothing has changed. You can still Da Jump or GOI first turn, nothing has changed that. You're still limited to your deployment zone though.
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This message was edited 3 times. Last update was at 2018/04/20 16:24:26
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2018/04/20 16:22:02
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Regular Dakkanaut
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Someone is going to say it's the community team so it's not right (because there is no contact between teams it seems)
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2018/04/20 16:24:01
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Decrepit Dakkanaut
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GuardStrider wrote:
Someone is going to say it's the community team so it's not right (because there is no contact between teams it seems)
They aren't unaware of the rules. They just don't write them. I would bet they consulted with the rules team.
Regardless - it is GW's official communication channel to the players and that is more than enough.
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2018/04/20 16:25:10
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Norn Queen
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Daedalus81 wrote: GuardStrider wrote: Someone is going to say it's the community team so it's not right (because there is no contact between teams it seems) They aren't unaware of the rules. They just don't write them. I would bet they consulted with the rules team. Regardless - it is GW's official communication channel to the players and that is more than enough.
No, the Errata is the official way of changing the rules, not facebook. Did I mention Facebook also said if I paint my Tau Purple I automatically hit with all my shots? True story!
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This message was edited 2 times. Last update was at 2018/04/20 16:25:52
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2018/04/20 16:25:56
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Decrepit Dakkanaut
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The errata doesn't conflict with this interpretation - at least for many people.
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2018/04/20 16:26:37
Subject: GW clarified Gate of infinity and Da Jump turn 1.
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Longtime Dakkanaut
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If only you could super-ignore people, so you can't even click on their messages and accidentally read them...
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2018/04/20 16:26:46
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Regular Dakkanaut
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Daedalus81 wrote:
The errata doesn't conflict with this interpretation - at least for many people.
Yep, this is the interpretation of the rules I always had, so they are not changing anything for me, just clarifying.
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2018/04/20 16:27:15
Subject: Re:GW clarified Gate of infinity and Da Jump turn 1.
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Norn Queen
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Daedalus81 wrote: The errata doesn't conflict with this interpretation - at least for many people.
There is only one interpretation that is correct though, and that's the one that follows the rules. You can Da Jump and GoI turn 1 just fine, but you're still limited to your deployment zone Turn 1 if you do. If/When GW change that rule, I'll be all on board for it, until then if you want to use the Beta rules, use them properly.
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This message was edited 1 time. Last update was at 2018/04/20 16:28:06
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