In the early going of this edition, power gamers were playing around with scion lists like that. The point hikes on scions' gear and restrictions on their command squads nerfed that, but Elysians, with their BS4+, are still cheap. I bring 3 Elysian special weapon squads with plasma. But there is such a thing as overdoing it.
Turn 1, your main units can't land. By turn 2, even if your opponent didn't have scouts or Alaitoc rangers, bubble wrappers have moved out to protect the valuable assets you're after, and meanwhile you're facing a 2000 point army with only about 1000 points.
GW is clearly not only trying to balance the game, but to make a competitive player's game look more like they imagine it should: Some long range firepower, some skirmishing in the middle of the table, and just a smattering of deep strike. Every FAQ that has come out in this edition has made the game just a bit closer to that ideal. Flyers too strong? Up their points. Fearless conscripts swamping the board? Behold, they're not fearless or cheap anymore. SPAM's advantages focusing players on just one aspect of their army? Max 3 units of each non-troop type. Deep strike being used for an alpha strike? Turn 1 you can only deep strike in your own deployment zone. People not getting the hint? Up the command point benefits for detachments with lots of troops.
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