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[2000] - Elysian and scions - Deep strike abuse  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Guarded Grey Knight Terminator






I have this idea for what I think is a mean list. It abuses the new "use power levels for reserves." It capitalizes on the fact that scions and Elysians are 3pl each and vultures are 11pl.

Use 2x units of 2-3 Elysian punisher vultures with a couple Elysian officers of fleet and max plasma teams in a vanguard. Then max out on tempestus scions over two battalions. 14 cp.

Turn one clear out Chaff with mass punisher fire. Turn two deep strike mass plasma and more punisher.

This message was edited 1 time. Last update was at 2018/04/20 05:46:35


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Fresh-Faced New User




Do remember it's both half your points -and- half your units must be on the field at start.
   
Made in gb
Regular Dakkanaut




Unfortunately, unless I missed something in the FaQ, flyers don't count as having a unit on the board at the end of game turns. So if you only have the vultures on the board till turn 2 you will auto-lose.
Wish it wasn't so as my air cavalry force has no chance as my opponents just ignore the valkyries and mow down the infantry.
   
Made in us
Bounding Assault Marine



Providence, RI

In the early going of this edition, power gamers were playing around with scion lists like that. The point hikes on scions' gear and restrictions on their command squads nerfed that, but Elysians, with their BS4+, are still cheap. I bring 3 Elysian special weapon squads with plasma. But there is such a thing as overdoing it.

Turn 1, your main units can't land. By turn 2, even if your opponent didn't have scouts or Alaitoc rangers, bubble wrappers have moved out to protect the valuable assets you're after, and meanwhile you're facing a 2000 point army with only about 1000 points.

GW is clearly not only trying to balance the game, but to make a competitive player's game look more like they imagine it should: Some long range firepower, some skirmishing in the middle of the table, and just a smattering of deep strike. Every FAQ that has come out in this edition has made the game just a bit closer to that ideal. Flyers too strong? Up their points. Fearless conscripts swamping the board? Behold, they're not fearless or cheap anymore. SPAM's advantages focusing players on just one aspect of their army? Max 3 units of each non-troop type. Deep strike being used for an alpha strike? Turn 1 you can only deep strike in your own deployment zone. People not getting the hint? Up the command point benefits for detachments with lots of troops.

This message was edited 1 time. Last update was at 2018/04/22 14:53:09


10,000+ points
3000+ points 
   
 
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