Hi guys.
So, looking for a little feedback. So far I have had a single test game with this list.
It played out heavily in my favour.
We added up my opponents total shots per turn for 5 turns. Assuming EVERY shot hit. He still couldnt table me
He wasnt happy
I am undecided on what hive fleet as of yet for the Battalion and the Outrider.
I considered Kronos, but I fight a lot of necrons and tau.
I've used monster heavy lists and they tend to fail horribly in my meta.
Even more so with the
DS change. I instantly lose two T7 targets from T1 with my flyrants. Which means, even MORE fire is going to hit my Exo's etc. Not good.
So, heres my counter.
1998pts
CP: 10
Battalion :
Malanthrope 140pts
Neurothrope 70pts
Warlord : Soul Hunger
3x 28 Termagants - 112pts - 336pts
3x 29 termagants - 116pts - 348pts
Outrider :
Neurothrope 70pts
3x3 Meiotic spores 162pts
Vanguard detachment :
2x Primus - 76pts - 152pts
3x 16 Genestealers - 240pts - 720pts
Stealers, Primus and spores will deploy aggressively.
I may split a unit of Gants into 3 units of 10 for backfield. Probably a good idea.
Tactics, T1, provide them with some high threat targets. Using the
GSC stratagem for +1 dice on deployment and the re-rolls from the Primus should give me a good chance of 5's and 6's.
Spores are just another threat, for, hopefully, some free
MW's. Well, not free. But still.
The gants will be deployed to block off most of the table for T2 and string back to the Mala for that nice -1 bubble.
The Neuro's will be aggressive for smite. They are my only killers outside of the stealers.
Thoughts? Could you kill it without tailoring?
Oh, and I don't really care about high T models. Once the infantry is dead, the volume of fire from other units such as
dev squads etc is not a threat. They cannot target my characters.